This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

Report article RSS Feed NProject Mod June Update

Another updates for NProject Mod. This time mostly for GLA factions.

Posted by n5p29 on Jun 1st, 2010

It's being more busy lately. Exams come near, so does holiday. :P
There's much changes applied in my current mod build from the last release. As the time for Version 2.7 come closer, it's now being cooked and just wait for it being prepared. :)

Well, now it's time for another update. You might noticed there's no much visual updates lately. That's because most changes are minor bug fixes or balance related. Okay, here's the updates that I can show you from the last update article.

1. Stealth General GLA Sniper


I've changed Kassad's GLA Sniper skin from green to brown, makes them blend better in desert maps like Pathfinders in grassy maps. I also make the grass camo-net better with semi-transparent skin.

2. Internet Center Scaffolding

Internet Center Construction Scaffolding


Another thing that EA missed. You should know that Internet Center uses Supply Center construction scaffolding. Now I made the new construction scaffoldings for Internet Center. They're no longer use the wrong one.

3. Microwave Tank


Some updates and improvements on Microwave Tank model. Nothing much changed, eh? Look closer.

Quote:Due to many complaints from our consumers about our microwave product which have dangerous microwave leakings to any nearby infantry including the users, we are offering a solution to prevent this problem.

Img412.imageshack.us
Now the new Microwave Tank lid can be closed. While it's not necessary to irradiate the surrounding areas, just close the lid to prevent the leaks.

Trade your old Microwave Tank with the new one now! And if you preorder now, you will get the special edition with turnable turret and a vehicle disabler beam gun.
Img405.imageshack.us

So, what are you waiting for?


The Microwave Tank model is now somehow improved. The shadow b0ug issue also have been removed. It also support closeable lid, turning turret, and hideable unused vehicle disabler turret via map.ini codings.

4. GLA Fake Buildings

GLA Fake Tunnel Network GLA Fake Stinger Site
GLA Fake SCUD Storm

GLA factions now have wider variation of fake buildings. There's Fake Tunnel Network, Fake Stinger Site, and even Fake SCUD Storm. Now only Palace that not have fake counterpart, for some obvious reason. :P

Well, sit back and relax, take a quick tour of these buildings in this video:


Post comment Comments
smacky!
smacky! Jun 1 2010, 11:57pm says:

Awesome - great update, thanks! This is one ROCKSOLID mod, hombre - could maybe use it to plug that leak in the Gulf!

That microwave tank, with the additions? - BADASS. I don't think I've *ever* seen anyone do that! Esp. to the 'wave tank!

Only suggestion (& it's a small one) would be, the AI generally will not build again after it's been hammered once or twice - IDK if this is in the coding or not, but it would be nice to have the Contra 005 (not 006/007) AI and this mod together - talk about sweatin' it out...the AI does battle like a mofo at first, but hit 'em a few times, and they pretty much almost never rebuild defenses (which they don't build much anyway), and the game pretty much winds down rapidly after that. It's smart, but the paths the AI uses...well, it just seems like the Contra AI used almost every path it could to get to you, and in particular, would almost always come in your backdoor (if you left one open, which after the first time you get slaughtered, you never do again!) - yeh, i know, 'then play Contra!', but the crashing, man, the CRASHING...

Either way, incredible job - plays like CnC:ZH never did before! Love it, just wish it was a bit harder.

+2 votes     reply to comment
n5p29
n5p29 Jun 2 2010, 2:53am replied: Online

the common reason why AI stops attacking after a while:
- they're running out of money
- some team attack member can't be built or haven't built yet (especially with unlockable units), so they won't start the attack
- the attack wave time limit expires, so the teams just sits in the base and not being used to attack for some times
- there's no factories left so they can't build forces
- unavoidable scripting error by the engine, this one that may cause the game crashes

the first 4 can be fixed through scripting, but for the last one there's nothing modders can do (blame the engine :P).

anyway, thanks for the comment :)

+1 vote     reply to comment
RK44
RK44 Jun 2 2010, 5:08am says:

yo gua maunya steath generalnya bener2 bisa kabur abisnya gua suka pake si prince kassad trus altilery nya jangan rocket buggy coba altilery kaya infereno canon

+1 vote     reply to comment
mgs2
mgs2 Jun 2 2010, 5:54am replied:

uhh... English Please

+3 votes     reply to comment
RK44
RK44 Jun 2 2010, 7:54am replied:

oohhh sorry I was talking to N5P29

+1 vote     reply to comment
n5p29
n5p29 Oct 27 2010, 9:06am replied: Online

artillery like Inferno Cannon not fits for Stealth General because he's all about fast attacks and hit'n'run.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
Enlima Studios
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Official Page
Nmods.wikkii.com
Release Date
Released Jun 13, 2009
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