This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

Report abuse NProject Mod 2.7.1
Filename
n5p29-nprojectbeta-v2071.zip
Type
Patch
Uploader
n5p29
Date
Jan 9th, 2011
Size
22.22mb (23,304,330 bytes)
Downloads
13,936 (1 today)
Embed Button
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Description

Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM 2.7 to be installed.


What's new in this version patch:

-----

NEW MAP AVAILABLE!
Name: "Moon Assault"
Players: 3
Map Theater: Moon (seriously)
Time: Unknown (applied as night)
Author: Dawn-Shade

New NProject Mod special map! As the name said, this map resembles the surface of the Moon, making this map unique. The Moon surface is quite unstable, so be careful of some random explosions!

Thanks for Dawn-Shade for his contribution providing this map.

-----

Enabled Laser Paladin Laser Charge ability!

Charged attack have pre-attack delay, but do more damage and have greater AoE. After the charged attack the Paladin cannot attack for a while for turret cooling down. This ability requires Laser Capacitors upgrade.

-----

IMPROVED UNITS LOCOMOTION:
 - Tanks no longer just slides away on the ground, the will show actual accelerations/braking movements
 - Vehicles have better movements. some vehicles also bounce a little, simulate hitting random rocks
 - Most vehicles can move backwards correctly
 - Helicopters sway a bit when idle

 BATTLEMASTER:
 - Battlemasters now will utilize their machineguns against infantry targets. Even not really damaging (as they're not
   intended to be anti-infantry), it's much better than tank shells that often to miss.

 EMERGENCY REPAIR:
 - Emergency Repair heal radius increased to 150%
 - Emergency Repair also repair structures
 - New and better Emergency Repair (this makes the Emergency Repair more valuable as a Generals Powers):
   > Level 1 Emergency Repair heal amount sightly increased, and still one-shot repair
   > Level 2 Emergency Repair is not one-shot repair but repair continuously for some amount of time
   > Level 3 Emergency Repair is same as level 2 but lasts much longer, it also have initial repair boost like level 1, and
     also heals infantry

 NIGHTHAWK (STEALTH FIGHTER):
 - Officially changed the Stealth Fighter name to Nighthawk

-----

BUG FIXES:
 - Fix coding error in version 2.7 that allow Tank General build Flamethrower infantry from his mine upgraded Barracks
 - Fixed the issue of Bunkers that not appeared on the radar
 - Fixed the Mortar infantry unlimited attack range bug. This bug appeared when the target moving outside the Mortar attack range but the Mortar can attack the target anywhere until given another order or the target really destroyed. This game-breaking issue now have been removed.
 - Fixed the Uranium Shells upgrade that increases the damage of affected weapons twice as it should
 - Fixed the collision error of Sneak Attack building that allows it being passed through by any other units
 - Now the Firebase can be attacked with toxin weapons properly
 - Boss General no longer can see salvage crates none of her units need or pick them
 - Combat Bike with Toxin RPG Trooper weapon now correctly creates toxin pools

-----

GAME BALANCES:
 - Tank armor resistance against toxin weapons increased to 160%
 - Toxin Tractor now little more resistant to infantry and bullet weapons

 MORTAR INFANTRY:
 - The unlimited attack range bug have been fixed
 - Given the Mortar infantry Ground Attack button to improve their attacking ability. Use this new button if you want to
   attack blindly or when against moving target.
 - Mortar infantry no longer crushable (except by Overlords) as they always say "We are uncrushable!"
 - Mortar infantry transport slot increased to 2 from 1, so you can't fill too many Mortars into an assault transport

 AMBULANCE:
 - Ambulance cleanup guard area and scan rate increased, allowing them to clean nearby toxins/radiations better when idle

 SENTRY DRONE:
 - Sentry Drone Guns upgrade research time reduced to 67%
 - Sentry Drone Guns upgrade cost reduced to 800 from 1000

 COLD FUSION REACTOR:
 - Cold Fusion Reactors Control Rods upgrade purchase time reduced to 50% (also applied to all USA subfactions)
 - Superweapon General Advanced Control Rods upgrade cost increased to 600 from 500

 LASER PALADIN:
 - Laser Paladin main weapon damage reduced to 70% because was overpowered. The new weapon damage still have more DPS than
   the normal Paladin Tank weapon.

 BATTLEMASTER:
 - Battlemaster machinegun now enabled by default (see New Features section above)
 - Battlemaster healthpoint increased to 105%
 - Battlemaster unupgraded movement speed increased to 105%
 - Tank General Battlemaster build time reduced to 80%, now they built faster than vanilla China faction as Tank General
   tactic promotes tank spamming

 PROPAGANDA CENTER:
 - Nationalism upgrade cost reduced to 1000 from 1500
 - Subliminal Messaging upgrade cost increased to 1000 from 500. It was costs too cheap for an upgrade that worth really
   much.

 INTERNET CENTER:
 - Internet Center now requires 4 powers like USA Supply Drop Zones, but it will not disabled when low power

 NUCLEAR MISSILE:
 - Uranium Shells upgrade cost reduced to 2000 from 2500
 - Nuclear Tank upgrade cosr reduced to 1500 from 2000

 REBEL:
 - Booby Trap upgrade cost reduced to 500 from 1000. It's too expensive for such underused upgrade.

 WORKER:
 - Worker Shoes upgrade research time increased to 250%. It builds too fast for the really worth supply income upgrade.

 PALACE:
 - Camouflage upgrade research time reduced to 67%
 - Anthrax Gamma upgrade cost increased to 2000 from 1500. It's too cheap for a great buffing upgrade.

 TUNNEL NETWORK:
 - Tunnel Network now more vulnerable to Stealthfighter weapon like other defenses

 TOXIN SHELLS:
 - Toxin Shells poison field effect no longer harm structures (like how radiation field works)
 - Toxin General Stinger Site and Toxin RPG Trooper weapon poison field radius reduced to 67% (as they are not supposed to
   be effective against infantry even with toxin tipped missiles)
 - Hope these changes can make Toxin General less OP in early games

-----

MINOR FIXES/CHANGES:

Models:
 - Fixed the shadow bug on USA Supply Center model (the supply crane)
 - Improved the Advanced Particle Cannon night lights performance
 - Standard Cold Fusion Reactor (used by vUSA, Airforce General, and Boss General) now have more wonderful glow
 - Fix Speaker Tower model that have shadow errors in several conditions
 - Fixed Bomb Truck model that have weird wheel animations
 - Fix the issue where the Battlemaster tank have no trail dusts while the tank is moving
 - Fixed the Boss General Supply Truck wheels bug, now each wheel rotates correctly

Animations/Particles:
 - New GPS Scrambler cursor radius! And Stealth General GPS Scrambler area of effect indicated by the cursor radius lines.
 - Fixed Supply Drop Zone beacon smoke that have missing texture issue
 - New particle effects for Neutron Mines and their detonation effect!

Graphics/Cameos:
 - Fix Propaganda Center cameo that have wrong banner textures

Sounds:
 - New Fortified Upgrade research sound
 - New voice set for Flamethrower infantry!

-----

Mediafire mirror: Mediafire.com

Preview Image
NProject Mod 2.7.1
Post comment Comments
█Black/Brunez█
█Black/Brunez█ Jan 9 2011, 5:14pm says:

Can´t beleave that I still don´t have a video card =/

+3 votes     reply to comment
RocKRebel
RocKRebel Jan 9 2011, 5:46pm says:

That was unexpected

+3 votes     reply to comment
codeblue666
codeblue666 Jan 9 2011, 6:35pm says:

I think you blew his mind

+2 votes     reply to comment
[DB]Rocket
[DB]Rocket Jan 9 2011, 9:06pm says:

WTF ?????
U mean to tell me that u don't have a freaking video card ???
Ok...uhm I know that some people don't have the money to buy a brand new pc at the moment....so I don't really judge u...
My suggestion get ya self a new pc cos' u can have a i5 processor just like mine and if u don't have a video card u can put the processor in your ***...
So If u'r getting a video card be sure to get a processor 2 !

-3 votes     reply to comment
mgs2
mgs2 Jan 10 2011, 6:22am replied:

or he can wait for the new i8
and buy 2 Nvidia GTX 480 VGA

-1 votes     reply to comment
n5p29
n5p29 Jan 10 2011, 10:39am replied:

okay guys, you can discuss your video card elsewhere, not here.

+9 votes     reply to comment
Maxen1416
Maxen1416 Jan 10 2011, 6:35am says:

what a perfected file size!
22.22mb :>

+8 votes     reply to comment
G@m3r
G@m3r Jan 14 2011, 9:58pm says:

Now THATS an expansion pack! nice job!

+2 votes     reply to comment
yash321
yash321 Jan 23 2011, 1:46am says:

n5p29 for this 2.7.1 needs another patch?
i mean leaving 1.04 or the same??

+2 votes     reply to comment
Petrixy
Petrixy Feb 19 2011, 8:17am says:

its like... IN YOUR FACE!!!

+2 votes     reply to comment
kalidrone
kalidrone Mar 20 2011, 10:08pm says:

Hey, can anyone help me? I have the unofficial TFD 1.03 rev4 installed on my ZH and Generals, is there any way to uninstall the patch? Or do I have to uninstall it and reinstall my TFD to make it work with NProject? Any help with this will be very appreciated, truly. :)

+2 votes     reply to comment
n5p29
n5p29 Mar 21 2011, 12:26pm replied:

I don't know is TFD 1.03 changes the ZH data files or not, you can try playing this mod with that patch first and see if it's worked.
if not, read that patch readme. it should tell you how to remove the patch.

+2 votes     reply to comment
kalidrone
kalidrone Mar 21 2011, 9:45pm replied:

Thanks so much for replying to me, truly. :) Also I looked at the beginning part of the unofficial TFD 1.03 rev4 patch and it looks like it only offers the install, not an uninstall it seems, how unfortunate but good news, I tried it and for some reason with the rev4 version it seems to work, thank you so much for replying and it works though I'm not sure what new units and buildings are available, is there like any new defense buildings for each side? Just wondering since I dunno since I went with regular USA and China in a 1v1 skirmish and not much seems to have changed, shouldn't there be new buildings? Just wondering. ^^ At least I see new units but not the much but I don't see any new buildings to build like it says in one of the descriptions here, oh well. It seems to work now i think and thank you so much for the help. :)

+2 votes     reply to comment
HofmanPavel
HofmanPavel Jul 28 2011, 5:19pm says:

This mod is awsome, great, fantastic, briliant, excelent, fantastic, atc. :D great job! Keep it up!!!

+2 votes     reply to comment
Harrier_Jumpjet
Harrier_Jumpjet Aug 29 2011, 7:32pm says:

Just love how scorpion tanks gets the abuse xD

+2 votes     reply to comment
Strogglet15
Strogglet15 Mar 1 2012, 7:37pm says:

You said this mod will change the models and such.

Does that mean the units will be retextured into more realistic looking ones as well?

+2 votes     reply to comment
n5p29
n5p29 Mar 4 2012, 10:16am replied:

not "realistic" as in realism mods, but a more detailed and better looking remodels for the models.
anyway that's for the version 3.0 release, not this version.

+2 votes     reply to comment
Strogglet15
Strogglet15 Mar 5 2012, 5:53pm replied:

Sorry, that's what I meant, more detailed ones.

Take time on 3.0 and don't release it like Bethesda did with their Skyrim, which was one huge bug feast. Wonder how the unit models will be though.

+2 votes     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
Enlima Studios
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Official Page
Nmods.wikkii.com
Release Date
Released Jun 13, 2009
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MD5 Hash
b1c84a028dc5d5ffa06b0c8f0d245a03
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