This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.
This is the last update in 2012 about the upcoming v2.8.1 patch. Including the new Infantry General stage for Generals Challenge.
Posted by n5p29 on Dec 7th, 2012

Greetings Generals.
As the mod's tradition goes, every major release is being followed by a patch, so does the last version 2.8 release. The upcoming patch will include a few changes; mostly visual issues, some balance changes, enabled the War Track that supposed to be playable in the last release, and importantly, the new Infantry General stage for Generals Challenge!
Also here's the usual render:
In conjunction of fixing the lefty Red Guards, I'm also fixing the Minigunners animation error where they use Red Guard model when capturing a structure. Decided to give them new gun. At least better looking than the strapped gattling barrels on the doomstick.
Also feel free to vote this mod for MOTY 2012. I don't expect this mod to be the winner, but if this mod got to the top100, I will release the patch before 2013. (mission impossible)
Also visit this mod's sister Tidal Wars for you who'd like to see navy in ZH. This new mod is our main project for the 2013.
See you in the next year!
good! i was so bugged by the lack of the war tracks on the last release!
and yes your model is better than the doomstick.
nice update!
well then, the result is up. no patch before 2013. :P