Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW, and utilizing the majority of the modelling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than during our last attempt.

Storywise, STE:M aspires to showcase the character-based storytelling format intended for E:TCW in small, one-hour episodes. Gameplay-wise however, it embraces the formula used in the Elite Force series of video games, offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.

The modification's website and forum is currently in the works - expect some promotional material after we set everything up.

We hope you will join us in this endeavor over the coming months - thanks, and see you at warp speed!

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Launch Bay - Top level Launch Bay - Lower Level Captain Jonathan Archer
Blog RSS Feed Report abuse Latest News: Captain on the Bridge!

2 comments by JohnBart on Jan 28th, 2012


Work is going on slowly but steadily on the mod, with TripTucker diligently mapping the Enterprise decks, and Croesus working on some of the characters planned to appear in our teaser episode. In this update, we would like to show off their latest work.

In the pictures below, you can see the latest addition to the Enterprise free roam map we are working on: the Launch Bay, spanning two decks in height within the NX-01. Although some props are still missing, and some minor additions will need to be added, we thought that the bay already possessed the level of detail needed to publish some promotional shots about it.

Launch Bay - Top level Launch Bay - Lower Level

The real attraction of this MR is however the Captain of the vessel, Jonathan Archer, who finally got an almost complete in-game appearance, thanks to the hard work of Croesus, our resident voice actor, proofreader, and character modeller. At the moment, he is working on one of the female members of the Enterprise crew - with any luck, we can shed light on his current task within a couple of months... ;)

Captain Jonathan Archer

This concludes the short update on the mod's development. Thanks for your attention, live Long and Prosper!
The STE:M Design Crew

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Design Doc & Demo Script

Design Doc & Demo Script

Sep 17, 2009 Other 0 comments

The Design Doc was created by JohnBart with some illustrations by Flanker. Demo script that was written by Croesus and friend but re-written and finished...

Enterprise-TCW LaunchBay Beta

Enterprise-TCW LaunchBay Beta

Sep 16, 2009 Demo 0 comments

A map that was not added to the main files. Map started by HerbieZ and taken to the current stage by LordfHorusNL. The Launchbay Beta was the first major...

Enterprise - TCW SourceFiles

Enterprise - TCW SourceFiles

Sep 15, 2009 Full Version 3 comments

Source files for coding all of the assets with 99.9% coded by UntouchableVash (David). If used, please give credit to owners. Thanks.

Enterprise - TCW POC DEMO

Enterprise - TCW POC DEMO

Sep 15, 2009 Full Version 15 comments

This is a non complete, Proof Of Concept version of the mod. With several maps to roam around giving a good example of the work produced for the mod...

E-TCW New Corridor Models + Textures

E-TCW New Corridor Models + Textures

Sep 15, 2009 Full Version 3 comments

These are optimised rebuilds of the Enterprise corridors and bulkheads. Models and textures created by Dennis (LordHorusNL) If models are used, please...

StarTrek_E-TCW_DetailVid

StarTrek_E-TCW_DetailVid

Dec 11, 2007 Movies 6 comments

Here is a small video of the detail in the latest map "Launchbay" with sound produced by Trent "Basstronix" Robertson and Naomi.

Comments  (0 - 10 of 453)
romnus
romnus Jan 27 2012, 10:14pm says:

Holy crap... You guys brought it back from the dead? IN CRYENGINE3!? :D I feel terrible about not knowing about this sooner, this is awesome!!! When I played the Temporal Cold War source mod, I nearly cried at the main menu. It was so sad that it wouldn't be finished properly; just like the show it was based on. Do you guys still have the awsome spot-on Scott Bakula sound-alike on your team? :D Please put him in your mod. :)

+2 votes     reply to comment
TripTucker
TripTucker Jan 28 2012, 4:26am replied:

This one will be finished. Yeah we still have Marc our '' Captain Archer''lol, and he is also doing head models for our main crew. Very skilled artist in every aspect. Just watch out for new Media Release this weekend.

+1 vote     reply to comment
romnus
romnus Feb 1 2012, 8:01pm replied:

This weekend? can't wait to see it. :D
So Marc is an artist as well as an excellent actor? That is awesome! Look out "Dos Equis" guy, there is a new contender on the horizon...

+2 votes     reply to comment
JohnBart
JohnBart 19hours 54mins ago replied:

"Stay Trekkie, my friends!" ;)

+2 votes     reply to comment
newhalo123
newhalo123 Jan 16 2012, 3:03pm says:

Can this be ported to the Free CryEngine 3 SDK? if so, it would make it easier for people who don't have Crysis 2 to play the game.

+2 votes     reply to comment
TripTucker
TripTucker Jan 17 2012, 9:28pm replied:

Not really, because we are using some textures and other stuff from crysis 2. Where is the rush, when we finish the mod Crysis 2 will cost 5 dollars... :)

+1 vote     reply to comment
JohnBart
JohnBart Dec 11 2011, 9:56am says:

Thanks for everyone who voted! Unfortunately we did not make it into the Top 100 this year - let's hope we can achieve this in 2012. :)

+6 votes     reply to comment
Benjamin385
Benjamin385 Dec 10 2011, 9:10pm says:

+1 Vote as well :)

+3 votes     reply to comment
TripTucker
TripTucker Dec 10 2011, 6:38am replied:

Cryengine 3 (Crysis 2)

+2 votes     reply to comment
Titan.cb
Titan.cb Jan 29 2012, 7:16am replied:

yet it runs with half life 2 sounds and graphics

+1 vote     reply to comment
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