Design Doc & Demo Script
Sep 17, 2009 Other 0 commentsThe Design Doc was created by JohnBart with some illustrations by Flanker. Demo script that was written by Croesus and friend but re-written and finished...

Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW, and utilizing the majority of the modelling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than during our last attempt.
Storywise, STE:M aspires to showcase the character-based storytelling format intended for E:TCW in small, one-hour episodes. Gameplay-wise however, it embraces the formula used in the Elite Force series of video games, offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.
The modification's website and forum is currently in the works - expect some promotional material after we set everything up.
We hope you will join us in this endeavor over the coming months - thanks, and see you at warp speed!

2 comments by JohnBart on Jan 28th, 2012

Work is going on slowly but steadily on the mod, with TripTucker diligently mapping the Enterprise decks, and Croesus working on some of the characters planned to appear in our teaser episode. In this update, we would like to show off their latest work.
In the pictures below, you can see the latest addition to the Enterprise free roam map we are working on: the Launch Bay, spanning two decks in height within the NX-01. Although some props are still missing, and some minor additions will need to be added, we thought that the bay already possessed the level of detail needed to publish some promotional shots about it.
The real attraction of this MR is however the Captain of the vessel, Jonathan Archer, who finally got an almost complete in-game appearance, thanks to the hard work of Croesus, our resident voice actor, proofreader, and character modeller. At the moment, he is working on one of the female members of the Enterprise crew - with any luck, we can shed light on his current task within a couple of months... ;)
This concludes the short update on the mod's development. Thanks for your attention, live Long and Prosper!
The STE:M Design Crew

The Design Doc was created by JohnBart with some illustrations by Flanker. Demo script that was written by Croesus and friend but re-written and finished...
A map that was not added to the main files. Map started by HerbieZ and taken to the current stage by LordfHorusNL. The Launchbay Beta was the first major...
Source files for coding all of the assets with 99.9% coded by UntouchableVash (David). If used, please give credit to owners. Thanks.
This is a non complete, Proof Of Concept version of the mod. With several maps to roam around giving a good example of the work produced for the mod...
These are optimised rebuilds of the Enterprise corridors and bulkheads. Models and textures created by Dennis (LordHorusNL) If models are used, please...
Here is a small video of the detail in the latest map "Launchbay" with sound produced by Trent "Basstronix" Robertson and Naomi.
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Holy crap... You guys brought it back from the dead? IN CRYENGINE3!? :D I feel terrible about not knowing about this sooner, this is awesome!!! When I played the Temporal Cold War source mod, I nearly cried at the main menu. It was so sad that it wouldn't be finished properly; just like the show it was based on. Do you guys still have the awsome spot-on Scott Bakula sound-alike on your team? :D Please put him in your mod. :)
This one will be finished. Yeah we still have Marc our '' Captain Archer''lol, and he is also doing head models for our main crew. Very skilled artist in every aspect. Just watch out for new Media Release this weekend.
This weekend? can't wait to see it. :D
So Marc is an artist as well as an excellent actor? That is awesome! Look out "Dos Equis" guy, there is a new contender on the horizon...
"Stay Trekkie, my friends!" ;)
Can this be ported to the Free CryEngine 3 SDK? if so, it would make it easier for people who don't have Crysis 2 to play the game.
Not really, because we are using some textures and other stuff from crysis 2. Where is the rush, when we finish the mod Crysis 2 will cost 5 dollars... :)
Thanks for everyone who voted! Unfortunately we did not make it into the Top 100 this year - let's hope we can achieve this in 2012. :)
+1 Vote as well :)
Cryengine 3 (Crysis 2)
yet it runs with half life 2 sounds and graphics