Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW, and utilizing the majority of the modelling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than during our last attempt.

Storywise, STE:M aspires to showcase the character-based storytelling format intended for E:TCW in small, one-hour episodes. Gameplay-wise however, it embraces the formula used in the Elite Force series of video games, offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.

The modification's website and forum is currently in the works - expect some promotional material after we set everything up.

We hope you will join us in this endeavor over the coming months - thanks, and see you at warp speed!

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Charles "Trip" Tucker III Monitoring Station - Engineering Monitoring Station - Engineering
Blog RSS Feed Report abuse Latest News: Overhauling Engineering

2 comments by JohnBart on Aug 25th, 2012

First of all, we definitely owe you an apology: we were really, really quiet in the past couple months, due to our real-life commitments. Our dedicated leader, TripTucker finally found a job where he can put his great modelling skills into good use, "overtime" is the first word nowadays in Croesus' dictionary, while myself also have limited time to look after the story and the script of STE:M.
That said, we really wanted to show you that we are still alive and preparing to leave dry dock - so let us show you a glimpse on what we have been doing in the past months.

Whenever his time allowed, TripTucker (true to his nickname :D) was working diligently on the layout and props of Engineering. Although the room is still far from completion, we can already show off a completed corner of the Warp Core...

Monitoring Station - Engineering Monitoring Station - Engineering

By the way, you can find an extra screenshot at the original forum topic of this update. ;)

Croesus also practiced his character modelling skills in the past months, which is readily apparent if you take a look at his latest work below. Since this media release is focusing on Engineering, I think his choice of character is not surprising...

Charles

We are also very happy to inform you that we have a new crewmember aboard: LewisNiven is reinforcing our mapping department. Although Lewis is a newcomer to CryEngine 3, he is by no means inexperienced when it comes to Star Trek mods: he has his own Source-based project aiming to re-create the Enterprise-D in a Half-Life 2 mod. Make sure to check out his site when you have some free time!

Lewis will help out Trip in building the decks, and will also fine-tune the lighting effects of the rooms created - with any luck, we might be able to share some teaser shots with you in the coming weeks, thus providing updates in a much more regular fashion... ;)

Thanks for reading through our news update!

Live long, and prosper!
The STE:M Design Crew

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Design Doc & Demo Script

Design Doc & Demo Script

Sep 17, 2009 Other 0 comments

The Design Doc was created by JohnBart with some illustrations by Flanker. Demo script that was written by Croesus and friend but re-written and finished...

Enterprise-TCW LaunchBay Beta

Enterprise-TCW LaunchBay Beta

Sep 16, 2009 Demo 1 comment

A map that was not added to the main files. Map started by HerbieZ and taken to the current stage by LordfHorusNL. The Launchbay Beta was the first major...

Enterprise - TCW SourceFiles

Enterprise - TCW SourceFiles

Sep 15, 2009 Full Version 4 comments

Source files for coding all of the assets with 99.9% coded by UntouchableVash (David). If used, please give credit to owners. Thanks.

Enterprise - TCW POC DEMO

Enterprise - TCW POC DEMO

Sep 15, 2009 Full Version 18 comments

This is a non complete, Proof Of Concept version of the mod. With several maps to roam around giving a good example of the work produced for the mod...

E-TCW New Corridor Models + Textures

E-TCW New Corridor Models + Textures

Sep 15, 2009 Full Version 3 comments

These are optimised rebuilds of the Enterprise corridors and bulkheads. Models and textures created by Dennis (LordHorusNL) If models are used, please...

StarTrek_E-TCW_DetailVid

StarTrek_E-TCW_DetailVid

Dec 11, 2007 Movies 6 comments

Here is a small video of the detail in the latest map "Launchbay" with sound produced by Trent "Basstronix" Robertson and Naomi.

Post comment Comments  (0 - 10 of 495)
DAFFYDAFFY
DAFFYDAFFY Apr 11 2014, 9:41pm says:

if the guy who made that excellent darkelf mod is on the team,then I'm def. tracking this mod :)

is he Japanese?

edit: oh noooo..is this dead?

+1 vote     reply to comment
crossdressinate
crossdressinate Jan 24 2014, 1:35am says:

First the mod died when it was a HL2 mod, not it looks like it died again as a Crysis 2 mod.. Such a pity. Finding finished Star Wars or Star Trek mods is nearly impossible.

+1 vote     reply to comment
TripTucker
TripTucker Jan 24 2014, 9:36am replied:

Its hard to find dedicated people that have enough spare time for modding... I am still playing around with the mod these days, as i lost my job. Its not a Crysis 2 mod anymore as i moved everything to Cryengine 3 FREE SDK.

+3 votes     reply to comment
Sleyon
Sleyon Feb 25 2014, 7:22am replied:

I swear, if I had any set of skills for this, I would sign up for this job immediately.

+1 vote     reply to comment
X988123
X988123 Dec 25 2013, 2:43am says:

we all need too find a great team too bring this work of awesomeness back too life.

+3 votes     reply to comment
MattmanDude
MattmanDude Jul 28 2013, 12:25am says:

*Reads TripTucker's Comment*

...

...

Youtu.be

+2 votes     reply to comment
Vilkz
Vilkz Jun 27 2013, 10:18am says:

Will this mod be stand alone?

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Nov 25 2013, 8:54pm replied:

This mod won't be anything, because it's dead!

+1 vote     reply to comment
TDG
TDG May 28 2013, 2:59pm replied:

Ah ****, I was really looking forwards to this project. I even bought Crysis 2 so that I could play this.
Damn that I can't program or model myself as I would have been interested in taking it over.

+4 votes     reply to comment
TripTucker
TripTucker Jun 19 2013, 11:00am replied:

It's never too late to learn.

+1 vote     reply to comment
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