Brutal Half-Life is a mod inspired by Brutal Doom.

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41 comments by Zoonyarts on Mar 19th, 2015

Brutal Half-Life is a mod inspired by Brutal Doom.
First beta release of Brutal Half-Life mod. Version 0.1

- Enemies dismemberment
- Custom gibs
- Kick attack added to push enemies away
- New weapons sound effects
- Duke 3d style '_zoo' map included to show the features
- New secondary attack for crowbar and glock
- Corpses can be mutilated
- 2 new weapons: m249 from Opposing Force and BFG tribute easter egg
- Some DOOM tributes on the gameplay
- Weapons, monsters and props can be covered with blood
- New blood sprites and decals
- Little improved AI
- New death animations
- Enemies can be burned (only skin in beta)
- New damage skills
- Changes in some weapon ammo capacity
- Enhanced effects, like explosions, smoke, light effects, etc
- And more...

Brutal Half-Life Beta 0.1

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KSG12 for shorty

KSG12 for shorty

May 2, 2015 Weapons Model 4 comments

just test the skin how it work i get this model from CSO and CS NST But i Edit something to work in brutal

New Animation for Shotty

New Animation for Shotty

Apr 16, 2015 Weapons Skin 6 comments

I get tired of standard animation, and make original shotgun on Science & Industry animations.

Renegade Gatling Laser for Egon replacement

Renegade Gatling Laser for Egon replacement

Apr 14, 2015 Weapons Skin 9 comments

Another port from Renegade, its replaced egon now, I include custom skins that you can apply with HL Model Viewer, world models included too, they might...

Better Decapitation Sound

Better Decapitation Sound

Apr 12, 2015 Players Audio 6 comments

A custom decapitation sound I made for everyone who was complaining about the current one included with the mod (for good reason, it sounds like a dying...

Renegade Laser Rifle for Gauss replacement

Renegade Laser Rifle for Gauss replacement

Apr 12, 2015 Weapons Skin 9 comments

Port of Renegade laser, with original animations, I make it orange to fit beam that it fires and HEV suit, it has also optional textures what can be applied...

Akimbo Barney BHL Edition

Akimbo Barney BHL Edition

Apr 6, 2015 Animal Skin 7 comments

This addon modifies Barney model and animations to have both glocks instead of one, this skin affect on gameplay - he has 5 fire animations with quicker...

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Guest Apr 29 2015, 2:47pm says:

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igglyjubbo Apr 27 2015, 4:14pm says:

What directory should I install it in?

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Guest Apr 29 2015, 2:46pm replied:

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Gleb_AA-Gun Apr 27 2015, 3:28pm says:

Why does the installer says that the Half-Life folder is in COMMON? My Half-Life folder is on "INSERT_USERNAME_HERE" folder.

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kakokapolei Apr 25 2015, 6:48pm says:

Really love this mod, but there's one thing with the AI that bugs me. Whenever I have more than 2 of the same NPCs following me, one of them will just stop following me, so I always end up going back to get the last guy. Other that that, it's 10/10

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mastermaniac Apr 26 2015, 3:28am replied:

Vanilla behavior. Not sure if it can be changed.

+2 votes     reply to comment
[Nanomen] Apr 24 2015, 4:52pm says:

As much as I love the kick, I think it has one major problem; it makes the crowbar obsolete. Why even switch to it when the kick does more damage than it, has the ability to knock people down, and and is much more convenient to use because of it's hot key? In my opinion, I think the kick's power needs to be toned down. I honestly think the crowbar needs a HUGE buff; a faster and better swing animation with better sound effects, a higher damage output, and a fully charged swing being quick and lethal, most likely capable of killing a HECU grunt or higher in one hit. I think that would make the crowbar a much more useful weapon. What do you guys think? Should the crowbar remain the same or do you want a more powerful one at the cost of sacrificing some of the kick's power?

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Guest Apr 24 2015, 11:19pm replied:

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[Nanomen] Apr 25 2015, 1:01pm replied:

Well, then again, that would make the kick unused. If it had all of it's stun power removed for only a chance, I don't think people would even use it because it would be unreliable; if it stunned them for about a second and only had a chance of knocking people down, then I think it would still be used. You think that sounds like a reasonable nerf?

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mastermaniac Apr 26 2015, 3:30am replied:

Nerf nerf nerf nerf nerf oh for God's sake. There's nothing - I repeat - NOTHING wrong with either the crowbar or the kick. I use them both extensively.

If you want to kick, you have to get close to an enemy. If you're getting close to an enemy, you're getting shot/burned/beaten/lacerated. If you're not receiving any of the above in proper quantity, then why don't you try playing on something other than Easy mode?

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[Nanomen] Apr 26 2015, 8:21pm replied:

The only thing I found the crowbar useful for was breaking boxes on shelves and sometimes un-lodging glitched crates :/ I mean, why would you want to switch from your SMG to the crowbar to attack an enemy that is close to you when it does EXACTLY THE SAME THING AS THE KICK WITHOUT THE KNOCKBACK? The whole point of a melee weapon in an FPS--I mean especially in an FPS--is to attack an enemy that's close to you, not to run up to their position and attack them, but for them to run up and attack *you*. Let's look at this mod's inspiration, Brutal Doom, for example. You had three melee weapons; all where only useful or practical in narrow/close-quarters corridors. You have the fists; they aren't very powerful on their own until you get a Brezerker Pack or Demon Rune, making them much more powerful, giving you HP back on kills, thus making them their own unique weapons. You have the kick/flying kick, very powerful on it's own with it's ability to knock down or even kill/dismember an enemy in one blow, but can't be powered up and isn't very useful for taking out very large groups of enemies (you also don't get health back from kills). And finally, you have the chainsaw; it's useful for ripping through ******* everything in a large crowd and is very powerful on it's own, but is very awkward to switch to quickly with it's start up animation and is less effective when you have another gun in your hand and you just want an enemy to get off you, making the kick have an actual purpose. What I'm saying is that the kick, in my opinion, just feels like the crowbar's secondary attack except faster, and--more or less--better; I think the crowbar should have some kind of unique purpose that will make you want to switch to it instead of just using the kick all the time. Oh, and in case you're wondering, I do actually play Half-Life on normal or hard most of the time.

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Release Date
Released Mar 18, 2015
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99 votes submitted.

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Highest Rated (7 agree) 10/10

Does exactly what you would expect it to do. Even the beta is gloriously gorey and entertaining. Even goes as far as to cut out the intro and just stick you straight into the action with your trusty crowbar and Duke Nukem style Mighty Boot!

Mar 23 2015, 4:39pm by Urby

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