Design Doc & Demo Script
Sep 17, 2009 Other 0 commentsThe Design Doc was created by JohnBart with some illustrations by Flanker. Demo script that was written by Croesus and friend but re-written and finished...

Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW, and utilizing the majority of the modelling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than during our last attempt.
Storywise, STE:M aspires to showcase the character-based storytelling format intended for E:TCW in small, one-hour episodes. Gameplay-wise however, it embraces the formula used in the Elite Force series of video games, offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.
The modification's website and forum is currently in the works - expect some promotional material after we set everything up.
We hope you will join us in this endeavor over the coming months - thanks, and see you at warp speed!
4 comments by JohnBart on Apr 8th, 2012

Although the development of the mod is going on slower than desired, our developers do their best to continue creating valuable assets for Star Trek: Enterprise - M.A.C.O. This time, we would like to feature the results of Croesus' hard work: Marc almost finished working on his T'Pol head model, and we are really excited to share the result of his hard work with you. Behold, the Science Officer of Enterprise!
Of course of the rest of the gang is also working on the mod whenever their free time allows: TripTucker is really busy designing the decks of Enterprise in his free time, ScoobyDoofus is working on the NPCs of the teaser episode, the coders are standing-by for the first weapon models to tweak, while the detailed storyline of the modification is also shaping up nicely. With any luck, the subsequent media releases showcasing the aforesaid assets of the mod would not be so few and far between - until that, let us wish you a very happy Easter, and a long and prosperous life!
The STE:M Design Crew

The Design Doc was created by JohnBart with some illustrations by Flanker. Demo script that was written by Croesus and friend but re-written and finished...
A map that was not added to the main files. Map started by HerbieZ and taken to the current stage by LordfHorusNL. The Launchbay Beta was the first major...
Source files for coding all of the assets with 99.9% coded by UntouchableVash (David). If used, please give credit to owners. Thanks.
This is a non complete, Proof Of Concept version of the mod. With several maps to roam around giving a good example of the work produced for the mod...
These are optimised rebuilds of the Enterprise corridors and bulkheads. Models and textures created by Dennis (LordHorusNL) If models are used, please...
Here is a small video of the detail in the latest map "Launchbay" with sound produced by Trent "Basstronix" Robertson and Naomi.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
please tell me you know how to contact the guy who can sound exactly like captain Archer! :D
Sorry partner, but Croesus is not for sale... ;)
Fantastic work hookin this up to the defib!
Triquarter readings will be completed shortly! :D
Thanks so much for giving us trekies something more to explore. The one hour episodes could actually feel like episodes and the way they were broadcasted!
Cheers! and btw as a huge HL2 fan, i still dont know, what do you need to play this when its out?
Thank you for encouragement, you will need Crysis 2 to play this mod.
Updates please
Media release coming soon!
Great news!
Do you have release date?
Nope
Finally! FINALLY! Agh! I've been waiting for this for AGES! MAN! You guys better not quit on us!
Then heads will roll!