The 2011 release is now referred to as a beta release- read the mod's "news" to see why. Download the beta in the mod's "downloads" section:

Soon I will start putting out media relating to the final version slated to come out towards the end of 2015 or early 2016. I am not sure if it will be on Greenlight or Steam.

The basic premise will still be the same in the final version:
The air is foul and corporate fascism reigns in the not too distant future. Somewhere in the North American Union you are Myo Hyori, an 18 year-old girl of Korean descent who has had enough. Oh and you can start fires with your mind. This makes your corporate owners very nervous...

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18 comments by Eyaura on Dec 23rd, 2011

G String BETA out now.

I know that originally this was the full release but so many changes and improvements have been made since 2011 that I think technically now we can honestly refer to this old release as a PUBLIC BETA. I had no intentions of continuing development on the mod but due to public interest and a sense of a "missed opportunity" I continued. This 2011 release was rushed since I wanted to just get the mod out and move on. I did not want the mod to die under any circumstances so I am glad I have released it. I knew it's not what it can be but after 5 years I was ready to move on.

Hopefully there is still enough time for everyone to get used to this new name before the final version comes out. If you uploaded the mod elsewhere, or made YouTube videos maybe change the names in the descriptions. Thank you.

I am still not sure what the final version will be called maybe simply "G String" while this old one will stay the "G String Beta". I am leaning towards calling the final version "G String: Awakening", or "G String: The Last Story" maybe "G String: Singularity"... some end of time type of name. We will see.

Concerning the new version- A lot of progress is being made, I have now and have had over the years wonderful help (with voice work, music, prop making and coding) but keep in mind that I am still mostly working alone- especially when it comes to mapping. God willing the mod will be done towards the end of this year but I am not promising that. The new version will run on Source SDK 2013 (still free).

Meanwhile here are the links to the BETA:
ModDB Mirror

Supernatural science fiction with a dash of horror. Slow and eerie in the first three or so hours, more action heavy afterwards.


  • The air is foul and corporate fascism reigns in the not too distant future. Somewhere in the North American Union you are Myo Hyori, an 18 year-old girl of Korean descent who has had enough. Oh and you can start fires- with your mind. This makes your corporate owners very nervous...
  • Humanity is deeply in debt and under constant surveillance.
  • Refugees flood the West due to a devastating war in the Middle East and major earth changes in South-East Asia.
  • The oil flow dries up.
  • Marshall Law introduced in response to a chain of domestic terrorist attacks against major financial institutions.
  • The air becomes poisonous in major cities - The rise of air tycoons, owners of air recycling plants.
  • Anyone not purchasing a set amount of goods in a certain amount of time is labeled a nosumer and can be charged with refusal to stimulate the failing economy.
  • Cybernetics is everywhere.
  • Europe becomes too cold, many parts of Asia sink, Africa and South America are raped for natural resources while North America is constantly ravaged by earthquakes.
  • Marriage and the nuclear family are history.
  • There are permanent colonies on Mars and the Moon.
  • But as the old world is crumbling something new is coming into being. Many people are waking up to their true powers- their DNA changing somehow... You are one of these outcasts.

Enjoy and please keep in mind that I am one girl and it took me five years to make this. To those who have helped me test and compile- thank you for your time.


  • 54 maps.
  • 12+ hours of gameplay.
  • All new content. This is a total conversion- it does not take place in the Half Life universe.


  • Steam account (FREE)
  • Source SDK Base 2006 (FREE)
  • Yes, the mod is 100% FREE, no need for any other game to play it.
  • Specs wise if you can play HL2 you can play this.


  • Download RAR files.
  • Extract to your steam\steamapps\sourcemods folder.
  • Play.


  • Not much of an issue but I'll mention that the volume is set to 0 when you start so adjust it to your liking before starting a new game.
  • In the first level break the window next to the first stairs to find the keycard.
  • During the ending the last ascension ride might not start (after the TV screen shrinks and fades to white.)- open console and type "map end_3". Now you should be able to get to the end credits.
  • After emerging from the robot cemetery, on the top floor there is a level transition which might not trigger- load the last quicksave.
  • Sometimes the "SMG" primary ammo does not display- just switch to another weapon with bullets like the pistol then switch back to "SMG."
  • The missingheadcrab.mdl and the fireball crashes apply only to source
    sdk 2007. If you have those issues make sure you use source sdk 2006
    (steamID 215) in the g string gameinfo. Make sure your source sdk base
    2006 is validated and up to date. If you have the sdk base 2006
    installed and you still have the mentioned problems uninstall it and
    download it again from Steam. Also try to run the source sdk 2006 once
    before playing my mod.


  • My YouTube channel:
  • Thank you for helping the mod become an EDITOR'S CHOICE FOR 2012.
  • The Mod is not on DESURA due to technical issues.
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G String beta

G String beta

Dec 21, 2011 Demo 35 comments

The air is foul and corporate fascism reigns in the not too distant future. Somewhere in the North American Union you are Myo Hyori, an 18 year-old girl...

Post comment Comments  (0 - 10 of 979)
XenophobicSkaarj Jun 6 2015, 9:36pm says:

I can't believe I missed this mod when it was released...just finished it on hard a week ago and it was the most unique game I've ever played!

It took 5 years to make and I can see why, sure it has its problems but it was a great experience overall.

Can't wait for the final version to come out! Expect a full review on the current beta version!

+3 votes     reply to comment
Eyaura Creator
Eyaura Jun 2 2015, 5:22pm says: +1 vote   reply to comment
NIVEL Jun 22 2015, 11:09am replied: +2 votes     reply to comment
Tobeas May 30 2015, 5:27pm says:

Its impossible for me to play this. The Letterbox effect gives me headache.

+1 vote     reply to comment
Guest May 30 2015, 5:42pm replied:

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Eyaura Creator
Eyaura May 23 2015, 8:58pm says:
Another playthrough of the beta. I'm glad people still make these even after nearly four years since release. Gives me hope that when the final version comes out it will be worth the time and effort and many will enjoy it.

In retrospect the mod is very rough compared to where it is now but I am not too embarrassed by it. I can still enjoy HL2 even though I know what the beta looked like. In fact I have found it helpful and fascinating to see where the game was a few years before it was officially done. I hope eventually the beta of this mod will be seen the same way. Just something interesting to check out, more for devs really.

+5 votes   reply to comment
AmateriaKemo May 30 2015, 5:54pm replied:

I played the "Beta" for a few minutes recently before checking on this page for updates. I watched your recent video here. I can't wait to see the finished product.

+1 vote     reply to comment
denizen42 May 17 2015, 8:20pm says:


+2 votes     reply to comment
NIVEL May 14 2015, 3:04pm says:

Recently I stumbled upon this recordings of real-time renderings ( and My thoughts where this: Starting in the mid 90's this kind of pre-renders(offline renders) where exibited in various gaming/tech magazines or in videos found on the discs contained in said magazines and players where dreaming of the day they could have these in-engine and move through the environment. In this interval something strange has happened.

This is the standard interior rendering, it remained almost unchanged for decades. 20 years ago when someone was presented with this kind of imagery they would say: "It's cool but not realistic at all. It seems fake." Today people look at the same style and say: "Wow, amazing it almost looks real".
So? What is going on? The explanation is found in the city environment. In this time it has gradually shifted towards the look of these renders. It's not there yet, soon it will. Probably in 10-15 years people will look at the same renders and say: "Finally. Just like the real thing. We have come a long way. Let's celebrate."

This initially considered fake aesthetics have their entry point in the mind(of the few),got represented in cg and now it seems they are taking over and manifesting fully. Is as if the "virtual" is leaking into the "real", replacing it and the poles of perceptance and acceptance will be reversed,rendering it authentic in the mind(of the many). What is photorealism in the popular culture? The phenomenon I witness is not the virtual catching up with the real. It's the real world racing to look like in these 2001-type interiors. Will the people of the future look back upon the old world and think of it as fake? Will a photography of a room from 1984 seem weird, bizarre,strange, unsettling,repulsive, maybe even.....evil?

+3 votes     reply to comment
LuFer17 May 9 2015, 9:37pm says:

Too excited for the final version of the game. Also..
I think that the name of the final game should stay as "G String" , because.. I don't know why lol, always though that the name was really cool and it fits with the story in a good way

+2 votes     reply to comment
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Released Dec 2011
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369 votes submitted.

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Highest Rated (12 agree) 10/10

A huge amount of work.Very impressive.

Jan 18 2012, 1:00pm by red-bear

Lowest Rated (26 agree) 5/10

Excellent art direction and aesthetics, but plays very badly; the level design has absolutely no hints for the player, which becomes frustrating extremely quickly.

I don't care if it's meant to be "realistic"; realism doesn't mean fun.

Dec 22 2011, 9:06am by MaxOfS2D

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