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Blog RSS Feed Report abuse Latest News: Missing Information 1.6 is released!

36 comments by Junk on Apr 1st, 2011

We are pleased and relieved to announce that Missing Information 1.6 is now available to the general public. The highlight of this release is of course the heavily overhauled Hyperborea chapter. We listened to your criticisms and what you will find in this mod is a rebalanced campaign with altered gameplay and a much better sampling of health and items, as well as numerous bug fixes. Yes, the crash bug in the last map is a thing of the past, and so is Odell's surreal descent down the stairs. Although admittedly the first year of this release's development was spent doing virtually nothing, we gained a few more team members and went into overdrive in the last year and three months with the determination to deliver something that felt as close to a polished Valve chapter as possible. We spent time coming up with a plausible story behind the Hyperborea, one that we feel is probably as close to Valve's original intentions as anyone is going to get, and we have done our best to ensure the gameplay and scripted sequences keep in line with this story. Many areas have received a visual overhaul as well and a sampling of new models and textures have been created to give the mod more of a distinct feel.

Hyperborea Borealis Submarine

We hope you enjoy the updated Hyperborea. We feel confident in saying that it is the most polished example of fixed content from the Half Life 2 leak, but that is up to you guys to decide. We really cannot thank you fans enough for being patient in spite of our inability to keep true to our previous release dates. Download links can be found here.

Hyperborea The Borealis
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Missing Information 1.6 Full

Missing Information 1.6 Full

Apr 1, 2011 Demo 86 comments

It finally here! The long awaited 1.6 patch for Missing Information!

Missing Information patch 1.5.1

Missing Information patch 1.5.1

Jan 11, 2009 Patch 38 comments

First patch for our 1.5 release. This patch addresses several issues observed by our fans. Changelog can be found in description.

Missing Information 1.5

Missing Information 1.5

Jan 8, 2009 Demo 97 comments

1.5 version of Missing Information. This is the first release since our revival. This is an updated version 1.4, running on the Orange Box engine.

Post comment Comments  (40 - 50 of 1,614)
The_Impala Mar 14 2014, 1:33pm says:

I was reading section about Ted Backman and I feel so sad that his work wasn`t implemented later on :C

So, why don`t you guys think about making a full-working Hydra NPC? Have you thought about it?

+1 vote     reply to comment
ScarT- Mar 14 2014, 9:26pm replied:

Same reason Valve cut it from the game.

+1 vote     reply to comment
Cvoxalury Mar 18 2014, 2:42pm replied:

The lamest thing I've heard. The 'reason' they cut it is just absurd. Following them in their logic is purely moronic, guys.
The main reason for ever working with the leak stuff is to prove that Valve were WRONG about cutting it. And here you are just repeating their mistakes about not adding awesome stuff in the game. What kind of logic is that?

+3 votes     reply to comment
ScarT- Mar 18 2014, 3:15pm replied:

Have you tried fighting the Hydra? We're trying out concepts because just cutting it. We're not idiots, and I'd appreciate it if you stopped suggesting it.

0 votes     reply to comment
Cvoxalury Mar 18 2014, 3:58pm replied:

Have you tried improving the rough prototype - which the Hydra in the leak code really is - so it'll be possible to make fights enjoyable? Valve cut it because fighting Hydra meant instakill. Well, so what? Tentacles are instakill if you're foolish/not quick enough and I don't see them being cut. I dunno what your common methods are but I suggest watching some bosses in other games. For example, practically any normal boss fight provides the player with a way to know that the boss is about to attack. It could be a tentacle arching/coiling before smashing, it could be some other animation, sound, anything. It'll save players from instakill, and yet it'll preserve the sharpness of a fight. You should (well, I apologize if it looks like I'm telling you what to do; just suggestions, yeah) also remember that there are (at least) three types of Hydra's tentacles. The striker can, for example, make rapid strikes that could be avoided - barely - but they only deal a point damage so if you've got good reflexes, you're safe. The smacker could use a splash attack when it swings back (letting player know it's time to find cover), swinging forth, and dealing the damage over a spot, maybe with a ground wave or whatnot. And of course let's not forget that Hydra is not a common enemy, it's a boss enemy so you make some special tactics for it. You should just give the Hydra a better chance, something Valve never did. I'm not saying you're idiots, but it looks like you have a habit of overlooking things, the perspectives. I have no idea why you do though.

+1 vote     reply to comment
Junk Mar 18 2014, 4:19pm replied:

How about you try rigging the E3 smacker and seer models to a skeleton that works with the hydra's mathematical animation structure, make it fun to fight against, and THEN get back to us about how easy it is and how we are morons who "overlook things."

-1 votes     reply to comment
Guest Mar 13 2014, 9:13am says:

This comment is currently awaiting admin approval, join now to view.

ScarT- Mar 13 2014, 12:49pm replied:

You need to extract the mod to <Path to your Steam Install>\SteamApps\SourceMods\.

You need to restart Steam before the mod will show up in Steam. It should be listed as a separate game.

Feel free to send me a private message if you need more help.

+1 vote     reply to comment
Guest Mar 13 2014, 10:17am replied:

This comment is currently awaiting admin approval, join now to view.

The_Impala Mar 11 2014, 4:36pm says:

Developer, why don`t you write an article ("Latest News") about present progress, possibly share your thoughts about some gameplay aspects, show us some more WIP screens etc.? Would be nice to know that mod is not dead.

+5 votes     reply to comment
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Half-Life 2 Icon
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Released Dec 29, 2008
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766 votes submitted.

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Highest Rated (17 agree) 10/10

This modification not only follows the original valve art style but is also keeping users up-to-date again. With moronic individuals posting 5's out of 10 because of their lack of interest or understanding of a project of this scale, this leaves fans with pretty much all the knowledge of the Half-Life universe to rate a 10/10 and give information to support. Half-Life 2 was to have a 50+ hour campaign and have over 20 weapons. Fun fact: The Borealis in fact was owned by a scientific research team…

Jan 28 2011, 6:15pm by av3nger

Lowest Rated (4 agree) 5/10

Well, it is a great mod, there have really been some work in this, but there is also some big glitches that makes it... bad. The stalker-looking enemies is not well made, they doesn't look good, but a nice detail with the laser, but it damaging a little too much. And if you have passed a checkpoint/loading screen, you can't go back without it crashes (or at least it was what happened to me). Then your partner tries to walk down stairs, he just flyes around it, walking in walls and so on, undtil…

Oct 22 2010, 5:13pm by JK4ever

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