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Blog RSS Feed Report abuse Latest News: Missing Information 1.6 is released!

36 comments by Junk on Apr 1st, 2011

We are pleased and relieved to announce that Missing Information 1.6 is now available to the general public. The highlight of this release is of course the heavily overhauled Hyperborea chapter. We listened to your criticisms and what you will find in this mod is a rebalanced campaign with altered gameplay and a much better sampling of health and items, as well as numerous bug fixes. Yes, the crash bug in the last map is a thing of the past, and so is Odell's surreal descent down the stairs. Although admittedly the first year of this release's development was spent doing virtually nothing, we gained a few more team members and went into overdrive in the last year and three months with the determination to deliver something that felt as close to a polished Valve chapter as possible. We spent time coming up with a plausible story behind the Hyperborea, one that we feel is probably as close to Valve's original intentions as anyone is going to get, and we have done our best to ensure the gameplay and scripted sequences keep in line with this story. Many areas have received a visual overhaul as well and a sampling of new models and textures have been created to give the mod more of a distinct feel.

Hyperborea Borealis Submarine

We hope you enjoy the updated Hyperborea. We feel confident in saying that it is the most polished example of fixed content from the Half Life 2 leak, but that is up to you guys to decide. We really cannot thank you fans enough for being patient in spite of our inability to keep true to our previous release dates. Download links can be found here.

Hyperborea The Borealis
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Missing Information 1.6 Full

Missing Information 1.6 Full

Apr 1, 2011 Demo 89 comments

It is finally here! The long awaited 1.6 patch for Missing Information!

Missing Information patch 1.5.1

Missing Information patch 1.5.1

Jan 11, 2009 Patch 38 comments

First patch for our 1.5 release. This patch addresses several issues observed by our fans. Changelog can be found in description.

Missing Information 1.5

Missing Information 1.5

Jan 8, 2009 Demo 97 comments

1.5 version of Missing Information. This is the first release since our revival. This is an updated version 1.4, running on the Orange Box engine.

Post comment Comments  (70 - 80 of 1,644)
E.T.E.R.N.A.L. Mar 20 2014, 8:18pm says:

On the whole hydra debate, I have a solution that I think could work out. Use it like the leaches are used (to keep the player from approaching the edge of the map.

+1 vote     reply to comment
ScarT- Mar 24 2014, 12:43pm replied:

Biggest problem being people will see the Hydra and want to fight it. So they'll actively pursue something that'll always kill them. The Hydra will not be included in our mod.

-1 votes     reply to comment
E.T.E.R.N.A.L. Mar 24 2014, 5:53pm replied:

I get that, but I was thinking it would be hiding in a hole or something; then the player wouldn't see it. Then when you get to close to the edge of the map it shoots out and impales you. But this isn't my mod and you can do what you want.

+1 vote     reply to comment
Junk Mar 24 2014, 9:12pm replied:

The thing about the leeches is that the way they are presented as a barrier in the ocean, you as the player know that you have no hope of fighting them. This is most likely the reason why they replaced the Ichthyosaur who originally played this role. A hydra, as Scart says, whether we make it hide in a hole or not, people will think it's guarding something that they can get to.

I'm sorry guys, but we're just not doing it. There really isn't room for debate on this.

-1 votes     reply to comment
E.T.E.R.N.A.L. Mar 24 2014, 9:36pm replied:

I can see what you mean. I'm by no means upset that it won't be featured, I just like to think on ways that may work for the Hydra to be in a game and keep it playable.

+1 vote     reply to comment
ScarT- Mar 25 2014, 9:33am replied:

Feel free to do that. I'll include the code in the binaries so at least you'll be able to spawn the entity but I won't spend any time on fixing anything.

0 votes     reply to comment
Cvoxalury Mar 25 2014, 1:12pm replied:

Why can't you just admit that you are unable to think of any way to present the Hydra the way it deserves? I've given a number of hints already, but if you're just unable to follow the common gamedev logic... there is an example that doesn't even require much of additional thinking on your part. Have you seen how the player is warned not to go fight the Tentacle directly? That's right, there is an NPC (barney) that runs into it and he gets sliced. What exactly stops you from using this reliable trick with the Hydra? Place a goddamn fence in some tunnel and a houndeye behind it, the houndeye walks into the Hydra's sight and gets eaten very quickly, demonstrating the player that the Hydra has quick reflexes and powerfull bites. If the players have some brains, they'll know not to go against Hydra trying. And if they do... well, they'll know what to do next time. Honestly, it looks like you're making stuff up, while it is well known that you don't care that much for players, so why pretend? Put the damn thing in and let players decide how to go against it. Why are trying to predict how dumb, in your opinion, people would be? What if someones doesn't decide that Hydra is hiding something, and instead remembers how it was said that the Hydra is very dangerous, and tries to avoid it and find an alternative solution? That would totally break your whole picture. But hey, you got other stuff, right? Like phong, HD textures and blurry backgrounds.

+1 vote     reply to comment
Junk Mar 25 2014, 3:16pm replied:

Ok, I'll bite, what have you tried doing to make the hydra anything other than an unfun lagfest? You seem to know way more about it than us!

0 votes     reply to comment
Guest Mar 20 2014, 3:53pm says:

This comment is currently awaiting admin approval, join now to view.

coolguy32 Mar 15 2014, 4:47am says:

Any updates coming?

+3 votes     reply to comment
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Half-Life 2 Icon
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Released Dec 29, 2008
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Highest Rated (18 agree) 10/10

This modification not only follows the original valve art style but is also keeping users up-to-date again. With moronic individuals posting 5's out of 10 because of their lack of interest or understanding of a project of this scale, this leaves fans with pretty much all the knowledge of the Half-Life universe to rate a 10/10 and give information to support. Half-Life 2 was to have a 50+ hour campaign and have over 20 weapons. Fun fact: The Borealis in fact was owned by a scientific research team…

Jan 28 2011, 6:15pm by av3nger

Lowest Rated (4 agree) 5/10

Well, it is a great mod, there have really been some work in this, but there is also some big glitches that makes it... bad. The stalker-looking enemies is not well made, they doesn't look good, but a nice detail with the laser, but it damaging a little too much. And if you have passed a checkpoint/loading screen, you can't go back without it crashes (or at least it was what happened to me). Then your partner tries to walk down stairs, he just flyes around it, walking in walls and so on, undtil…

Oct 22 2010, 5:13pm by JK4ever

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