Missing Information aims to recreate Valve's original Half-Life 2 storyline found in Raising the Bar.

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EricFong
EricFong Jul 19 2012, 2:16pm says: Online

Rebels! Y U NO PICK UP WEAPON?!

Beside those problem, it is looking quite fancy :)

+1 vote     reply to comment
experiment92
experiment92 Jul 19 2012, 2:54pm says:

Great job!

+3 votes     reply to comment
overwatchprivate
overwatchprivate Jul 19 2012, 3:49pm says:

I wish striders made that kind of destruction in the retail game.

+5 votes     reply to comment
Gameboy555
Gameboy555 Jul 19 2012, 9:22pm says:

1:13 that steam message the avatar seems so similiar and exactly the same, of one of my friends who converted asdk to hl2 for his own mod, could it be the same person? ken

+1 vote     reply to comment
ScarT-
ScarT- Jul 19 2012, 11:35pm replied:

Yes, it is :)

0 votes     reply to comment
Gameboy555
Gameboy555 Jul 20 2012, 10:12am replied:

omg lol i just talk to him what are the coincidence i added him because i needed help converting my own.

+1 vote     reply to comment
Frozen442
Frozen442 Jul 20 2012, 2:45am says:

Now I can see lightmaps) Interesting progress, tracking!

0 votes     reply to comment
08TheMadLord80
08TheMadLord80 Jul 21 2012, 9:25pm says:

I'm not trolling or trying to be a ****, I'm just genuinely interested. And not being much of a tech head in the area of game engines, i'm just curious to know what has changed from the source engine to this one? is it better lighting? easier to use? or something else? just curious, i'm still a huge fan and can't wait to see more from this mod! :) keep up the good work!

+3 votes     reply to comment
M0rg0n_Fr33m4n
M0rg0n_Fr33m4n Jul 22 2012, 3:48am replied:

probally the lighting aspect, and the fact users dont have to pay money for the base game (alien swarm is a free game)

+1 vote     reply to comment
ScarT-
ScarT- Jul 22 2012, 6:30am replied:

The main arguments for switching over were better model light, better particle system, multicore rendering and better overall performance. There's a couple of other features that's nice to have too.

+1 vote     reply to comment
xilefian
xilefian Jul 23 2012, 3:23am replied:

Does the lack of custom shader support not worry you? I can imagine this mod not really needing custom shaders, but if the need ever arose...

+1 vote     reply to comment
ScarT-
ScarT- Jul 24 2012, 10:01am replied:

Valve recently released the shader code, but the shader editor is an alternative if we wanted to take that route. So far we haven't run into anything that's scared us away :)

+1 vote     reply to comment
08TheMadLord80
08TheMadLord80 Jul 25 2012, 1:52am replied:

Ok then, that's fair enough! definitely excited to see how it turns out now... will you be releasing nothing but episode 1 when it's done? or will it be like before with updates like the 1.6 release leading upto episode 1?
Anyways, thanks for getting back to me :)

+1 vote     reply to comment
ScarT-
ScarT- Jul 25 2012, 7:37am replied:

We're not doing more releases with the e3 maps, and Borealis only.

+1 vote     reply to comment
The_Dias
The_Dias Jul 23 2012, 3:01am says:

A lot of things look way too wet/shiny/white. And it goes without saying that the Gravity Gun looks completely screwy.

+1 vote     reply to comment
Gameboy555
Gameboy555 Aug 2 2012, 12:52am says:

any idea where i can find a way to doing this myself converting alien swarm to hl2 ect. I mean i dont understand why no one ever released it, i can only fined the template im starting to learn how to code, only know html, any idea where i should start for c++? ive build a dll for a source mod, i understand what each file does about have back ups, is c++ any close to c#?

+1 vote     reply to comment
JCDenton2000
JCDenton2000 Jul 29 2013, 9:18pm says:

"GET. THE HELL. OUTTA HERE!" @ 1:41

+1 vote     reply to comment
ScicoPax
ScicoPax Sep 8 2013, 12:23am says:

Are you going to release a base mod?

+1 vote     reply to comment
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Description

This isn't the most interesting video, but we wanted to keep you guys posted on our progress. Hopefully we'll be able to show some new content in the next video.

As you can see we've made a lot of progress since our last video. After considering the deferred rendering implementation we've decided to ditch it for now. It is simply too hard to get good results over what we know already with the pre-calculated lighting system, which was improved a lot with the Alien Swarm engine.

We have things like the Citizens not carrying any weapons and minor bugs like the bloodspray missing we still need to sort out before we're done with porting. And obviously everything being so shiny, that's a problem with the map though so don't worry.

Video Details
Type
Demonstration
Date
Jul 19th, 2012
By
ScarT-
Length
02:38
Filename
swarm_2012-07-19_17-49-11-13.avi.mp4
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