
Jedi Knight Galaxies©
is nothing short of the most immersive experience you can ask for, aiming to give you a spot-on feeling of being a part of the Star Wars universe, giving you the chance to make your name known throughout the galaxy. Evolve your character to new heights by fighting both known and never-before-seen creatures, such as the infamous Greater Krayt Dragon, and the force-hungering Terentatek. Travel throughout numerous planets and be ready to visit dozens of new places, as well as discover some of the ones you will recognize from the movies and games. Utilize a huge collection of new weapons as a Bounty Hunter, experience epic fighting with loads of new techniques, and be ready to wield the force, and saber, like a true Jedi!Jedi Knight Galaxies©, can be described only as a FPS (First person Shooter) LMO (Large Multiplayer Online) RPG (Role Playing Game). JKG stands out from the regular RPG’s by being a Shooter which relies a lot on skills, as opposed to being about numbers alone. Taking all of this into account, JKG is un-deniably a revolutionary game modification, and designed to please all true gamers out there. Welcome to Jedi Knight Galaxies, where we break the limits!
8 comments by BlasTech on Apr 21st, 2012
Now the truth must be unveiled...
Fellows!
As you have noticed, Jedi Knight Galaxies has been lying dead in the water for a while. This is mostly due to the loss of many of our team members, notably we stand without mappers and nearly without coders - only one, Eezstreet, remaining, and even he is primarily occupied by another project which goes before JKG...
When we noticed things were starting to go downhill due to people realizing we had set our goals way too high, we started re-imagining JKG and most importantly, how to get the project to a release. For starters, less secrecy. Secondly, strip down the idea of what JKG is into phases of different complexity.
We present to you, JKG: Versus - phase 1. Pit off against other players with JKG's current features, with the addition of a few more elements for a less vanilla and more unique sort of gameplay. Phase 2, JKG: CoOp, will bring in more RP elements in a mission-oriented structure. Further on, we hope to get to the third and fourth phases, JKG: RPG and JKG:LMO. But one step at the time, starting off with sparking the interest anew and getting competent developers who want to bring this project forward.
Not only the concept gets renewed - in addition to a new vision, we are merging with the newly formed international multi-gaming community Terran Gaming. The old JKG site (which will remain up a little longer while we prepare to move) will redirect there, where we will reach out to a broader audience, as well as a fresh start. Come and register on the forums, and we'll let you know when we've picked together the loose threads.
See you there, somewhere in time!
- BlasTech & the JKG Development Team
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Could you post an update this year?
Updated. <3
МОДЫ
Is the mod dead? If so, Jedi Academy has lost a great mod.
Not dead. Still working.
Shouldn't a beta be released by now? It's really pointless having everyone wait patiently until the mod is fully complete. Come on, throw out a beta for people to test out and bring back feedback from what's done so far by actually trying it out instead of having to do so with little experience and just being shown the 'pretty' parts of the mod from one or two videos. Christ, this mod is like Area 51; trying to get everyone to be more curious and anxious, but with the modders being so secretive, it's really a let-down.
I really really really hope we're not getting KOTF'ed....
what the kotf is and what it did
We're all our own content, so doing a KotF is fortunately impossible. :P Hideous mod... o.o
Thank the Force.