Either by luck, or wisdom, you've arrived at the website of the biggest, most extensive and evolving mod ever made for a Star Wars game. Welcome to choices, welcome to adventures! Welcome; to Jedi Knight Galaxies©, a free modification for Ravensoft’s Q3-based game, Jedi Knight: Jedi Academy.

With new models, animations, maps, music, and naturally including an all new exciting plotline, all backed up by extreme amounts of coding. As far as a total conversion goes, we prefer to call JKG a game, more than a mod. Except for the fact that we want to bring you all this, completely free of charge!

Welcome to Jedi Knight Galaxies, where we break the limits!

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The 509 Bandit

News 1 comment

Hey everyone quick news update. Jkgalaxies.com is back online, it has been disabled for a few days due to the fact that we used up our monthly bandwidth allowance during the Launcher Test. Oops. You guys broke it! Good job, that's what these tests are for. As a result, we're currently working on finding some alternate file hosting solutions. Apparently we'd need about 250GB a month (at least), and finding this for free is proving to be a bit of a challenge. We have some promising ideas though for that and I hope to have some more news for everyone come mid-august. Because we don't want to exceed our bandwidth again, I've temporarily disabled the launcher so you won't be able to install JKG using it. However, you are welcome to use our temporary direct file install here: Dropbox.com and then edit the launcher's ini config file if you want to use the launcher to play.

Basically if you're installing for the first time what you'll do is download the manual zip folder install. Extract it, then move the extracted contents to where you want to install (eg: c:\program files\JKG\)

Then, after installing the launcher you'll need to edit the Settings.ini file located in the same file as the JKGLauncher.exe

Here is a sample of what those settings should look like if you've never installed using the launcher before:
Pastebin.com

Simply adjust the paths to point to the correct locations on your machine. The JKG install path is where JKG is installed (where you put the contents of the zip folder), while the JKA install path is where you have Jedi Academy installed (shouldn't be the same). Media path is where you want screenshots and so forth stored. Keep in mind that this is very hacky and you don't normally have to do this with the launcher, it is just if you would like to continue testing it while we have the install packages disabled.

Thanks for your patience and support, we look forward to seeing you in game!
Also a special remark of thanks to NightCrawler for his support during this time and for his assistance writing this post.

Launcher Testing Begins

Launcher Testing Begins

News 5 comments

Hey everybody, Darth Futuza here with some good news: after many long w̶e̶e̶k̶s̶ months of procrastination I’ve finally finished fixing the Jedi...

JKG Assets Available on Google Drive

JKG Assets Available on Google Drive

News 3 comments

We were running on the idea that we'd be able to get the game up and running again a lot faster. Unfortunately this was not the case and in that time...

News Update

News Update

News 5 comments

What we've been up to lately - player models, new renderer, sabers... :)

New Website + Current Situation

New Website + Current Situation

News 0 comments

Our new website is live and lots of awesome changes are imminent!

RSS feed Files
JKG Additional Maps Pack

JKG Additional Maps Pack

Multiplayer Map 1 comment

This map pack contains: jkg_coruscant_lower, jkg_spaceport, and jkg_taris. The launcher will normally download these files for you, however, if you use...

Jedi Knight Galaxies Launcher

Jedi Knight Galaxies Launcher

Installer Tool 21 comments

The JKG Launcher is an update program used to get new content and patch your game, as well as adjust several game settings before entering the game (such...

Jedi Knight Galaxies Pazaak Guide

Jedi Knight Galaxies Pazaak Guide

Guides 1 comment

Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...

Comments  (0 - 10 of 948)
SlayaKD
SlayaKD

Hey man Can i help you on this mod i can do sound design :)

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DarkLord6464
DarkLord6464

how much longer? i really want to play this!

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silverfang22 Creator
silverfang22

That remains to be seen, it is currently primarily developed by two people, eezstreet on the code side of things and myself on the art side.

You can track our progress over at the jkhub forums.

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Hels
Hels

I thought this mod was dead, I just got a nice surprise when I could I saw that it wasn't like that.

I've gone to take a look over the JKHub forums, in fact, and read somewhere that you are having problems with the sabers due to the change to the ojp. I know there is a great mod here in mod DB, Evolution of Combat, featuring great sabersystem, made by Serenity.

I heard that serenity and eezstreet don't get along very good, but if they put their differences appart, they could be mading the best mod ever dreamable about for this game. Not only that. Probably the best SW game ever made. Far better than base JA, kotor, swtor, battlefront or any other game you might imagine. And probably the best swordplay game ever.

It would be nice if they put efforts together and start doing a good job together.

Could you pass this to eezstreet? I think I speak in name of all the community when I say that we love JA and it's modding, and that would be amazing if we saw them work together, since each one could focus in what they do best to after put all together.

I hope eezstreet is okay with the proposition, cause we really need you working together on a great game.

Best of lucks!

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silverfang22 Creator
silverfang22

One correction, we switched over to an OpenJK code base, not OJP. I believe all the kinks that came with switching over to the open source JKA code are fixed, save for maybe one issue with how the files within the pk3s are loaded.

Anyway, first of all I'm happy to hear you're still excited for JKG after all this time!

As for working with Serenity that probably won't happen.

The design direction is totally different between EoC and JKG. In terms of the saber combat Serenity Saber Systems is from what I know originally based on OJP's saber system, the system in JKG (currently incomplete in functionality) is a completely new system and won't follow the same design as OJP, save for some basic sword combat features such as blocking.

Additionally, and one of the biggest qualms I, and I'm sure many content creators around the community have with Serenity, is that he takes content from other mods without the slightest attempt to get permission.

I have not personally looked at Evolution of Combat, but I have seen screenshots proving that the entirety of JKG_Assets2.pk3 was dumped into the files and that several other works from various creators were dumped into the mod without permission. You can find a post by eezstreet Jkhub.org that lays out various content that wasn't created for EoC and a list at the bottom that shows what beyond reasonable doubt was used without permission.

As much as I am for collaboration and having high quality content put together to create something better, stealing content is something I will not stand for.

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Hels
Hels

I guess there's some misunderstand with this. I know for good that he takes other's content, but he never claimed to be his own, and he is taking too much work as to put every people in the credits. Moreover, he does not do credits, but I've seen him putting documents into the Docs section of the mod.

He picks free content, and does not list them on the credits because he does not do formal credtis, ya know... He may should, but that takes too much time that he looses from doing other things.

It's not intentional, summing it up, and if he had someone doing credits for the mod, I guess he wouldn't mind.

I think that differences should be put appart. We are all grown up as to be arguing for fool things. I am sure that if Serenity and Eezstreet had a chilled chat, they would finally get up understandign between them.

Other thing is that you are using OJP and EoC is using OpenJK, but here I must personally say that I preffer EoC IV, that is OpenJK based rather than EoC III, that was OJP, I think.

You should all get to an agreement, because JKG and EoC IV are arising as the ultimate mod for Jedi Academy, and we players wouldn't like to be forced to choose. In adittion, if you don't work together, MBII will continue as the top mod for this game, and by the time you finish this mod, people will be able to play as jedi with virtual reality. Serenity as much as Eezstreet need each other, and moreover, if they work in a common project, no one will be stealing the other, and if Serenity's not concious about what he does, you will be and will credit the project, and he will only colaborate.

I think is pretty simple, damn it.

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Fettig
Fettig

I can't download anything from the launcher because the Jedi Knight Galaxies website is dead. Does that mean this mod is dead too? Is there a way to download the packages separately?

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silverfang22 Creator
silverfang22

Currently we are using JKHub forums as our base of operations, you can track the development at Jkhub.org

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Highest Rated (4 agree) 10/10

The best mod for JKA, I mean that literally, this mod overhauls a game that I thought would never, ever be overhauled, the gun combat is awesome :D .

Dec 5 2012 by DarkVentus

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