Either by luck, or wisdom, you've arrived at the website of the biggest, most extensive and evolving mod ever made for a Star Wars game. Welcome to choices, welcome to adventures! Welcome; to Jedi Knight Galaxies©, a free modification for Ravensoft’s Q3-based game, Jedi Knight: Jedi Academy.

With new models, animations, maps, music, and naturally including an all new exciting plotline, all backed up by extreme amounts of coding. As far as a total conversion goes, we prefer to call JKG a game, more than a mod. Except for the fact that we want to bring you all this, completely free of charge!

Welcome to Jedi Knight Galaxies, where we break the limits!

Jedi Knight Galaxies read more about

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2 comments by PanderingPande on Dec 30th, 2013

We were running on the idea that we'd be able to get the game up and running again a lot faster. Unfortunately this was not the case and in that time, the assets have been unavailable to the public. We've rectified that now and the assets are now on the GitHub along with the code. 
A second repo will be created to hold source files such as models, .psds, .maps, etc. 
Previously, we were expecting people to contribute to our source code but because there were no assets available, the game was untestable, so no such contributions could be made. 
To grab the game assets, just clone the repo here: Github.com
Apologies for the large download. A third repo may be made to store the assets alone if this becomes too much of a problem.

Edit: Assets have been moved to a Google Drive instead! To make changes or additions to the game yourself, simply login and click Add to Drive, make your changes, and submit a zip file with your changed files (please upload off-site somewhere like wikiupload, megashare, or your own cloud storage) at our Contribute forum.

In the near future I will be making a more official page on our site with instructions on how to get binaries for the game, how to compile the game yourself, and grabbing the assets as well as contributing your own assets.

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Jedi Knight Galaxies Pazaak Guide

Jedi Knight Galaxies Pazaak Guide

Aug 20, 2012 Guides 2 comments

Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...

Post comment Comments  (0 - 10 of 801)
Guest Apr 17 2014, 10:14pm says:

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Stoiss Apr 20 2014, 4:10am replied:

get it form here

+1 vote     reply to comment
yonyu Apr 11 2014, 1:32am says:

Keep up the good work :).

+1 vote     reply to comment
lukex Mar 20 2014, 1:03am says:

How to start my own server?It always tells me "Couldn't exec autoexec.cfg"

+1 vote     reply to comment
PanderingPande Mar 20 2014, 12:45am says:

Check out some WIP screens of my Tatooine do-over (previous layout unwieldy and terrible gameplay).


I've added about 60 new models to assist me, and converted a lot of previously Radiant geometry to model to optomize (in some cases cutting tris by 1/8th!)

The other advantage to having these models is it will be fun to play around with them in LUA entity spawning or as a Makermod pack.. which I do plan to release with these!

Also check out these coruscant skyscrapers to which the same idea applies: I.imgur.com

+1 vote     reply to comment
Darth.Neo Mar 3 2014, 9:27pm says:

I don't see the point of JKGalaxies. Making a mod for the game is one thing, but totally replacing it? This doesn't even require Jedi Academy so its not Jedi Academy anymore. Wouldn't it have been simpler to make your own game?

0 votes     reply to comment
PanderingPande Mar 10 2014, 12:23pm replied:

No, it's not simpler. Working with the tools you are used to as opposed to reconstructing literally every aspect or using another tool base such as UDK would be way more work here.

+1 vote     reply to comment
SecretApprentice Mar 3 2014, 7:48pm says:

I cant seem to get this mod to work. First it gave me an error about menu.txt and jampmenu.txt so I took the ones from the JA base and put in the ui folder in the mod directory. I thought I got it to work and it started up until it told me it failed to load cinematic1.roq. How can I fix this?? Please tell me!

+1 vote     reply to comment
dgejz Feb 18 2014, 9:41pm says:

hey im trying to install the mod but its telling me (recursive error after: default menu file not found: ui/menus.txt, unable to continue!) I was wondering if you can help

+1 vote     reply to comment
PanderingPande Feb 23 2014, 11:36pm replied:

The file is located in zz_JKG_Assets5.pk3, make sure that it is located in base/ (of your new JKG install folder). Hop on IRC some time if you need more help.

+1 vote     reply to comment
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Released Sep 15, 2012
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Highest Rated (4 agree) 10/10

The best mod for JKA, I mean that literally, this mod overhauls a game that I thought would never, ever be overhauled, the gun combat is awesome :D .

Dec 5 2012, 3:24pm by Dark_Ventus

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