Either by luck, or wisdom, you've arrived at the website of the biggest, most extensive and evolving mod ever made for a Star Wars game. Welcome to choices, welcome to adventures! Welcome; to Jedi Knight Galaxies©, a free modification for Ravensoft’s Q3-based game, Jedi Knight: Jedi Academy.

With new models, animations, maps, music, and naturally including an all new exciting plotline, all backed up by extreme amounts of coding. As far as a total conversion goes, we prefer to call JKG a game, more than a mod. Except for the fact that we want to bring you all this, completely free of charge!

Welcome to Jedi Knight Galaxies, where we break the limits!

Jedi Knight Galaxies read more about


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0 comments by Darth_Futuza on Jul 28th, 2014

Hey everyone quick news update.  Jkgalaxies.com is back online, it has been disabled for a few days due to the fact that we used up our monthly bandwidth allowance during the Launcher Test.  Oops.  You guys broke it!  Good job, that's what these tests are for.  As a result, we're currently working on finding some alternate file hosting solutions.  Apparently we'd need about 250GB a month (at least), and finding this for free is proving to be a bit of a challenge.  We have some promising ideas though for that and I hope to have some more news for everyone come mid-august.  Because we don't want to exceed our bandwidth again, I've temporarily disabled the launcher so you won't be able to install JKG using it.  However, you are welcome to use our temporary direct file install here: https://www.dropbox.com/s/shpnipvkbuz5uhi/JKG_3-10-2014.zip and then edit the launcher's ini config file if you want to use the launcher to play.  

Basically if you're installing for the first time what you'll do is download the manual zip folder install.  Extract it, then move the extracted contents to where you want to install (eg: c:\program files\JKG\)

Then, after installing the launcher you'll need to edit the Settings.ini file located in the same file as the JKGLauncher.exe  

Here is a sample of what those settings should look like if you've never installed using the launcher before:
Pastebin.com

Simply adjust the paths to point to the correct locations on your machine.   The JKG install path is where JKG is installed (where you put the contents of the zip folder), while the JKA install path is where you have Jedi Academy installed (shouldn't be the same).  Media path is where you want screenshots and so forth stored.  Keep in mind that this is very hacky and you don't normally have to do this with the launcher, it is just if you would like to continue testing it while we have the install packages disabled.

Thanks for your patience and support, we look forward to seeing you in game!
Also a special remark of thanks to NightCrawler for his support during this time and for his assistance writing this post.

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JKG Additional Maps Pack

JKG Additional Maps Pack

Jul 28, 2014 Multiplayer Map 1 comment

This map pack contains: jkg_coruscant_lower, jkg_spaceport, and jkg_taris. The launcher will normally download these files for you, however, if you use...

Jedi Knight Galaxies Launcher

Jedi Knight Galaxies Launcher

Jul 1, 2014 Installer Tool 16 comments

The JKG Launcher is an update program used to get new content and patch your game, as well as adjust several game settings before entering the game (such...

Jedi Knight Galaxies Pazaak Guide

Jedi Knight Galaxies Pazaak Guide

Aug 20, 2012 Guides 2 comments

Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...

Post comment Comments  (0 - 10 of 918)
starwarsdude999
starwarsdude999 Aug 14 2014, 1:30am says:

When do you predict phase 2 will come out? (I don't mean to be rude)

+1 vote     reply to comment
|NightCrawler|
|NightCrawler| Aug 14 2014, 7:11pm replied:

No idea. The plan right now is to get a fully functional and polished phase 1 Versus out before continuing onto phase 2.

+1 vote     reply to comment
Guest
Guest Aug 12 2014, 12:07am says:

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|NightCrawler|
|NightCrawler| Aug 12 2014, 12:51am replied:

It's coming along slowly but surely. Real life has really stalled things, but just recently we finished merging our code with the latest version of OpenJK. Fixed a slew of bugs!

+1 vote     reply to comment
Guest
Guest Aug 10 2014, 4:45pm says:

This comment is currently awaiting admin approval, join now to view.

|NightCrawler|
|NightCrawler| Aug 11 2014, 12:35am replied:

I play it perfectly fine with the same specs as you! :D

+1 vote     reply to comment
|NightCrawler|
|NightCrawler| Aug 7 2014, 2:28am says:

I'm happy to see we played a few games between some devs and community members! I took the liberty of recording the matches, so hopefully you guys will have some new gameplay footage to look at here soon. If you want to participate in these little scrimmages, hop onto our IRC and we'll guide you through everything! Hoping to see you there next time!

+4 votes     reply to comment
Guest
Guest Aug 4 2014, 8:47pm says:

It doesn't work on steam

+1 vote     reply to comment
Darth_Futuza
Darth_Futuza Aug 5 2014, 12:36am replied:

I'm planning to purchase the steam copy so I can get it working for you guys.

+1 vote     reply to comment
Guest
Guest Aug 7 2014, 8:36pm replied:

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Platform
Windows
Developer
JKG Team
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Jkgalaxies.com
Release Date
Released Sep 15, 2012
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Highest Rated (4 agree) 10/10

The best mod for JKA, I mean that literally, this mod overhauls a game that I thought would never, ever be overhauled, the gun combat is awesome :D .

Dec 5 2012, 3:24pm by Dark_Ventus

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