Either by luck, or wisdom, you've arrived at the website of the biggest, most extensive and evolving mod ever made for a Star Wars game. Welcome to choices, welcome to adventures! Welcome; to Jedi Knight Galaxies©, a free modification for Ravensoft’s Q3-based game, Jedi Knight: Jedi Academy.

With new models, animations, maps, music, and naturally including an all new exciting plotline, all backed up by extreme amounts of coding. As far as a total conversion goes, we prefer to call JKG a game, more than a mod. Except for the fact that we want to bring you all this, completely free of charge!

Welcome to Jedi Knight Galaxies, where we break the limits!

JKHub Forums

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RSS Articles

The 509 Bandit

News

Hey everyone quick news update. Jkgalaxies.com is back online, it has been disabled for a few days due to the fact that we used up our monthly bandwidth allowance during the Launcher Test. Oops. You guys broke it! Good job, that's what these tests are for. As a result, we're currently working on finding some alternate file hosting solutions. Apparently we'd need about 250GB a month (at least), and finding this for free is proving to be a bit of a challenge. We have some promising ideas though for that and I hope to have some more news for everyone come mid-august. Because we don't want to exceed our bandwidth again, I've temporarily disabled the launcher so you won't be able to install JKG using it. However, you are welcome to use our temporary direct file install here: Dropbox.com and then edit the launcher's ini config file if you want to use the launcher to play.

Basically if you're installing for the first time what you'll do is download the manual zip folder install. Extract it, then move the extracted contents to where you want to install (eg: c:\program files\JKG\)

Then, after installing the launcher you'll need to edit the Settings.ini file located in the same file as the JKGLauncher.exe

Here is a sample of what those settings should look like if you've never installed using the launcher before:
Pastebin.com

Simply adjust the paths to point to the correct locations on your machine. The JKG install path is where JKG is installed (where you put the contents of the zip folder), while the JKA install path is where you have Jedi Academy installed (shouldn't be the same). Media path is where you want screenshots and so forth stored. Keep in mind that this is very hacky and you don't normally have to do this with the launcher, it is just if you would like to continue testing it while we have the install packages disabled.

Thanks for your patience and support, we look forward to seeing you in game!
Also a special remark of thanks to NightCrawler for his support during this time and for his assistance writing this post.

Launcher Testing Begins

Launcher Testing Begins

News 5 comments

Hey everybody, Darth Futuza here with some good news: after many long w̶e̶e̶k̶s̶ months of procrastination I’ve finally finished fixing the Jedi...

JKG Assets Available on Google Drive

JKG Assets Available on Google Drive

News 3 comments

We were running on the idea that we'd be able to get the game up and running again a lot faster. Unfortunately this was not the case and in that time...

News Update

News Update

News 3 comments

What we've been up to lately - player models, new renderer, sabers... :)

New Website + Current Situation

New Website + Current Situation

News

Our new website is live and lots of awesome changes are imminent!

RSS Files
Jedi Knight Galaxies Serverside 1.2.2

Jedi Knight Galaxies Serverside 1.2.2

Server 1 comment

Jedi Knight Galaxies is an open-world, large multiplayer online first person shooter roleplaying game (LMOFPSRPG). In Phase 1: Versus, the Player versus...

Jedi Knight Galaxies Launcher [Defunct]

Jedi Knight Galaxies Launcher [Defunct]

Installer Tool 23 comments

The JKG Launcher is an update program used to get new content and patch your game, as well as adjust several game settings before entering the game (such...

Jedi Knight Galaxies Pazaak Guide

Jedi Knight Galaxies Pazaak Guide

Guides 1 comment

Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...

Comments  (0 - 10 of 953)
Darth_Futuza Creator
Darth_Futuza

Hello everyone, it has been a while hasn't it? Well, I have good news. With more free time on our hands than normal, we've been busy getting a new version (v1.3) ready for next month. Most development work has been completed, and we're working on ironing out a few last features and some bugs. To help test out the new version we're holding a scrimmage match for everyone to try it out and help get your feedback. More information on the match and how you can sign up is available on the forums here: Jkhub.org

Also, I want to apologize that we just don't update the ModDB page enough, we'd like to, but with this being a hobby project and done in our spare time we need as much time as we can working on the actual project instead of updating every form of social media. That said, I'd like to remind everyone we regularly post frequently to the JKHUB Forums in the Jedi Knight Galaxies section and that is one of the best ways of learning more about the project and getting the latest news. We also have a Discord if you'd like to chat with us or meet other JKG fans: Discord.gg

PS I'm planning on updating the ModDB page soon with some news and fixing some layout problems, but this may not happen until v1.3.0 has been released. Thanks again for your interest!

Reply Good karma+1 vote
MastaYoda1
MastaYoda1

i have a question is this a mmo mod? or a big rpg mod? does it have anything to do with the star wars galaxies fangame? sorry for the dumb questions is just that i dont get what this mod does
P.D:sorry for bad english

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Darth_Futuza Creator
Darth_Futuza

Hi there, great questions which are answered on our FAQ here: Jkhub.org but I'll briefly reiterate the answers here.
1) Is it an mmo mod? Not yet, we have plans to eventually expand the project to have an MMO like scope(though not on a massive scale like SWTOR or World of Warcraft). The mod is being released in "phases", to help promote an iterative development life cycle and allow the team to produce something fun without overextending ourselves too much. Only about 3-4 of us regularly work on the project and only in our spare time, we simply don't have a team big enough, or resources available to make an MMO right now.
2)Big rpg mod? Yes, think of the project as a merger between Kotor's rpg elements (with dialogue choices, quests, etc) and a revamped new Jedi Academy-like combat system. That said, all of us love role playing games and we want that to be part of JKG. That said, there's still a lot of work to be done before we're really to that point and ready to release the majority of RPG features. Our main focus at the moment is engine stability and building the combat system.
3) Does it have anything to do with star wars galaxies? Yes and no. What I mean, is that the project originally started out as a desire to bring Star Wars Galaxies to the JKA engine. However, a lot changes over the course of several years of development and planning. While we certainly pay homage to Galaxies for a lot of our inspiration and design, it really doesn't have much to do with the original Star Wars Galaxies. So it really depends on your point of view :P

That said, if you'd like to try out the mod and find out what it is all about, we have an upcoming scrimmage match for the latest release coming up and you're welcome to join. You can sign up and get more details here: Jkhub.org

ps Your English is fine!

Reply Good karma+2 votes
2cwldys
2cwldys

I have created a revival discord, reach us unofficially at!

- Jedi Knight Galaxies Unofficial -

Discord.me
Discord.gg

I am attempting to preserve this great game, and some server hosters would do good too!

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Darth_Futuza Creator
Darth_Futuza

Hey there 2cwldys thanks for the support, we actually have an official discord now - feel free to join us: Discord.gg

Reply Good karma+1 vote
Darth_Futuza Creator
Darth_Futuza

Hello again. v1.2.1 was released. Full Client Side available here: Jkhub.org

More information (and other versions) can be found here: Jkhub.org

Reply Good karma+4 votes
Darth_Futuza Creator
Darth_Futuza

Hello everyone. JKG1.2.0 was just released, check out JKHUB for details: Jkhub.org

Reply Good karma+1 vote
Guest
Guest

I have a problem with the link of the installer, please help me, or tell me if you have another link, since I read this I wanted to play it, thanks

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Darth_Futuza Creator
Darth_Futuza

The next version will be released very soon (1-3 days). The current install here on moddb is not working at the moment. Check this thread for further details about the next version: Jkhub.org You can also sign up for the scrimmage match here if you'd like to join us for that: Jkhub.org

Reply Good karma+1 vote
Guest
Guest

Thanks... I will wait for it... The link of the download will be here? Or in your website

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Darth_Futuza Creator
Darth_Futuza

Just get it from JKHub we'll eventually put it up on ModDB but it can take some time to get it approved here.

Reply Good karma+1 vote
Darth_Futuza Creator
Darth_Futuza

Additionally, the ones we put up here are usually more solid releases whereas the ones released on JKHub are the latest and greatest PTR builds.

Reply Good karma+1 vote
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Highest Rated (5 agree) 10/10

The best mod for JKA, I mean that literally, this mod overhauls a game that I thought would never, ever be overhauled, the gun combat is awesome :D .

Dec 5 2012 by DarkVentus

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