Either by luck, or wisdom, you've arrived at the website of the biggest, most extensive and evolving mod ever made for a Star Wars game. Welcome to choices, welcome to adventures! Welcome; to Jedi Knight Galaxies©, a free modification for Ravensoft’s Q3-based game, Jedi Knight: Jedi Academy.

With new models, animations, maps, music, and naturally including an all new exciting plotline, all backed up by extreme amounts of coding. As far as a total conversion goes, we prefer to call JKG a game, more than a mod. Except for the fact that we want to bring you all this, completely free of charge!

Welcome to Jedi Knight Galaxies, where we break the limits!

Jedi Knight Galaxies read more about

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2 comments by PanderingPande on Dec 30th, 2013

We were running on the idea that we'd be able to get the game up and running again a lot faster. Unfortunately this was not the case and in that time, the assets have been unavailable to the public. We've rectified that now and the assets are now on the GitHub along with the code. 
A second repo will be created to hold source files such as models, .psds, .maps, etc. 
Previously, we were expecting people to contribute to our source code but because there were no assets available, the game was untestable, so no such contributions could be made. 
To grab the game assets, just clone the repo here: Github.com
Apologies for the large download. A third repo may be made to store the assets alone if this becomes too much of a problem.

Edit: Assets have been moved to a Google Drive instead! To make changes or additions to the game yourself, simply login and click Add to Drive, make your changes, and submit a zip file with your changed files (please upload off-site somewhere like wikiupload, megashare, or your own cloud storage) at our Contribute forum.

In the near future I will be making a more official page on our site with instructions on how to get binaries for the game, how to compile the game yourself, and grabbing the assets as well as contributing your own assets.

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Jedi Knight Galaxies Pazaak Guide

Jedi Knight Galaxies Pazaak Guide

Aug 20, 2012 Guides 2 comments

Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...

Post comment Comments  (10 - 20 of 801)
MR.help Jan 21 2014, 10:21am says:

When will be released this mod?????

+1 vote     reply to comment
PanderingPande Feb 12 2014, 10:04pm replied:

Here is a release build (it works again, yay!)
It will crash sometimes in the shop menu, trying to figure that one out.


+2 votes     reply to comment
peanut3143 Jan 30 2014, 5:29pm replied:

In due time it takes a lot of work and we are back into the school year. If you hang out on IRC we might do beta testing again.

+1 vote     reply to comment
lukex Jan 17 2014, 8:17am says:

Any news about the instruction you mentioned on JKHUB?

+1 vote     reply to comment
peanut3143 Jan 13 2014, 8:49pm says:

If you where on the IRC today the launcher compiled so one problem down about 100 more to go!

+2 votes     reply to comment
peanut3143 Jan 15 2014, 12:39pm replied:

to quote darth "Status Updates: Launcher made a huge leap in development today, downloaded a test package successfully"

+1 vote     reply to comment
ChadaFACE Jan 8 2014, 5:28pm says:


+1 vote     reply to comment
lukex Jan 4 2014, 10:14pm says:

Will us be able to start our own server after offical release?

+1 vote     reply to comment
PanderingPande Jan 15 2014, 9:16pm replied:


+1 vote     reply to comment
Guest Dec 25 2013, 9:59pm replied:

any planned release date yet?

+1 vote     reply to comment
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Released Sep 15, 2012
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Highest Rated (4 agree) 10/10

The best mod for JKA, I mean that literally, this mod overhauls a game that I thought would never, ever be overhauled, the gun combat is awesome :D .

Dec 5 2012, 3:24pm by Dark_Ventus

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