Either by luck, or wisdom, you've arrived at the website of the biggest, most extensive and evolving mod ever made for a Star Wars game. Welcome to choices, welcome to adventures! Welcome; to Jedi Knight Galaxies©, a free modification for Ravensoft’s Q3-based game, Jedi Knight: Jedi Academy.

With new models, animations, maps, music, and naturally including an all new exciting plotline, all backed up by extreme amounts of coding. As far as a total conversion goes, we prefer to call JKG a game, more than a mod. Except for the fact that we want to bring you all this, completely free of charge!

Welcome to Jedi Knight Galaxies, where we break the limits!

Jedi Knight Galaxies read more about


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0 comments by Darth_Futuza on Jul 28th, 2014

Hey everyone quick news update. Jkgalaxies.com is back online, it has been disabled for a few days due to the fact that we used up our monthly bandwidth allowance during the Launcher Test. Oops. You guys broke it! Good job, that's what these tests are for. As a result, we're currently working on finding some alternate file hosting solutions. Apparently we'd need about 250GB a month (at least), and finding this for free is proving to be a bit of a challenge. We have some promising ideas though for that and I hope to have some more news for everyone come mid-august. Because we don't want to exceed our bandwidth again, I've temporarily disabled the launcher so you won't be able to install JKG using it. However, you are welcome to use our temporary direct file install here: Dropbox.com and then edit the launcher's ini config file if you want to use the launcher to play.

Basically if you're installing for the first time what you'll do is download the manual zip folder install. Extract it, then move the extracted contents to where you want to install (eg: c:\program files\JKG\)

Then, after installing the launcher you'll need to edit the Settings.ini file located in the same file as the JKGLauncher.exe

Here is a sample of what those settings should look like if you've never installed using the launcher before:
Pastebin.com

Simply adjust the paths to point to the correct locations on your machine. The JKG install path is where JKG is installed (where you put the contents of the zip folder), while the JKA install path is where you have Jedi Academy installed (shouldn't be the same). Media path is where you want screenshots and so forth stored. Keep in mind that this is very hacky and you don't normally have to do this with the launcher, it is just if you would like to continue testing it while we have the install packages disabled.

Thanks for your patience and support, we look forward to seeing you in game!
Also a special remark of thanks to NightCrawler for his support during this time and for his assistance writing this post.

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JKG Additional Maps Pack

JKG Additional Maps Pack

Jul 28, 2014 Multiplayer Map 1 comment

This map pack contains: jkg_coruscant_lower, jkg_spaceport, and jkg_taris. The launcher will normally download these files for you, however, if you use...

Jedi Knight Galaxies Launcher

Jedi Knight Galaxies Launcher

Jul 1, 2014 Installer Tool 18 comments

The JKG Launcher is an update program used to get new content and patch your game, as well as adjust several game settings before entering the game (such...

Jedi Knight Galaxies Pazaak Guide

Jedi Knight Galaxies Pazaak Guide

Aug 20, 2012 Guides 2 comments

Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...

Post comment Comments  (10 - 20 of 937)
Stoiss
Stoiss Dec 7 2014 says:

JKG is no longer in DEV. and there for is dead.
Thx for the support over the years to all does who follow JKG.

Time has change a lot for us all. jkas full Source was release and JKG merge to that engine instead. but after that it all died with us all. not that the OpenJK is bad at all. but we wanted to get Rend2 in our hands and the dev on it is going slowly. and a lot of us had real life stuff to take care of also, and there for do we not have time and motivation to go on with JKG anymore.

The JKG source code is Full open Source so for does who like to look in to it and use our stuff is welcome as long the credits is giving.

assets use is also allow but ask for permission to use its stuff from the dev who maked it or leave credits to does who was a part of the team in the credit list of you mod/assets and it all should be good.

//Stoiss ex JKG Dev

+1 vote     reply to comment
Guest
Guest Dec 11 2014 replied:

I was trying to contact any of developers but there was no response on irc. I believe there are others like me who would like to continue working on this project but never got the chance to contact you. Its a shame that this is now dead.

+2 votes     reply to comment
electrino
electrino Dec 9 2014 replied:

Holy crap, this is bad. :(

+3 votes     reply to comment
lukex
lukex Dec 5 2014 says:

Any news?

+1 vote     reply to comment
lukex
lukex Sep 28 2014 says:

How's the progress with jkg saber system?

+1 vote     reply to comment
Darth_Futuza Creator
Darth_Futuza Sep 15 2014 says:

Hi everyone, here is a tutorial for installing JKG if you have the Steam version of Jedi Academy:

Moddb.com

+3 votes   reply to comment
Darth_Futuza Creator
Darth_Futuza Sep 24 2014 replied:

Just wondering if those of you that had problems installing, were able to get it to work?

+2 votes   reply to comment
dzero247
dzero247 Aug 30 2014 says:

ok i have two questions 1) apparently i tried installing this and im not sure how to run it cause im using the steam version of jedi academy and 2) where am i supposed to put the extra maps once i get jkg to work?

+1 vote     reply to comment
Darth_Futuza Creator
Darth_Futuza Sep 8 2014 replied:

A lot of people have reported problems getting the Steam install working. To address this I plan on uploading a brief tutorial video that explains how to install both for the Steam version and regular CD version. I've definitely tested it and it works, but setting it up properly can be tricky if you aren't familiar with how openjk engine works. I hope to have time to record the tutorial this upcoming friday.

+2 votes   reply to comment
Guest
Guest Sep 14 2014 replied:

Ok thanks very much

+1 vote     reply to comment
Darth_Futuza Creator
Darth_Futuza Sep 14 2014 replied:

I've posted it here: Jkgalaxies.com

+2 votes   reply to comment
starwarsdude999
starwarsdude999 Aug 14 2014 says:

When do you predict phase 2 will come out? (I don't mean to be rude)

+1 vote     reply to comment
|NightCrawler|
|NightCrawler| Aug 14 2014 replied:

No idea. The plan right now is to get a fully functional and polished phase 1 Versus out before continuing onto phase 2.

+1 vote     reply to comment
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Release Date
Released Sep 2012
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Highest Rated (4 agree) 10/10

The best mod for JKA, I mean that literally, this mod overhauls a game that I thought would never, ever be overhauled, the gun combat is awesome :D .

Dec 5 2012 by Dark_Ventus

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