Either by luck, or wisdom, you've arrived at the website of the biggest, most extensive and evolving mod ever made for a Star Wars game. Welcome to choices, welcome to adventures! Welcome; to Jedi Knight Galaxies©, a free modification for Ravensoft’s Q3-based game, Jedi Knight: Jedi Academy.
With new models, animations, maps, music, and naturally including an all new exciting plotline, all backed up by extreme amounts of coding. As far as a total conversion goes, we prefer to call JKG a game, more than a mod. Except for the fact that we want to bring you all this, completely free of charge!
Welcome to Jedi Knight Galaxies, where we break the limits!
Hello ModDB! Its been a long time since we've provided a news update here, and we wanted to give a brief update. As many of our players may already be aware, the latest version of Jedi Knight Galaxies has been available on our website here. You can now download it here on the ModDB mirror as well (once its approved). Oh that's right, did we mention we have a new site now too? We recommend updating using the site to stay up to date, as only stable releases will be available on ModDB, so if you're looking for the latest beta you'll have to check the JKG website! If you need help installing it, checkout the tutorial. Keep in mind most people are going to want to also install the optional map packs (because who doesn't want to play on more maps!)
While we have your attention, we'd like to also talk about a few upcoming events and development updates. As a reminder, we are regularly scheduling community scrimmages where you can experience the latest updates to the game with other members of the community! (Such as the one on Dec 19th, 2020 at 4pm UTC). We recommend joining our Discord for opt-in notifications on these events. We will also be streaming these community events on Twitch.tv with some archived versions of the stream on YouTube so you can go back and watch at any time.
Since the release of v1.3.22 we have been working on the next iteration (v1.3.23) which includes additional bug fixes, balance changes, bug fixes, and some new features. Much of this has already been completed, and we're excited to play with some of the new features once it is finished. These will include: damage falloff, new overheating mechanics, sting debuffs (causes stacking slowed movement), new weapons and items, full item refunds for quick sellbacks, ambient heat effects and more! As more and more of the items for Phase 1 are being completed and we get closer to Phase 2, we're looking forward to the next big milestone: lightsaber combat.
Finally, thanks once again for being part of our community and your interest in Jedi Knight Galaxies!
Hey everyone quick news update. Jkgalaxies.com is back online, it has been disabled for a few days due to the fact that we used up our monthly bandwidth...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
The binary (the executable code of the game) files for Jedi Knight Galaxies v1.3.22a for Windows. This is most frequently updated part of JKG, it contains...
The assets files for Jedi Knight Galaxies v1.3.22 for all OSes. You will also need the binaries as well to play. To install, first install the binaries...
The binary (the executable code of the game) files for Jedi Knight Galaxies v1.3.22a for Mac. This is most frequently updated part of JKG, it contains...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (5 agree) 10/10
The best mod for JKA, I mean that literally, this mod overhauls a game that I thought would never, ever be overhauled, the gun combat is awesome :D .
Dec 5 2012 by DarkVentus