Either by luck, or wisdom, you've arrived at the website of the biggest, most extensive and evolving mod ever made for a Star Wars game. Welcome to choices, welcome to adventures! Welcome; to Jedi Knight Galaxies©, a free modification for Ravensoft’s Q3-based game, Jedi Knight: Jedi Academy.

With new models, animations, maps, music, and naturally including an all new exciting plotline, all backed up by extreme amounts of coding. As far as a total conversion goes, we prefer to call JKG a game, more than a mod. Except for the fact that we want to bring you all this, completely free of charge!

Welcome to Jedi Knight Galaxies, where we break the limits!

Jedi Knight Galaxies read more about

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The 509 Bandit

1 year ago News 0 comments

Hey everyone quick news update. Jkgalaxies.com is back online, it has been disabled for a few days due to the fact that we used up our monthly bandwidth allowance during the Launcher Test. Oops. You guys broke it! Good job, that's what these tests are for. As a result, we're currently working on finding some alternate file hosting solutions. Apparently we'd need about 250GB a month (at least), and finding this for free is proving to be a bit of a challenge. We have some promising ideas though for that and I hope to have some more news for everyone come mid-august. Because we don't want to exceed our bandwidth again, I've temporarily disabled the launcher so you won't be able to install JKG using it. However, you are welcome to use our temporary direct file install here: Dropbox.com and then edit the launcher's ini config file if you want to use the launcher to play.

Basically if you're installing for the first time what you'll do is download the manual zip folder install. Extract it, then move the extracted contents to where you want to install (eg: c:\program files\JKG\)

Then, after installing the launcher you'll need to edit the Settings.ini file located in the same file as the JKGLauncher.exe

Here is a sample of what those settings should look like if you've never installed using the launcher before:

Simply adjust the paths to point to the correct locations on your machine. The JKG install path is where JKG is installed (where you put the contents of the zip folder), while the JKA install path is where you have Jedi Academy installed (shouldn't be the same). Media path is where you want screenshots and so forth stored. Keep in mind that this is very hacky and you don't normally have to do this with the launcher, it is just if you would like to continue testing it while we have the install packages disabled.

Thanks for your patience and support, we look forward to seeing you in game!
Also a special remark of thanks to NightCrawler for his support during this time and for his assistance writing this post.

Launcher Testing Begins

Launcher Testing Begins

1 year ago News 5 comments

Hey everybody, Darth Futuza here with some good news: after many long w̶e̶e̶k̶s̶ months of procrastination I’ve finally finished fixing the Jedi...

JKG Assets Available on Google Drive

JKG Assets Available on Google Drive

1 year ago News 3 comments

We were running on the idea that we'd be able to get the game up and running again a lot faster. Unfortunately this was not the case and in that time...

News Update

News Update

2 years ago News 5 comments

What we've been up to lately - player models, new renderer, sabers... :)

New Website + Current Situation

New Website + Current Situation

2 years ago News 0 comments

Our new website is live and lots of awesome changes are imminent!

Jedi Knight Galaxies is an immersive, competitive and innovative multiplayer shooter, played out in the Star Wars universe. Currently a full conversion mod (soon to go standalone), the project was originally based on and modified from Raven Software’s...
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JKG Additional Maps Pack

JKG Additional Maps Pack

1 year ago Multiplayer Map 1 comment

This map pack contains: jkg_coruscant_lower, jkg_spaceport, and jkg_taris. The launcher will normally download these files for you, however, if you use...

Jedi Knight Galaxies Launcher

Jedi Knight Galaxies Launcher

1 year ago Installer Tool 18 comments

The JKG Launcher is an update program used to get new content and patch your game, as well as adjust several game settings before entering the game (such...

Jedi Knight Galaxies Pazaak Guide

Jedi Knight Galaxies Pazaak Guide

3 years ago Guides 2 comments

Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...

Post comment Comments  (60 - 70 of 937)
Guest Jul 22 2014 says:

How many NEW blasters are there

+1 vote     reply to comment
Darth_Futuza Creator
Darth_Futuza Jul 22 2014 replied:

A lot, I'd have to go count, I think somewhere around 70.

+1 vote   reply to comment
Dzev Jul 22 2014 says:

So, JKG is relased?

+1 vote     reply to comment
Guest Jul 22 2014 replied:

The versus is

+1 vote     reply to comment
Darth_Futuza Creator
Darth_Futuza Jul 22 2014 replied:

Phase I is yes.

+1 vote   reply to comment
Guest Jul 21 2014 says:

when the open world part comes out do you have to be a jedi, or can u also be a bounty hunter/smuggler or a soldier for the empire or the rebellion like stormtroopers and rebels?

+2 votes     reply to comment
Darth_Futuza Creator
Darth_Futuza Jul 22 2014 replied:

The basic idea is that everyone starts out as a regular plain old citizen of the StarWars galaxy. Then as you make your way in the world, do "quests", help npcs, make decisions, and level up you will choose new skills/abilities. Depending on what you choose, will determine what kind of person you will be. So if you want to go "pure" Jedi, you'd avoid spending xp on gun related skills and so on. (Or vice-versa if you want to become a gun totting mercenary). Of course, in order to learn certain types of skills you may need to join a particular faction and at least convince the npcs of your loyalty. Just remember to spend that precious xp wisely, as we don't plan on allowing players to 'respec' (at least not without some consequences). Hopefully that helps clarify what we have in mind. Finally, yes, if you decide you want to join the Rebellion or Imperial Navy then you will be able to provided you make the appropriate choices and convince them of your loyalty.

+2 votes   reply to comment
Guest Jul 23 2014 replied:

Good idea but but how would you put skills into gun related stuff When you just aim and shoot and it isn't the SWTOR/KOTOR/Galaxies combat system? Is there a hard chance of hitting something with a blaster when you start off?

+1 vote     reply to comment
Darth_Futuza Creator
Darth_Futuza Jul 23 2014 replied:

Gun skills would work differently than that. It'd be things like: can shoot while sprinting, guns carry 25% more ammo, can cook grenades, less screen shake when taking damage, increased accuracy while crouching, etc...

+1 vote   reply to comment
SecretApprentice Jul 21 2014 says:

Are you guys going to be releasing any maps like Korriban or Dantooine soon they look amazing to play in.

+1 vote     reply to comment
Guest Jul 22 2014 replied:

This comment is currently awaiting admin approval, join now to view.

Darth_Futuza Creator
Darth_Futuza Jul 22 2014 replied:

We'd like to, but they aren't finished unfortunately.

+2 votes   reply to comment
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Release Date
Released 2012
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55 votes submitted.

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Highest Rated (4 agree) 10/10

The best mod for JKA, I mean that literally, this mod overhauls a game that I thought would never, ever be overhauled, the gun combat is awesome :D .

Dec 5 2012 by Dark_Ventus

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