A mod that modifies the Soulstorm campaign. In this mod, you can see global abilities on the metacart from Dark Crusade, improved global abilities from SS (using the Tau Ar"Ka cannon in battle; fast and automatic reinforce of Ork's abilities; the ability of a Space Marine that provides access to a special building with a deepstrike, etc.), edited versions of ALL maps, enhanced strongholds, a unique atmosphere at the moment, which includes graphics, a unique musical atmosphere, dynamic weather, as well as a variety of sounds of the maps themselves (birdsong, sea noises, etc.), improved AI and many other changes.
UPD: For those who missed text under latest version of mod: since very few people responded to testing new version, we had to release it as is. Given activity of audience and their interest in modification, I hasten to assume that this version will not come out of beta testing (that is, it is not a fact that work on mod will continue, this applies, among other things, to bug fixes). Most likely (99.99%) modification will no longer be supported. Anyone can continue development of project by first discussing this point with me.
A mod that modifies the Soulstorm campaign. In this mod, you can see global abilities on the metacart from Dark Crusade, improved global abilities from SS (using the Tau Ar"Ka cannon in battle; fast and automatic reinforce of Ork's abilities; the ability of a Space Marine that provides access to a special building with a deepstrike, etc.), edited versions of ALL maps, enhanced strongholds, a unique atmosphere at the moment, which includes graphics, a unique musical atmosphere, dynamic weather, as well as a variety of sounds of the maps themselves (birdsong, sea noises, etc.), improved AI and many other changes.
I need help translating the mod into English. Comrade jackdosherack has prepared a machine translation, but it requires edits.
The modification video can be viewed here: Youtube.com
Modification page in Steam: Steamcommunity.com
Discord: Discord.gg
By downloading and installing the modification, you agree that you have carefully read the FAQ section (located below).
I don't want to waste my time on people who are "in the trash" to spend 5 minutes of THEIR time reading this section.
Comments and questions, the essence of which will proceed from the non-reading of this section, will be ignored, deleted or subjected to sharp criticism (the latter, in particular, concerns messages on the topic of departures when switching to the metacart (p. 10 of the FaQ), as well as the death of attached guard units after switching to the metacart (p.21 of the FaQ)). Ignorance of the laws, as they say, does not exempt from responsibility.
FaQ: Moddb.com
I express my great gratitude:
- to author of the Special Campaign mod for motivation and such developments as music/sounds on the metacart, as well as an ally script - Moddb.com
- to authors of Unification Mod - Dawn of War: SoulStorm for the numerous materials borrowed from it - Moddb.com
- to author of Stronghold mod for partially borrowed scripts of global abilities from there (later adapted to the SS campaign) - Moddb.com
- to author of the Unification Campaign addon for Unification Mod - AndO3131 - for the extended meta map - Moddb.com (not included in this mod, but you should know about such a project)
- Kekoulis for new and improved unit models, in particular, heroes of new races for Unification Campaign addon for Unification Mod
- -Clyde for the taskbars of the Orks and the IG (these taskbars have been significantly improved by jackdosherack)
- special thanks to Nick Fisher for his help and advice at various stages of modification development
- to authors of Firestorm over Kronus/Kaurava for the numerous materials and ideas borrowed from it - Moddb.com
- to authors of Dawn of Skirmish AI mod - Moddb.com
- to authors of Inquisition Daemonhunters mod - Moddb.com
- to authors of FreeUI (extended game interface) - Moddb.com
- to comrade lisiivozhd for his help in scripts and a significant contribution to the development of the mod, in particular, writing scripts and a template of global abilities in combat (Arka cannon, etc.)
- to the author of Titanium Wars mod - GrOrc - for defensive buildings and many units, their improved models and textures (in particular, which the author asked to specify directly: Necron Annihilation Barge, Necron Doomsday Ark, Necron Ghost Ark), skyboxes for maps, the idea of reworking the squad cap and support cap system, an improved Heroes script and the function of displaying ranks inside the taskbar (adapted to FreeUI) - Moddb.com
- to the author of Soulstorm: Persistent Campaign Bases Mod (v1.4) for the script for saving buildings after the battle - Moddb.com
- Redux mod and its author Eranthis for fx effects, sounds (in particular, nature and the environment) and skyboxes - Moddb.com
- LeonardGOOG for the models of skyscrapers, dropods, grass and Guardsman Worlds used in fashion - Moddb.com
- Aliaska_RuS for help with scripts and rewritten AI - Moddb.com
- to the creators of scripts AutoAbilities, Heroes, Fortress, Fallback, Weather, TrueReinforcement, MassiveBattles, etc.
- to comrade Voice_inThe_Warp for ideas and help with the graphic component
- to Comrade JEEDKIY for his beautiful icons, textures of the environment and landscape, as well as improved taskbars
- to the authors of Corsix's Mod Studio - Modstudio.corsix.org
- authors of Dawn of War Texture Tool
- to all other wonderful people whom I did not indicate here due to ignorance or forgetfulness, at the first request I will be ready to provide the relevant information. I advise you to try out all the projects listed above.
The very first modification video, a lot has already changed since that moment.
Video from the current version of the mod.
An addon to the main modification "Improved Campaign mod [BETA] (December 30, 2023)" (this addon will not work without it!), which returns the Tartarus...
For those who missed the text under the latest version of the mod: since very few people responded to testing the new version, we had to release it as...
Improved Campaign mod, version from June 18, 2023.
Great mod, but I'm having one small problem. All the text is just a bunch of boxes, happens in the menu too if I try to start a new game, can someone help me figure out how to fix it pls?
Im new to this but will this work with DoW DC
Is this mod still being worked on and does the current version still work The update made it sound like the mod is dead
Any mod is based on enthusiasm, when it disappears, then activity of the audience comes into play, if it is not there, mod dies. With release of update, I wrote a preface to update and posted it, including in first paragraph above, but just in case, I'll duplicate it here as well:
"UPD: For those who missed text under latest version of mod: since very few people responded to testing the new version, we had to release it as is. Given activity of audience and their interest in modification, I hasten to assume that this version will not come out of beta testing (that is, it is not a fact that work on the mod will continue, this applies, among other things, to bug fixes). Most likely (99.99%) modification will no longer be supported..."
Apparently, game community is not interested in modifications of such a plan. I lost my enthusiasm a long time ago, I have more important things to do in my life. As written above, there is practically no chance of any updates (including bug fixes), I personally do not do any work, because no one needs it, even no one wrote about errors after release of the new version, although almost three months have passed (not counting the comments below). From time to time, I will come in and respond to comments, if they are written here at all.
Although the beta version contains a huge number of new changes, it was posted rather so that the developments would not be lost. In this version, there is a chance of unexplained crashes of game, mostly related to AI, which I understand only superficially.
At same time, an addon that adds a Tartarus campaign (you can find it in the addons tab for this modification) work flawlessly, no errors were noticed during passage, you can safely play and have fun, which cannot be said with certainty about Kaurava campaign.
So answering question of whether mod is dead, I will answer that it is more likely yes, although I do not deny a possible burst of inspiration. Community itself chose this end for project, alas.
P.S. Modification has been developed since end of 2020, that is, it was not created in August 2023, as it may seem to some. Before that, modification was published in one of steam manuals and received regular updates, and in August last year I decided to create a page here.
That’s a shame I downloaded the mod and tried it and I really like it it’s definitely one of the best Mods for campaign play way better than some of the more popular mods out there I love the new honor guard units and there’s so much new content added while at the same time keeping everything balanced it is way more difficult than the base game but other than that I love it Thanks for the response and thank you for making this awesome mod hopefully one day it will be worked on again
I am having an issue where the SoB infiltrators seem immune to being spotted by units who can detect infiltrators
I hasten to remind you that there is also an addon for the main version of the modification that returns the Tartarus and Winter Assault campaigns, I advise you to play it as well.
Moddb.com
It would be great if you could add all the new units & models & graphics and features of the Unification Mod to yours!
There seems to be a problem with the Marconia map when playing as the Dark Eldar with an ally.
At the start your ally's HQ gets placed as normal but then instantly gets removed so your Dark Eldar ally loses straight away.
This doesn't happen with any other race's ally, just Dark Eldar ally on Marconia.
About the english translation, in battle the text for the Weather mod, the Day and Night Cycle mod and the Kill Counter mod hasn't been translated because the text isn't in the localisation file, it's in the actual scar files for those mods.
This is for the lite version.
Thanks for the report. The translation bug has been partially fixed in the latest version.
I fixed the russian text in the scar files myself using google translate and it translates properly.
I also fixed some translation errors in the localisation file in my game like Dire Avengers being called Evil Avengers and Wraithlord's being called Ghostlords.
There are quite a number of mistranslations like those.
Yes, this is a known problem, and earlier in the topic I already pointed out that modifications definitely require a person who knows English.
If you wish, you can do the translation, and then drop the archive with text files into one of the discord channels.