FINALLY!

DoC is NO LONGER ON HOLD!

INTERNAL production has resumed!

Once FULL production resumes all dl links will be restored!

FINALLY!

DoC is NO LONGER ON HOLD!

INTERNAL production has resumed!

Once FULL production resumes all dl links will be restored!

FINALLY!

DoC is NO LONGER ON HOLD!

INTERNAL production has resumed!

Once FULL production resumes all dl links will be restored!

FINALLY!

DoC is NO LONGER ON HOLD!

INTERNAL production has resumed!

Once FULL production resumes all dl links will be restored!

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Alpha Release

News 6 comments

FINALLY!

DoC is NO LONGER ON HOLD.

Albeit not as quickly as hoped due to technical difficulties, further internal production and activity resumes; though i must say it is not without lament; we have yet to hear further word of our wounded friend sol but he insisted that DoC not be left unfinished so i and any willing to help shall continue; feel free to inquire about features of the listed armies and any and all models/units we've posted pics of.
More tomorrow if not sooner.
IW
:salute: and anyone wishing to help or barter with us for their help please contact Iron Warrior via pm.

All links will be restored when FULL production resumes.

Expect much more in the way of further news and updates soon.

We ask that if for any reason, and in any way, you can offer assistance to us or barter with us for your assistance please PM Iron Warrior

Dawn of Coalescence Overview

Dawn of Coalescence Overview

Feature 9 comments

Summary of what Dawn of Coalescence has to offer. 59 Races Destructible terrain Defensive Structures.

Dawn of Coalescence Frequently Asked Questions.

Dawn of Coalescence Frequently Asked Questions.

Feature 9 comments

Answers some of our community's more pressing enquires about the Dawn of Coalescence mod.

Comments  (0 - 10 of 614)
SHASUI
SHASUI

Last Update
1 year ago

R.I.P.

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Vector_Quantities
Vector_Quantities

Sorry, but I, and some of the other members of the team, tried all we can do given the mod leader we had.
In hindsight, our efforts, all those years could have contributed so much in other places.

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Zeidra
Zeidra

Wait… What ? What happened with IW ? Go PM please !

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Clockworks
Clockworks

Why? What was the issue with the mod leader? Thank you for what you have done, truly. Maybe join other DoW projects? But all the best to you and the team in your future projects.

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Guest
Guest

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laniakeaplus
laniakeaplus

Why won't they just release it in what ever state it is in now? At this point, I'll gladly take it at any quality.

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Guest
Guest

bugs.bugs.glitches.
missing units.bugs.glitches.
bugs.lags.glitches.

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laniakeaplus
laniakeaplus

Better than never seeing it at all though.

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geolex
geolex

Actually it have already be done, 44Go, of hard work, but well, it's still unfinished, so yeah you think the mods is awesome when you see manticore, deathstrikes, ... but when you're inside it's so broken and unfinished that it CAN'T be fun.
It's not because they are bad, they are not bad at all, it's our fault, to expect them to release it so early.

A game is meant to be fun, so if the actual state of the mod don't allow it to be fun, there is no reason to release it unless as a modders ressource.

The eagerness of people concerning this mod is what killed it ( at least it put it to a halt ( no way to know, if the mod is still on hold, but it was after the release of the Alpha version, from the words of the team ), every body wanted to see huge things, and so when the huge things where released just for demonstration purpose, everybody started to complain about how broken it was and completely missed the point, it have dimoralized the team ( perhaps even a little bit of anger, after 10 years of hard work ... ).

So, I don't thinkthat they would anymore release anything before they are sure that it is pretty much flawless, and for a huge mod like that it can take a long time ( it have already been there for 10 years after all).

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Vector_Quantities
Vector_Quantities

Nah, the delusional mod leader we (saying this as a member of the team, whatever is left of it) had is what killed the mod, not the eagerness of people to obtain it.

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geolex
geolex

Ok, too bad to hear that, but yeah modding is really a time consuming hobby ( as any but on another scale :P ), and if you don't do it for yourself first, if you don't get involved because you want to work on it, then the littlest of things can easily push you out, a lot of people keep saying "the destination is othing, that's the travel that matters" ( and I "usually" complain about the fact that they "usually" used it in a way that makes no ******* sense ) anyway one thing is true, the travel takes longer than the arrival. if people expects immediate results, then don't mod, because that's not going to happen soon ( especially with a mod of such a size ).

I also feel sorry for you, because actually the only thing I made about this mod is expecting it's release and testing it, but you actually put some of your free-time, and this is basically time you "loose". At least I hope that the ressources were made public, I think that no one would try again a mod that huge, especially on the old game SS became, but then if someone want to make, let's say ( completely randomly choosed, ...... kind of... :P ) a DKoK mod, then there is some models/textures/... already there ( even though the trench was quite buggy :P but game engines do have it's limitations ).

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