The Dawn of War: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Compatibility is included for all vanilla and most mod races, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Adeptus Mechanicus Explorators
  • Black Templars: Kaurava Crusade
  • Blood Angels
  • Chaos Daemons
  • Dark Angels
  • Harlequins - The Dance Macabre
  • Inquisition: Daemonhunt
  • Legion of the Damned
  • Praetorian Guard
  • RAGE: World Eaters Warband
  • Renegade Guard
  • Salamanders
  • Space Wolves
  • Steel Legion
  • Thousand Sons
  • Vostroyan Firstborn
  • Witch Hunters

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version including a list of all required and optional mods with download links. I strongly advise that you check it out before you get started.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Firstly there is an updated installation tutorial for anyone who has been having difficulty getting started with the mod:

Secondly, there are two gameplay videos, showing a Grey Knights raid into the Thur'Abis Catacombs and a Vostroyan Firstborn assault on the Dussala Precinct:

This is in addition to all the older Strongholds videos on his channel. Although they were created using out-of-date versions of the mod, many are still well worth a look. The full playlist can be found here:


Of course he also has videos of vanilla Dawn of War, other mods like Ultimate Apocalypse, plus a host of other games. Check them out here:


FAQ

FAQ

Other Tutorial 25 comments

I have created this list to try and address the most common questions that are asked about the Soulstorm: Strongholds mod. Please read through this before...

Add file RSS Files
Dawn of War: Strongholds [v1.7.3 patch]

Dawn of War: Strongholds [v1.7.3 patch]

Patch 106 comments

Another set of bugfixes for Strongholds. As before, ensure you have v1.7.0 installed (patches v1.7.1 and v1.7.2 are not required but won't do any harm...

[OBSOLETE] Dawn of War: Strongholds [v1.7.2 patch]

[OBSOLETE] Dawn of War: Strongholds [v1.7.2 patch]

Patch 7 comments

Patch 1.7.2 brings some more vital fixes for various stronghold missions. Ensure that you have v1.7.0 installed first (the v1.7.1 patch is not required...

[OBSOLETE] Dawn of War: Strongholds [v1.7.1 patch]

[OBSOLETE] Dawn of War: Strongholds [v1.7.1 patch]

Patch 12 comments

Just two items in this quick hotfix; a vital fix for the Thur'Abis Catacombs, as well as making the Inquisition: Daemonhunt mod a required rather than...

Dawn of War: Strongholds [v1.7.0]

Dawn of War: Strongholds [v1.7.0]

Full Version 11 comments

Probably the biggest update ever for the mod, as many missions have received major updates, new bonus abilities are available for Soulstorm missions...

[OBSOLETE] Dawn of War: Strongholds [v1.6.0]

[OBSOLETE] Dawn of War: Strongholds [v1.6.0]

Full Version 82 comments

Dawn of War: Strongholds gets an essential update to bring it in line with the latest version of Unification and Inquisition: Daemonhunt, while also addressing...

[OBSOLETE] Dawn of War: Strongholds [v1.5.3 patch]

[OBSOLETE] Dawn of War: Strongholds [v1.5.3 patch]

Patch 33 comments

A big update for v1.5.3, with several Soulstorm missions getting major overhauls, plus a whole raft of bugfixes and enhancements sprinkled across the...

Comments  (0 - 10 of 970)
Zaravan
Zaravan

Hey you FFFFfffrak, the Angry Marines mod is out, and you better *!@# make 'em compatable or ELSE!

...But in all seriousness, I'm looking forward to seeing the next version.

Reply Good karma Bad karma+1 vote
Kasrkin84 Creator
Kasrkin84

After an initial look at the mod files I'm going to have to downgrade that to a "probably not, at least for now". Angry Marines don't appear to be properly Unification-compatible, which will be required for them to work with Strongholds. The mod creator will need to speak to Gambit about getting them properly supported by Unification.

Reply Good karma+1 vote
Kasrkin84 Creator
Kasrkin84

I'll take a look. So... maybe.

Reply Good karma+2 votes
Guest
Guest

Hi! I like this mod, but some maps are too much imbalanced. For example, I could beat DC SM's stronghold only with vanilla IG without tech restriction by points. 4 stenguards with full upgrades and heavy weapons is alomost unbeatable for T1-T1,5 army with 3 points and 2 LP's (northern LP will be annihilated in seconds)

Reply Good karma Bad karma0 votes
Kasrkin84 Creator
Kasrkin84

Agreed. Several missions are getting some serious difficulty adjustments in the next patch. Bugs can usually be sorted out without too much fuss, but balance is harder - it's very difficult to work out how hard a mission will be for a player when you are the one to write the mission scripts and therefore know exactly what all the triggers are and how things are going to progress.

Reply Good karma+1 vote
Kremblin89
Kremblin89

I think some of the maps need tuning... The DC Chaos Stronghold is almost unbeatable even on easy. The enemy gets 3 bloodthirsters, and anytime you get close to the gate you get swarmed by 2-3 times the amount of infantry that you can build. I finally beat it with 26000 units killed by sending an endless chain of defilers to keep one entrance occupied while using my heroes/infantry and 2 predators to keep the other 2 exits locked down. I ended flying a bloodthirster in to chip away at the gate as it was the only unit that would last more than 2 seconds and still be able to get in range to do some damage. It was able to get about -20% of a section each time so it took forever lol.

Reply Good karma Bad karma+1 vote
Kasrkin84 Creator
Kasrkin84

Several missions are getting rebalanced in the next patch, the DC Chaos stronghold included.

Reply Good karma+1 vote
Guest
Guest

*ALERT: SGroup with name sg_montka_disciple does not exist
Lua Groups.scar Ln 690 (SGroup_IsEmpty)
Lua stronghold_dc_tau_race.scar Ln 6239 (Rule_Shrine_Kauyon_DeepStrike_Trigger)
Could not execute rule: Rule_Shrine_Kauyon_DeepStrike_Trigger
FATAL Scar Error while running rules - Execution has been paused.

Reply Good karma Bad karma0 votes
Kasrkin84 Creator
Kasrkin84

I've actually re-written that entire mission from scratch for the next patch, so this bug definitely won't be a problem in the future.

Reply Good karma+1 vote
Guest
Guest

Is there a ETA for a new patch?

Amazing mod!

Reply Good karma Bad karma0 votes
Kasrkin84 Creator
Kasrkin84

I intend to get a new beta version uploaded before New Year, regardless of other issues - anyone who wants to help test it is welcome - but a new full public release will depend on how that goes.

I know it's been a long time since the last version, and there are still some major bugs and balance issues with the mod, but unavoidable RL problems have very much delayed things.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Dawn of War
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.5

53 votes submitted.

You Say

-

Ratings closed.

Highest Rated (7 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013 by jONES1979

Style
Embed Buttons
Link to Dawn of War: Strongholds by selecting a button and using the embed code provided more...
Dawn of War: Strongholds
Statistics
Last Update
Watchers
251 members
Files
11
Articles
2
Reviews
28