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Chaos Daemons Mod

Official Stand Alone Race For Dawn of War: Soulstorm


The Daemons mod created by the official
Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Here is a good starting description of the Demons race.

ACKNOWLEDGEMENTS

Initial Mod Leader, Primary Coder, Creator and "Owner": Cylarne.
New "leader" and coder: Gambit.
Models: Cylarne, Cosmocrat, RT2, Sataman, Fuggles, Croax.
AI: Thudmeizer, Cylarne, Fuggles, Corncobman.
Art and Taskbar: Jaguar-Lord.
FXes: Sataman, Cylarne.
New Maps: Jaguar-Lord, and some monoRAIL's work.
Icons: Initial icons by RT2 (the VAST majority!!!), rest of them made by Gambit.
Playtesting: Previously, UA Team, Daemons team - and now the NEW daemons team.

New Daemons Team Members

The new Daemons Team, includes many of the previous team members, plus some new very skilful brothers:
Corncobman, Cosmocrat, Cylarne, Fuggles, Gambit, Hollow, Jaguar-Lord, Jones1979, Sataman, Shodar87, Thudmeizer.

Assets/Tools

Sharing work, is a beautiful thing. And because of the generosity of
some people, we can all enjoy possibilities that we otherwise couldn't.
Thus, our gratitude goes to:
Firestorm Over Kaurava mod team: You all know the guys... It's from the wide "pool" of their assets, we all occasionally draw.
Thousand Sons mod: For the Daemons "Acrylic Circle" used from the TS Daemon Pit.
Warsmith / _Echo_: For
MANY of his models (especially for the Daemon Lord, the 4 heralds, the
Shadow Fiends and the Doom Pit) used by the Dark Prophecy mod. Note: His
Warp Portal model was a life-saver - thanks man!
Boothy_p: For many of his assets, suggestions and support. I (me or Gambit) was greatly inspired by his own design of Warp Daemons.
Skinny: Nice bootiful fx and abilities for Chaos Daemons.
Catwell: Especially for his Bloodletters, among other things.
Horus Heretic: For his Flesh Hounds.
Mudflap and Palii: For Nurglings (textures by Fuggles).
Andrei: For his Fiends AND the Warp Spawn!!
And of course Corsix!: For his excellent tool most of us use!

The Daemons team would also like to thank:
Corncobman: For his invaluable and tireless coding help on the project.
Fuggles: For his patience, and his crucial AI assistance.
Jones1979: for the Objective Points mod which was extremely well done for the Daemons faction and other factions in the DOW Community.
Thudmeizer: For his support, and Voices. (and for his MEGALITHIC contribution to the DOW modding community !!)
Croaxleigh: For his support and suggestions,
especially at the begging of the new version of Daemons mod. And of
course, for his unfailing kindness!
Sataman: For his gentle spirit and his resolve to provide FXes, even when he was... ill !!
ALL BROTHERS that we have not mentioned here (although we are using their work), but we should have....

Permissions

There are chances we used material that we may not have the proper
rights to do so. With the plethora of assets and modders, it is
sometimes difficult to trace-back the origin of assets and the
permissions required.... We respect the work of others which is their
own intellectual property, and we have NO ill-intend. So, if you spot anything that seems misplaced, just notify us and we will replace it immediately.

Regards,
The Daemons Mod Team


Daemons Mod Daemons ModDaemons Mod - Complete (1.4)
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Chaos Daemons Mod

News - The Mod's release!



The Daemons mod created by the official Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Chaos Daemons Reloaded!Chaos Daemons - Bow To Me
Warp TimeChaos Daemons - Bow To Me

So what can we expect from the Chaos Daemons mod?


  • New and revamped artificial intelligence, making an utmost perfect race to play against with or without friends.
  • A complete Chaos Daemons unit and structure set!
  • New units, structures, abilities, FX, event files, textures, art files, new damage system and tons more that no other mod owns!
  • A new map created by our magnificent and master arts and craftsmanship who has created the Darkness Within campaign - Jaguar Lord, scar coded by a very fine scar coder who makes the impossible come alive - Cylarne_04!
  • 99.9% balanced gameplay! Tested over a thousand times by multiple team members who loves playing the mod over and over and over again.
  • Complete addiction and aesthetic appeal, with prolonged gameplay.
  • Instability rule! The instability gradually increases health of all daemons surrounded by warp essences, making them an utmost deadly force to rekon with, but the further away they get, the more they are exposed to the atmosphere!
  • Completely reworked economy and gameplay.
  • New dynamic strategies topped with multiple upon multiple paths of army productions that DO NOT limit the gameplay.
  • Advanced tech tree, beyond all other nine vanilla factions.
  • Multiple summonings of any and all Greater embodiments of Chaos!
  • There is just so much more that cannot fit!

To spice you up more:

Have you always wanted to play with an army that is 100% unique to any other faction in Dawn of War?

Have you always wondered what the essence of the warp will cause to those who stand in its path?

Are you a Chaos player? Dominating in the face of evil?

Are you Bloodthirsty, thriving to play the all new Chaos Daemons with ALL daemons in a full race mod?

Are you ready to command the army of Chaos Daemons!? Then let us hear it!

Daemons mod version 1.4 is released!!!! DOWNLOAD IT TODAY!

Daemons Mod - Complete (1.4)

Daemons Mod News!

Daemons Mod News!

News 3 comments

Here is what is happening upon the new Daemons mod release, version 1.0! Prepare for it, keep an eye on this mod by tracking it, because you will be finding...

FAQ (Frequently Asked Questions) - Updated 6, October 2016

FAQ (Frequently Asked Questions) - Updated 6, October 2016

Management Tutorial 417 comments

Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...

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Daemons Mod Complete - 2.0!

Daemons Mod Complete - 2.0!

Full Version 26 comments

A complete version for Daemons mod! 2.0! REQUIRES OBJECTIVE POINTS MOD! NOT REQUIRED FOR ULTIMATE APOCALYPSE! Includes tons of balance changes, AI improvements...

Daemons Mod Complete - 1.6 (Outdated)

Daemons Mod Complete - 1.6 (Outdated)

Models Pack 36 comments

REQUIRES OBJECTIVE POINTS MOD! A complete version for Daemons mod! If you do not have the Daemons mod already, complete download all right here! Compatible...

Daemons Mod - Patch 1.6

Daemons Mod - Patch 1.6

Patch 24 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Daemons Mod - Patch 1.5

Daemons Mod - Patch 1.5

Patch 25 comments

Updates the complete 1.4 Daemons version to 1.5. Includes the addition of one new unit, spotting voices for all factions, one new ability, updated FXes...

Daemons Mod - Complete (1.4)

Daemons Mod - Complete (1.4)

Full Version 64 comments

The Daemons mod release that was worked on for many months is now here! NOT COMPATIBLE WITH ULTIMATE APOCALYPSE (yet). Read more for installation, requirements...

Comments  (0 - 10 of 370)
Waaagh!!!
Waaagh!!!

What about campaign?

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xcv
xcv

Does anyone have any recommendation for playing with daemons? I've tried a few times and instability just destroys all my plans. Sometimes I get lucky so that my allies help me protect from attacks and I can get the hell spawn, but that's not always the case.

The best I've been able to achieve is to have two units of bloodletters, one with the daemon lord and the other with the herald. These two can easily take down most enemies, especially combined with some greater daemons and obliterators. However, they can't face bigger battles and I feel that using only two squads is not the way to go. Most videos I can find are either demos in easy difficulties or UA multiplayer with tons of bloodthirsters and helldrakes.

When I play against daemons (insane AI) I simply obliterate them with ranged units before they reach me (even when deepstriking in the middle of my squads it doesn't take me too long). The AI keeps annoying me with infinite supply of minions and it's a fine strategy (although they don't really represent a threat). The point is that I can't keep that flow of suicidal attacks when playing with deamons because I don't get the same amount of requisition as the AI does in harder difficulties. Even if I could, I don't think it would pose as much of a problem as 10 full space marine squads with plenty of heavy bolters and missiles or a big blob of imperial guard with commisars and priests.

So, am I missing something or they're just underpowered? I don't think my computer is going to be able to run UA so I'd appreciate some tips for this version of the race.

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Gambit_1
Gambit_1

Well, Chaos Daemons are very different in gameplay style.
If you have troubles with strategy, see here:
Forums.relicnews.com(2-0)-Beta-Released!&p=1045482741&viewfull=1#post1045482741

(Dammit, it is not showing properly, please got to post #720)

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xcv
xcv

Thanks for the link!

The problem persists, though. I think the main point is that I can also beat them easily when played as enemies. Ranged unit spam simply blows them out of the water in most cases. I have a really long 13-14h 4v4 match where one of my allies is daemons and it doesn't stand up very well against enemy tau/eldar or even CSM heavy bolters/plasma.

Then when I use them this problem simply gets worse as I don't get that much resource income. I kind of get their strategy; it's just that I can't keep spamming minions, they're so expensive! Greater daemons & minions+commander do really well, but once they run out of backing minions they don't last much longer to focused fire. Building shrines or gates when attacking the enemy base is not possible either, and the radius of the doom pit thing is too small to be useful.

PD: In the same game I mentioned, the daemons ally AI simply seems to halt at some point and I need to destroy some of their buildings with skyrays/orbital strike so that it resumes... is this normal? I also tried donating some resources but it doesn't seem to have any effect, so it's not a resource problem.

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Gambit_1
Gambit_1

Hmmm....
Those are some REALLY nice remarks.
This is not my AI experience of course, but it BEGS for having some tries and see what is where.

Note though that the latest build I have is largely different to the one you play with. I have progressed the mod A LOT since the last public version.
But it is still incomplete, and I cannot go public with that...
For Chaos Daemons, it's mostly an one-man mod :(

So I will have a look at those AI issues on my latest build.

As for the AI being stuck, well it happens for ALL races for no "apparent" reason, sometimes. I think we should not linger on that :)

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Jaalco
Jaalco

The vile sacrifice does not work.

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Gambit_1
Gambit_1

Are you playing the mod stand-alone? If yes, please read the instructions carefully!

If you are combining Chaos Daemons with other race mods, you MUST use Unification.
See here: Forums.relicnews.com

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lammiviljam
lammiviljam

I know this is a bit late, since the mod is... well, complete. Not as criticism, but as an idea I just had, you could have had a warp rift as a base, that's it. no other structures. the hq produces sufficient power and requisition by itself. It can be dedicated to a god, and can be upgraded for higher resource output and more units.

The reason behind this idea is that daemons come from a rift, destroy and kill and then, disappear. They do not build structures, they just come and kill. But as I said, this mod is good as it is, this is just to present an idea, you can perhaps use it in another mod as a base to build upon :)

I have written so much that you do not have to answer, I'm just sitting by my computer and I am in a writing mood, I wrote that mini novel about my primarch... I apologise :P

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Gambit_1
Gambit_1

The idea of the Warp Rift has JUST been implemented in the Legions of the Damned, by brother Fuggles!!!
The LotD is an upcoming WIP project, that will be out REALLY soon (perhaps within a week!). So check that out.

MORE to this, your idea of a rift where: "daemons come from a rift, destroy and kill and then, disappear....", is to be implemented in the future !
You see, the Greater Daemons army has Angron.
So the Minions will have JUST THAT!! A rift that will be spawning daemons fighting for the player BY THEIR OWN. I will use SCaR for that. Or not.

But anyway, your idea already IS (LotD) or will be (CD) implemented in both projects.

Thanks for your constructive ideas, and I am very glad we share at least a portion of the same perspective :)

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VoidLight
VoidLight

Any idea when we will see such changes?

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Gambit_1
Gambit_1

I have already coded them. Many parts are still WIP, but it is more or less OK.

The problem is... My RL is unforgiving lately, devastating my mood.
Plus I am responsible for many mods, so it is not easy.

We will see.
I have something in mind for Christmas.

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Highest Rated (8 agree) 10/10

"Нaш Ньюйoркcкий филиaл кaртеля мoдoделoв прeдставляет Вам нoвый мoд!"

Main-menu art and UI-taskbar: AWESOME!
New Race Eco: WINNING!
Lots of gameplay solutions: VERY GOOD!

Dec 21 2012 by jONES1979

Lowest Rated (6 agree) 1/10

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Dec 21 2012 by guldan

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