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Daemons Mod

Official Stand Alone Race For Dawn of War Soulstorm

Daemons Mod home page | Daemons Mod on Revora Forums | Check out the Ultimate Apocalypse Mod, 100% compatibility



Description: This mod will be adding the Demons race to both Dawn of War: Dark Crusade, and Dawn of War: Soulstorm. The Demons race will be created to bring forth the most viscous of demonic forces unlike Chaos, and their power of 100% demonic domination will be shown throughout any galaxy. The Demons race focuses on the creation of all demons, and all demons will be within this mod. All new units, structures, abilities, new design of gameplay (epic gameplay that's for sure), art, ai, upgrades, and a complete race alone will be forged by our hands. The Demons mod Team will bring you a final breath-taking discovery and demonstrate to you one of the final epic races of Dawnof War 40K.

Here is a good starting description of the Demons race.

Daemons mod Team:

The new Daemons Team, includes many of the previous team members, plus some new very skilful brothers:

  • Cylarne (Initial mod developer, Support assistant) - retired
  • Gambit (mod leader)
  • Corncobman
  • Cosmocrat
  • Fuggles
  • Hollow
  • Jaguar-Lord
  • jONES1979
  • Sataman
  • Shodar
  • Thudmeizer

Can be you! Join the Daemons mod today! Feel free to PM Gambit on Relicnews or MOD DB to be within the mod team.

ACKNOWLEDGEMENTS - Credits


Initial Mod Leader, Primary Coder, Creator and "Owner": Cylarne.
New "leader" and coder: Gambit.
Models: Cylarne, Cosmocrat, RT2, Sataman, Fuggles, Croax.
AI: Thudmeizer, Cylarne
Art and Taskbar: Jaguar-Lord.
FXes: Sataman, Cylarne.

New Maps: Jaguar-Lord, and some monoRAIL's work.
Icons: RT2, finished off by Gambit.
Playtesting: Previously, UA Team, Daemons team - and now the NEW daemons team.

Assets/Tools
Sharing work, is a beautiful thing. And because of the generosity of some people, we can all enjoy possibilities that we otherwise couldn't. Thus, our gratitude goes to:
Firestorm Over Kaurava mod team: You all know the guys... It's from the wide "pool" of their assets, we all occasionally draw.
Thousand Sons mod: For the Daemons "Acrylic Circle" used from the TS Daemon Pit.
Warsmith / _Echo_: For his models (especially for the Daemon Lord, the 4 heralds, the Shadow Fiends and the Doom Pit) used by the Dark Prophecy mod. Note: His Warp Portal model was a life-saver - thanks man!
Boothy_p: For many of his assets, suggestions and support. I was greatly inspired by his own design of Warp Daemons.
Catwell: For his Bloodletters.
Horus Heretic: For his Flesh Hounds.
Mudflap and Palii: For Nurglings.
Andrei: For his Fiends.
And of course Corsix!: For his excellent tool most of us use!

The Daemons team would also like to thank:
Corncobman: For his invaluable coding help on the project.
Jones1979: for the Objective Points mod which was extremely well done for the Daemons faction and other factions in the DOW Community.
Thudmeizer: For his support, and Voices for some units. (and for his MEGALITHIC contribution to the DOW modding community !!)
Croaxleigh: For his support and suggestions, especially at the begging of the new version of Daemons mod. And of course, for his unfailing kindness!
Sataman: For his gentle spirit and his resolve to provide FXes, even when he was... ill !!


ALL BROTHERS that we have not mentioned here (although we are using their work), but we should have....

Permissions
There are chances we used material that we may not have the proper rights to do so. With the plethora of assets and modders, it is sometimes difficult to trace-back the origin of assets and the permissions required.... We respect the work of others which is their own intellectual property, and we have NO ill-intend. So, if you spot anything that seems misplaced, just notify us and we will replace it immediately.

Regards,
Gambit (Paul)

Daemons Mod Daemons ModDaemons Mod 0.96 - SS
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0 comments by Lord_Doofus on Apr 27th, 2013

Daemons mod - Official News


Hello followers and newcomers of the Daemons mod.

As you might have heard on the Ultimate Apocalypse mod, version 1.72, the Daemons mod was removed from the mod temporarily because it is in need of a special revamp. That is right, the Daemons mod is getting a total revamp! All thanks to Gambit and the NEW Daemons mod team, the internal release of the Daemons mod is under way to re-revolutionize the old play styles of Daemons race.

The Daemons race is close to finished, all that it will require is a few tweaks, maybe some more added stuff, an ai, and BAM, the release. The release may however not be for a while, maybe a good 1-2 months wait. I could be wrong, but the Daemons mod is entirely different, first off, and the Daemons race has gotten NEW STUFF ALL OVER THE PLACE!!!!

Spoiler alert. Featuring:
- New revamped ai.
- New choosable and customizable army types.
- Daemons Marks of the provided god are reworked.
- New units.
- New structures.
- New voice overs.
- New ways to play!
- Unlimited amounts of replayability!
- Compatibility with the Ultimate Apocalypse mod version 1.73.
- Secret in team material at your disposal.

So await the new Daemons mod version 1.0! There is going to be a tone of stuff new, improved, and good for your taste. Gameplay is SOLID, and if you have enjoyed the Daemons mod, maybe a little, you will most likely find the race now one of the greatest races made in DOW.

All thanks to the Daemons mod team, Lord_Doofus, and Ultimate Apocalypse mod team collaborators for working together on this fantastic piece of art.

Daemons Mod


Please help our community rating!

 Our rating was downvoted by lots of ones from internet trolls, thinking that we stole content long ago when things were a complete misunderstanding, and the mod page was under construction.

Vote your opinion about the mod. If you do not have an opinion, vote a nine or ten to up the rating downvoted by the trolls. The mod rating does not deserve to be this low. Thank you!

Downloads RSS Feed Latest Downloads
Daemons Mod 0.96 - SS

Daemons Mod 0.96 - SS

Jan 12, 2013 Full Version 6 comments

Requirements: --------------------| - Dawn of War: Soulstorm. - WARNING: Requires Objective Points Mod. --------------------| Installation: ...

Post comment Comments  (0 - 10 of 100)
jONES1979
jONES1979 4hours 0mins ago says:

Something is coming... Beware...

+1 vote     reply to comment
Rocket-Banana
Rocket-Banana May 4 2013, 7:22pm says:

Seemingly Mediafire took down the 0.96 download link I had uploaded, here's a reupload: Mediafire.com

+3 votes     reply to comment
Fripz
Fripz Apr 28 2013, 10:41am says:

Cant wait for revamp:P

+3 votes     reply to comment
Lord_Doofus
Lord_Doofus Apr 27 2013, 6:52pm says:

Daemons mod MOD DB page revamp complete. :)

+7 votes     reply to comment
Rad4r
Rad4r Apr 23 2013, 4:50am says:

Why is the race called $1600000 no range ? Is this bug or did I do something wrong ?

+1 vote     reply to comment
Shodar87
Shodar87 Apr 24 2013, 2:46am replied:

Since you are from CR I assume that you are using the czech version of DoW:SS. Inside DoW Soulstorm/Daemons/Locale folder you can find folders named Czech and English. Because Czech folder is in 0.96 version empty and you are having problems with missing ucs (which causes these $errors), just copy usc file from English to Czech folder and try to start SS again to see if it´s fixed or not.

+2 votes     reply to comment
Rad4r
Rad4r Apr 24 2013, 4:20pm replied:

Thank you. You was right, It works now.

+2 votes     reply to comment
Gambit_1
Gambit_1 Apr 23 2013, 3:22pm replied:

First, just for the record, the Daemons mod uses the 16000000-16009999 UCS range. (This means that all the text and descriptions for the buildings / units / abilities, etc. that exists in the mod, is "addressed" to these numbers.)

Now, I can only see two cases concerning the issue you said:
1) You combined the mod with some others, and the others use the same UCS range. I do not know any other mod using this UCS range by the way, we have all tried to avoid such conflicts! :)
But if this is the case, try to use the Daemons mod as the primary folder mod, or use it as high as possible in the Required Mods list.
2) You have not included the locale folder, possibly due to problematic unzipping...

In any case, I suggest to re-download it and re-unrar it. :)

P.S.: I recon, we are talking for the 0.96 version, right?

+2 votes     reply to comment
Deuce_Savage
Deuce_Savage Mar 31 2013, 2:06pm replied:

Thnx for reply...How do i get hold of Jaguar-Lord?

+1 vote     reply to comment
Gambit_1
Gambit_1 Mar 31 2013, 2:19pm replied:

I do not know if he has an account here, at MODDB....
I would suggest PMing at RelicNews.

+1 vote     reply to comment
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Platform
Windows
Developed By
Lord_Doofus
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Official Page
Forums.relicnews.com
Release Date
Released Dec 20, 2012
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7.4

42 votes submitted.

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Highest Rated (6 agree) 10/10

"Нaш Ньюйoркcкий филиaл кaртеля мoдoделoв прeдставляет Вам нoвый мoд!"

Main-menu art and UI-taskbar: AWESOME!
New Race Eco: WINNING!
Lots of gameplay solutions: VERY GOOD!

Dec 21 2012, 12:24pm by jONES1979

Lowest Rated (5 agree) 1/10

No review provided

Dec 21 2012, 2:06pm by guldan

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