Unlimited_X MOD(Or UXMOD, for short) is a modification of Homeworld 2. The moder, Unit_X who comes from China is working on it. Of course there is no mod team - Unit_X will do every role, from modeling to scripting and drawing , etc. As there's only one moder(and I'm just a senior 1 student busy studing at school), it may update a bit slowly.UXMOD is trying to create a new world in HW2 - there will be new races, new storyline and a brand new campaign as well as new game modes. Maybe it's a kind of "imagination" of myself.. :)

Current Status

Now I'm working on UXMOD Version 0.45.
In this version, there will be about 15 new models, 5 new singleplayer levels as well as more than 5 new maps(maybe more or less), 3 new game modes and lot's of new FXs.Now most of the models and FXs are completed.
5 New Maps are done for now.
Level 2 testing completed. Now working on Level 3.
*As this mod is made for Chinese people at first, I'll spend some time doing the localization works.*I know it's the very beginning of UXMOD and I hope it will be a good mod.

---More Info, Coming soon---
-Unit_X, 2011.04.24

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Blog RSS Feed Post news Report abuse Latest News: "Redefine HW2" - v0.45 featuring in-atmosphere battles

2 comments by Unlimited_X on Jul 24th, 2013

Greetings there!

UXMOD v0.45 is currently under construction as always(:p) and now I'd like to introduce a new feature which will be the most concerned one in the near future: the in-atmosphere battle mode.

Don't be too surprised about that: yes, aside from space battles, I'm bringing HW2 down to the surface of a planet. This had been planed for years before my decision to carry it out in v0.45. Below are some features of this brand new mode:

These 'ground-based' battles will play as single player installments like different skirmishs running as small parts of the new storyline just like other new gamemodes. And I guess this type of battle will be parts of the campaign in the future version as the story develops. In v0.45 I'll just make some(maybe 1 or 2) levels as a technical demonstration.

As I mentioned "Redefine", this new style is far more than just replacing the background and adding a plane as the ground. There will be ground structures, turrets and maybe even ground forces(still need more testing) and of course fighters. The original Hgn/Vgr fighters have been upgraded with Thrust vectoring FXs for their hovering within the atmosphere(my tries on building something unable to stop but keeps flying or circling failed, but if anyone knows about HW2 modding and has an idea on achieving it plz contect me.)New in-atmoshpere-only units will also be created(and most of them have the capability of VTOL and hovering, due to the technical limit just mentioned) for a brand new playing experience.

This project is currently under construction and I put them into practice to enrich the content of v0.45. That version will still be far from 'complete', but I hope this mode will be a good attempt on conveying this mod's idea of "seeking for Unlimited possibilities and creating an interesting new world".

Thanks for all the continuous attention on this mod as always!


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Unlimited_X Creator
Unlimited_X Jan 27 2015, 6:40am says:

With HW:REMASTERED coming, something is going to change.
I along with my mod is still diving underneath the surface, trying to be stronger before the right time.
And now it seems that we're about to go loud.
Still waiting for Remastered now. When it provides the chance, things are about to get real.

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我才不写用户名 Aug 8 2014, 8:16am says:


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Guest Jun 22 2014, 9:49am says:

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Nakamura14 Sep 15 2013, 9:17pm says:

Unit_x, are you certain that Homeworld 2 is the best game to use your talents in? I'm afraid these high quality models and textures you're presenting will cause major lag.
Best of luck to your development, I love your vision!

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Unlimited_X Creator
Unlimited_X Oct 10 2013, 8:16am replied:

Thanks for the comment!
Basically my modding on HW2 is because I've already been familiar with the game engine and scripts.
In fact most of the new ships are made with about the same mesh/texture complexity as the original HW2 ships(for example, a frigate may have 1k-2k triangles with a 512^2 size map). For those specially-planned Megaliths, their faces are of course a little bit higher but there will be restrictions on their numbers. Along with careful evaluations and estimations, I'm confident to say that you won't suffer major lags within the planned scale of battles:)

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Unlimited_X Creator
Unlimited_X Sep 13 2013, 4:12am says:

College life (at PKU, majoring EECS) started with a great many of affairs to deal with. However I'll still keep working on UXMOD and plz look forward to all the coming news:)!

+2 votes   reply to comment
senyifan886 Jul 29 2013, 6:20am says:


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AlfaWolf(MCZ) Jul 26 2013, 4:43am says:

Great, great work!

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liuruoyang1995 Jul 26 2013, 2:47am says:


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Unlimited_X Creator
Unlimited_X Jul 26 2013, 3:49am replied:


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