Unlimited_X MOD(Or UXMOD, for short) is a modification of Homeworld 2. The moder, Unit_X who comes from China is working on it. Of course there is no mod team - Unit_X will do every role, from modeling to scripting and drawing , etc. As there's only one moder(and I'm just a senior 1 student busy studing at school), it may update a bit slowly.UXMOD is trying to create a new world in HW2 - there will be new races, new storyline and a brand new campaign as well as new game modes. Maybe it's a kind of "imagination" of myself.. :)

Current Status

Now I'm working on UXMOD Version 0.45.
In this version, there will be about 15 new models, 5 new singleplayer levels as well as more than 5 new maps(maybe more or less), 3 new game modes and lot's of new FXs.Now most of the models and FXs are completed.
5 New Maps are done for now.
Level 2 testing completed. Now working on Level 3.
*As this mod is made for Chinese people at first, I'll spend some time doing the localization works.*I know it's the very beginning of UXMOD and I hope it will be a good mod.

---More Info, Coming soon---
-Unit_X, 2011.04.24

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Greetings there!

UXMOD v0.45 is currently under construction as always(:p) and now I'd like to introduce a new feature which will be the most concerned one in the near future: the in-atmosphere battle mode.

Don't be too surprised about that: yes, aside from space battles, I'm bringing HW2 down to the surface of a planet. This had been planed for years before my decision to carry it out in v0.45. Below are some features of this brand new mode:

These 'ground-based' battles will play as single player installments like different skirmishs running as small parts of the new storyline just like other new gamemodes. And I guess this type of battle will be parts of the campaign in the future version as the story develops. In v0.45 I'll just make some(maybe 1 or 2) levels as a technical demonstration.

As I mentioned "Redefine", this new style is far more than just replacing the background and adding a plane as the ground. There will be ground structures, turrets and maybe even ground forces(still need more testing) and of course fighters. The original Hgn/Vgr fighters have been upgraded with Thrust vectoring FXs for their hovering within the atmosphere(my tries on building something unable to stop but keeps flying or circling failed, but if anyone knows about HW2 modding and has an idea on achieving it plz contect me.)New in-atmoshpere-only units will also be created(and most of them have the capability of VTOL and hovering, due to the technical limit just mentioned) for a brand new playing experience.

This project is currently under construction and I put them into practice to enrich the content of v0.45. That version will still be far from 'complete', but I hope this mode will be a good attempt on conveying this mod's idea of "seeking for Unlimited possibilities and creating an interesting new world".

Thanks for all the continuous attention on this mod as always!


"Where on earth are we going" - Mod Development in a STALL

"Where on earth are we going" - Mod Development in a STALL

3 years ago News 5 comments

A brief introduction on recent mod development and the future.

About this mod - "What am I going to do?"

About this mod - "What am I going to do?"

4 years ago News 3 comments

I think it's time to explain what the UXMOD is about. This news includes the main aims of UXMOD as well as the developing plan.

Post comment Comments  (20 - 30 of 80)
Vis87 Jan 16 2013 says:

Really hope this mod gets a final release. The artwork is super sexy. Keep up the good work on the mod and keep us informed if at all possible. Will be tracking this mod from now on.

+2 votes     reply to comment
Forloftol Jan 12 2013 says:

I know that you're busy will school and your exams. But if possible, at all, could you inform me of the current state of the mod? Seeing as the last contact with you was over a year ago.

+1 vote     reply to comment
Drenghul Jun 12 2012 says:

I can help. I can do a little scripting. I am a noob though.

I've mostly been taking stuff from other mods and throwing it together for practice. I haven't gone from scratch before.

Is there anything I can do to help?

+1 vote     reply to comment
-Rakieta-PL May 26 2012 says:

Hi UX, I hope, you are still working at your mod ;) First version (0.45) don't must by complete in 100% ;) I and my firends... we can't wait for first release! ;)

PS: sorry for my English, I'm from Poland ;)

+1 vote     reply to comment
Unlimited_X Creator
Unlimited_X Jun 12 2012 replied:

Hi there!
Yes, I'm still working on it and just keep an eye on the news here please. I'll explain some issues about Mod development there. Thanks!

+4 votes   reply to comment
o0Sidewinder0o Jan 26 2012 says:

Why!!! 4 months and not even an update!!...
I just hope it isnt dead...

+1 vote     reply to comment
Unlimited_X Creator
Unlimited_X Jun 12 2012 replied:

Of course it's not dead.. Now it's a tough time for me but I AM working on it slowly and I'm considering about a release in a few months. Keep an eye on the news here, thanks for your concern!

+2 votes   reply to comment
Piemanlives Dec 10 2011 says:

always thought it looked neat, anyways good luck

+1 vote     reply to comment
DoubleYSW Sep 30 2011 says:


+1 vote     reply to comment
塘泥 Nov 5 2011 replied:


+1 vote     reply to comment
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