Unlimited_X MOD(Or UXMOD, for short) is a modification of Homeworld 2. The moder, Unit_X who comes from China is working on it. Of course there is no mod team - Unit_X will do every role, from modeling to scripting and drawing , etc. As there's only one moder(and I'm just a senior 1 student busy studing at school), it may update a bit slowly.UXMOD is trying to create a new world in HW2 - there will be new races, new storyline and a brand new campaign as well as new game modes. Maybe it's a kind of "imagination" of myself.. :)
Now I'm working on UXMOD Version 0.45.
In this version, there will be about 15 new models, 5 new singleplayer levels as well as more than 5 new maps(maybe more or less), 3 new game modes and lot's of new FXs.Now most of the models and FXs are completed.
5 New Maps are done for now.
Level 2 testing completed. Now working on Level 3.
*As this mod is made for Chinese people at first, I'll spend some time doing the localization works.*I know it's the very beginning of UXMOD and I hope it will be a good mod.
---More Info, Coming soon---
UXMOD v0.45 is currently under construction as always(:p) and now I'd like to introduce a new feature which will be the most concerned one in the near future: the in-atmosphere battle mode.
Don't be too surprised about that: yes, aside from space battles, I'm bringing HW2 down to the surface of a planet. This had been planed for years before my decision to carry it out in v0.45. Below are some features of this brand new mode:
These 'ground-based' battles will play as single player installments like different skirmishs running as small parts of the new storyline just like other new gamemodes. And I guess this type of battle will be parts of the campaign in the future version as the story develops. In v0.45 I'll just make some(maybe 1 or 2) levels as a technical demonstration.
As I mentioned "Redefine", this new style is far more than just replacing the background and adding a plane as the ground. There will be ground structures, turrets and maybe even ground forces(still need more testing) and of course fighters. The original Hgn/Vgr fighters have been upgraded with Thrust vectoring FXs for their hovering within the atmosphere(my tries on building something unable to stop but keeps flying or circling failed, but if anyone knows about HW2 modding and has an idea on achieving it plz contect me.)New in-atmoshpere-only units will also be created(and most of them have the capability of VTOL and hovering, due to the technical limit just mentioned) for a brand new playing experience.
This project is currently under construction and I put them into practice to enrich the content of v0.45. That version will still be far from 'complete', but I hope this mode will be a good attempt on conveying this mod's idea of "seeking for Unlimited possibilities and creating an interesting new world".
Thanks for all the continuous attention on this mod as always!
A brief introduction on recent mod development and the future.
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