Unlimited_X MOD(Or UXMOD, for short) is a modification of Homeworld 2. The moder, Unit_X who comes from China is working on it. Of course there is no mod team - Unit_X will do every role, from modeling to scripting and drawing , etc. As there's only one moder(and I'm just a senior 1 student busy studing at school), it may update a bit slowly.UXMOD is trying to create a new world in HW2 - there will be new races, new storyline and a brand new campaign as well as new game modes. Maybe it's a kind of "imagination" of myself.. :)

Current Status

Now I'm working on UXMOD Version 0.45.
In this version, there will be about 15 new models, 5 new singleplayer levels as well as more than 5 new maps(maybe more or less), 3 new game modes and lot's of new FXs.Now most of the models and FXs are completed.
5 New Maps are done for now.
Level 2 testing completed. Now working on Level 3.
*As this mod is made for Chinese people at first, I'll spend some time doing the localization works.*I know it's the very beginning of UXMOD and I hope it will be a good mod.

---More Info, Coming soon---
-Unit_X, 2011.04.24

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Greetings there!

UXMOD v0.45 is currently under construction as always(:p) and now I'd like to introduce a new feature which will be the most concerned one in the near future: the in-atmosphere battle mode.

Don't be too surprised about that: yes, aside from space battles, I'm bringing HW2 down to the surface of a planet. This had been planed for years before my decision to carry it out in v0.45. Below are some features of this brand new mode:

These 'ground-based' battles will play as single player installments like different skirmishs running as small parts of the new storyline just like other new gamemodes. And I guess this type of battle will be parts of the campaign in the future version as the story develops. In v0.45 I'll just make some(maybe 1 or 2) levels as a technical demonstration.

As I mentioned "Redefine", this new style is far more than just replacing the background and adding a plane as the ground. There will be ground structures, turrets and maybe even ground forces(still need more testing) and of course fighters. The original Hgn/Vgr fighters have been upgraded with Thrust vectoring FXs for their hovering within the atmosphere(my tries on building something unable to stop but keeps flying or circling failed, but if anyone knows about HW2 modding and has an idea on achieving it plz contect me.)New in-atmoshpere-only units will also be created(and most of them have the capability of VTOL and hovering, due to the technical limit just mentioned) for a brand new playing experience.

This project is currently under construction and I put them into practice to enrich the content of v0.45. That version will still be far from 'complete', but I hope this mode will be a good attempt on conveying this mod's idea of "seeking for Unlimited possibilities and creating an interesting new world".

Thanks for all the continuous attention on this mod as always!


"Where on earth are we going" - Mod Development in a STALL

"Where on earth are we going" - Mod Development in a STALL

3 years ago News 5 comments

A brief introduction on recent mod development and the future.

About this mod - "What am I going to do?"

About this mod - "What am I going to do?"

4 years ago News 3 comments

I think it's time to explain what the UXMOD is about. This news includes the main aims of UXMOD as well as the developing plan.

Post comment Comments  (50 - 60 of 80)
Unlimited_X Creator
Unlimited_X May 29 2011 says:

I promise that it won't.

+2 votes   reply to comment
particle1oplen May 28 2011 says:

cant wait for first release
hope this mod doesn't die like a lot of great mods do

+1 vote     reply to comment
Unlimited_X Creator
Unlimited_X May 22 2011 says:

Well, in fact making a prologue of the campaign will take shorter time than finishing these new races, due to the lack of units.
The campaign in V0.45 won't be very long(just about five levels I think). It won't be a completed campaign (in fact that will be just the beginning), and you may not be able to use new races in skirmish since they are not completed as well. But don't worry, you can still use new ships in campaign and in some new gamemodes. Then as the campaign progresses, there will be more units for the new races and I'll enable them in skirmish when they're ready.

+2 votes   reply to comment
Lordkeroth May 21 2011 says:

Exelent mod. I would like you to give a release once you finish the races. That would be better than making us wait for the campaign.I have seen quite a few mods die, due to issues with the production of a custom campaign. thank you for the effort you have placed into this mod so far.

+1 vote     reply to comment
hirusazaki May 21 2011 says:

i hope u finish it soon... my hand start 2 itching 2 play this mod... AAWWEESSOOMMEE...

+1 vote     reply to comment
Unlimited_X Creator
Unlimited_X May 21 2011 replied:

I also hope so:)
Anyway, I'm getting closer and closer to the first release. "Struggling" with the campaign now:)

+2 votes   reply to comment
mathis May 19 2011 says:

This mod is AWESOME!

+1 vote     reply to comment
jpguitarman May 16 2011 says:

Dude, this looks outstanding!
Well done with the work so far. I can't wait to see the finished product.

+1 vote     reply to comment
alexz04 May 15 2011 says:

you got very nice models there
and the shield in the end of the video is fantastic
good work :)

+1 vote     reply to comment
Unlimited_X Creator
Unlimited_X May 15 2011 replied:

That shield is a temporary defense system. It is manually actived and it needs time to recharge after activating.

+1 vote   reply to comment
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