This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
 
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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New ship descriptions.... Work Continues.... Minbari Space Station
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4 comments by Zeelich on Feb 16th, 2013

Afternoon all, it turns out that the SVN information I put up on the website is out of date and as a result uses the wrong address. I've updated the URL and changed the step-by-step guide to make it a bit easier to understand/follow.

The updated instructions are here: B5wwe.sourceforge.net

The new URL for the SVN is: Svn.code.sf.net

Sorry I didn't notice this sooner everyone. If you are using the old URL I suggest a fresh checkout. However, if you are low on quota than you can use the 'relocate' option by right clicking the top folder (Usually something similar to B5WWE or Homeworld2_B5) -> TortioseSVN -> relocate and replacing the URL with Svn.code.sf.net

Don't fear the quite people. Im still working on balancing the MOD and working on the AI. I've been using the B5Wars Role Playing game as a base in an attempt to create some consistency between the races, so far it's looking really good.

If you have any SVN problems feel free to post a comment or to ask on the RelicForums, good luck everyone.

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Development Version Download Instructions

Development Version Download Instructions

Dec 10, 2010 Source Code 6 comments

This is a pdf file containing the instructions on how to download the development (alpha) version of the mod from our public SVN.

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (0 - 10 of 391)
krishnabear
krishnabear Jun 2 2013, 8:39am says:

Any chance you folks could upload the current (unfinished)version of your mod onto MODDB? I've followed your directions with the Tortoise program but it just stopped downloading halfway through and now can't be re-started. :-(
Your mod looks really great and I would love to have a look and give some feedback

0 votes     reply to comment
Zeelich
Zeelich Jun 3 2013, 12:56am replied:

Definatly. The mod is finally in a stable partly balanced state. I've been meaning to create a v1.0 download, hopefully with an installer and launcher so it's easier to install and play. The only thing stopping me is a lack of time. :)

+1 vote     reply to comment
Babylon_6
Babylon_6 May 18 2013, 6:34am says:

Work on the modification of the GOES?? What are doing now?

+1 vote     reply to comment
Zeelich
Zeelich May 21 2013, 8:44am replied:

Work in still going on. Just slowly. Been busy with work and playing Defiance. :)

+1 vote     reply to comment
Babylon_6
Babylon_6 May 2 2013, 2:52am replied:

very easy to do it yourself. Open the file date \ skripts \ startingfleets. Open notepad files minbari.lua and earth. Lua kottontender changes the base of the Earth's Orion and Morshin on Minbari base. The names of the ships to copy the folder "Ships"

+1 vote     reply to comment
exarion
exarion May 25 2013, 2:57am replied:

Thank you. But I still cant make it work. I had two file Earth00.LUA and Earth00Testing.lua. Which one I should open. In first there are two types of ship (Black omega and Cotton Tender) What should I add to Cotton?

+1 vote     reply to comment
Babylon_6
Babylon_6 May 25 2013, 6:33am replied:

copy this configuration to replace the initial Earth00.LUA. I just replaced EAR_kottontender on EAR_OrionStation. Similarly, make and minbari00.lua. Testing mode just adds to the start of more ships and more resources.

PersistantData =
{
StrikeGroups = {},

Squadrons =
{

{
type = "EAR_OrionStation",
subsystems = {},
shiphold = {},
name = "",
size = 1,
number = 1,
},

{
type = "EAR_Omega",
subsystems = {},
shiphold = {},
name = "",
size = 1,
number = 3,
},
},

+2 votes     reply to comment
exarion
exarion May 25 2013, 9:23am replied:

Thank you very much! It worked

+1 vote     reply to comment
Babylon_6
Babylon_6 May 25 2013, 11:37am replied:

Happy to help. So you can create at the start of any fleet. Instead, you can put EAR_OrionStayshion Babylon 5)))))

+1 vote     reply to comment
Zeelich
Zeelich May 1 2013, 4:40am replied:

Hmmm, not really. Non of the ships can gather resources. At present the mod is built around the Capture gametype. In the future I intend to have a Gathering gametype where you have to gather resources like in the original death match.

I've also got plans for Shadow War and Hyperspace War gametypes.

+2 votes     reply to comment
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