This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Balvarin Carrier in front of the Jumpgate Centauri Base Jumpgate WIP
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 7 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (0 - 10 of 458)
Zeelich
Zeelich May 28 2015, 3:18am says:

I've started looking into modding the Remaster, anything you would like to see in the mod? anything changed? Let me know here: Steamcommunity.com

+1 vote     reply to comment
brelaser
brelaser May 26 2015, 1:34pm says:

Hey guys i noticed there's no firing sounds on your ships(except hyperion pulses and omega forward pulses). Is this intentional or did i miss smth?

+1 vote     reply to comment
brelaser
brelaser May 27 2015, 3:25pm replied:

I decided to tinker with your mod a bit. Currently playing single player campaign as sheridans forces with withestars and some minbari cruisers+ reathforce defectors against clarks overwhelming omega-x destroyers and warlocks..kinda fun!

+1 vote     reply to comment
Zeelich
Zeelich May 28 2015, 3:04am replied:

hehe I love tinkering with mods.

+1 vote     reply to comment
brelaser
brelaser 21hours 19mins ago replied:

I hit a wall while tinkering..i'm trying to enable some weapon sounds, but my modding skills are limited. And can't seem to find any tutorials anywhere in the web. I manage to get all the ships in campaign, balanced them...but without weapon sounds its kinda boring. I'm trying to rename some soundfiles in the sound/etg/weapons folder to match the guns in weapons folder, but it doesnt seem to have any effect ingame...

+1 vote     reply to comment
Zeelich
Zeelich 10hours 42mins ago replied:

Just had a quick look. I must have forgotten to add the sounds back when I went through and did a tidy on the weapons effects. The sounds are set in the Fire Effect script (Scripts/WeaponFire), I've changed the files but I can't remember my SourceForge password so I can't commit them at the moment. I'll try and set aside some time today to fix that. :)

+1 vote     reply to comment
brelaser
brelaser 3hours 7mins ago replied:

hey that would be great. I had to implemet weapon sounds from other mods. If you guys actually made some, but forgot them from the release, i'd love to download them somehow or maybe u could update the release with them in it.

+1 vote     reply to comment
brelaser
brelaser 19hours 45mins ago replied:

ah yes now i think i got it..after looking trough some other mods weapon files i notised the firesfx= line...now im putting all sort of cool sounds in :D

+1 vote     reply to comment
Zeelich
Zeelich Mar 24 2015, 9:52pm says:

Hey guys, I know I dont post anything these days but I'm usually lurking. :)

You will be pleased to here that the mod will be released on Steam Workshop. RufusShinraSFFS, who ported the Wing Commander mod to Remastered (http://steamcommunity.com//sharedfiles/filedetails/?id=403171608), will be porting WWE to Remastered for us!

I wasn't very impressed with the remaster so right now I'm probably not going to be adding anything to the mod, but we'll see. Depends on free time and motivation. I'll be here lurking though. :)

+1 vote     reply to comment
spartan11011
spartan11011 Apr 27 2015, 6:51am replied:

When will this happen?

+1 vote     reply to comment
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Released Nov 22, 2013
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Real Time Strategy
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Sci-Fi
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