This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Centauri Base Jumpgate WIP Balvarian Carrier
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4 comments by Zeelich on May 27th, 2014

Hello ModDb!

Over the last week Ive been working on getting the Balvarian ingame. As always HW2 has been doing its best to be difficult. :-) So, since progress has slowed I thought Id give you all a quick update on the state of the mod.

The updates to the Area Capture gametype are pretty much complete and the AI is working much better. Speaking of AI, due to limits I dont understand HW2 doesnt like have more then the original two races so Ive been building the Centuari and ISA fleets on top of the original races. Dont worry about the other races, theyll be there too through the use of gametypes. These different gametypes will also bring back the old school resourcing methods.

With the Balvarian Ive started redoing the pulse weapons to make them destructable. Strangly it was a lot easier then I expected. This means the EA ships will soon have working Interceptor systems. The light weapons of the other races will also be able to destroy incoming fire. EA ships will also havevworking E-web systems through the use of defence fields. They may actually have a chance against the Minbari!

Along with Centauri and ISA, Im going to be adding more Shadow and Vorlon ships along with First Ones, Drahk and maybe the Third Space ships. Probably Psy Corp too.

So many ideas so little free time! First Ones ships, new Jump Gate effect, new explosions, new whips, updated weapons textures, formations, attack styles, resources, engine glows.... Anyone got some free time? I could use some help. One of the more time consuming parts of getting a ship in game is
setting up its damage and death effect. Anyone want to help with that? Its easy, all you need is CFHodEd.

Anyway, progress continues and I have plenty of idea left to add.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 6 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 25 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (0 - 10 of 440)
Guest
Guest Sep 5 2014, 12:05am says:

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lou_kerr
lou_kerr Sep 1 2014, 1:09pm says:

Hey guys, I truly love the look of this mod. However every time I load up and select the 'capture' game type, my game crashes to windows without any notification. I have tried reading earlier in the forum to find a solution but I cannot.Is there a way around this problem?

+1 vote     reply to comment
Martechi
Martechi Aug 25 2014, 4:00pm says:

I like this mod very much so far, the effects and models are fun, but sadly I kind of can't get along with the new game mode. I don't exactly know why but the whole capture bases thing is not something I like for longer games. I would love to see the vanilla game-modes and the new one all together and be able to choose whatever I want. Or maybe it is possible and I was just not able to figure out how:/

+1 vote     reply to comment
brelaser
brelaser Oct 5 2014, 11:02am replied:

I agree. I really would prefer vanilla game mode over the new capture mode.

+1 vote     reply to comment
tyriael
tyriael Jul 7 2014, 4:30pm says:

Anyone else having a problem getting the cotton tender to build anything other than fighters?
Im using SHWL to run homeworld2, never had a problem till this mod.

+1 vote     reply to comment
tyriael
tyriael Jul 7 2014, 10:02pm replied:

Ok, no i found out what was happening, i was playing in deathmatch mode.
Though i do have one question: Do your ships actually self repair, or is hyperspacing them out at critical health utterly pointless?

+1 vote     reply to comment
Zeelich
Zeelich Jul 8 2014, 7:06am replied:

The cotten tender only builds fighters. you need to capture a station control point in order to build bigger ships.

Only minbari ships self heal, the EA will have the Maintbot for repairing ships eventually.

+1 vote     reply to comment
tyriael
tyriael Jul 9 2014, 8:48pm replied:

Yeah, i figured out the part about the Cotton Tender the hard way while i was fiddling around in Capture Mode.

There does appear to be some kind of bug in the Thunderbolt's tech tree, i see two pieces of engine research - the second one doesn't seem to have any effect on the TB Starfury's speed, infact it just seems to sit there and research for a long time.

All in all though, i like the mod, the ships look just like i remember them and this is a real trip back to my childhood, B5 originally aired when i was about 7 or 8 years old. :D

+1 vote     reply to comment
chromenova
chromenova Jun 21 2014, 7:42am says:

I always get "Setup error! -f" message when attempting to install. Please help.

+1 vote     reply to comment
Zeelich
Zeelich Jun 22 2014, 12:29am replied:

Does it say enything else?

+1 vote     reply to comment
chromenova
chromenova Jun 23 2014, 5:03pm replied:

nothing else is said by the message

+1 vote     reply to comment
Zeelich
Zeelich Jun 24 2014, 6:19am replied:

oh wait. i just thought of something. are you running pc or mac? just realised the installer is windows only. i think.

+1 vote     reply to comment
chromenova
chromenova Jun 24 2014, 3:09pm replied:

Also i downloaded and installed the previous version of the mod which does not use an installer and that seems to work, only there is not sound. This being version 1.0.

+1 vote     reply to comment
chromenova
chromenova Jun 24 2014, 3:08pm replied:

windows 8 64 bit

+1 vote     reply to comment
Zeelich
Zeelich Jul 2 2014, 4:33am replied:

Sadly, I can't figure out why the installer isn't working. So instead I've uploaded a non-installer version here: Sourceforge.net

Extract to you Homeworld 2 folder and add -mod b5wwev1_1 to your HW2 shortcut

+1 vote     reply to comment
chromenova
chromenova Jul 14 2014, 4:32pm replied:

thank you.

+1 vote     reply to comment
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Released Nov 22, 2013
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