This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.
 
The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Earth Force Shuttle New Control Point Centauri Outpost
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0 comments by Zeelich on Apr 15th, 2014

Hey Guys! I'm still alive and I've once again found myself itching to do some mod work and as a result I've decided to make some changes and see if I can't get some of those Centauri ships completed and ingame.

One of the biggest annoyances I have with the mod is the AI. It just doesn't work. So, I've decided to redo some aspects of the Control Point system in order to make it more usable by the computer. Now the computer will capture points without being given a free ship. I've also made it so that only a special ship can capture points, these Command and Control Transports will not only be used to capture points, but by placing them in designated areas within the control points you will be able to generate extra RU's.

I'm also hoping to help the AI along by making the roles of the different ships a bit more specific, right now everything seems to be able to do everything. With any luck, giving the different ships specific roles will help the AI choose its fleet compositions a bit more intelligently.

Something else that I have felt the mod has been lacking is interceptor technology for Earth Force. They really do suffer without it. Sadly, it requires recreating all the pulse weapons and turning them into missiles. At least as far as HW2 is concerned. They want be able to track there targets or anything and they should look the same as the do now (hopefully) but they'll be physical objects that can be destroyed.

Wow. I haven't made a wall of text in ages. Feels good. :)

Look out for progress. I'll post pics every now and then as I go. As always and comments or questions are welcome.

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 0 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 23 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (0 - 10 of 420)
disturbed117
disturbed117 Apr 18 2014, 1:06pm says:

Is this not meant to be played in Deathmatch?

+1 vote     reply to comment
Zeelich
Zeelich Apr 18 2014, 11:10pm replied:

The old Deathmatch game type has geen removed and replaced with the Area Capture mode. However I do have plans to bring the old style Deathmatch mode back at a later date.

+1 vote     reply to comment
Keim_Seimn
Keim_Seimn Apr 16 2014, 11:26am says:

Zeelich I've been following this mod for years!
Glad to see you're still around. Keep up the great work mate

+1 vote     reply to comment
Gromtaen
Gromtaen Apr 15 2014, 1:06pm says:

You've got yourself another Tracker Zeelich, this mod is impressive looking. If you ever need to toss ideas around with someone feel free to shoot me a message :)

+1 vote     reply to comment
Zeelich
Zeelich Apr 15 2014, 10:03pm replied:

Welcome Gromtaen, always good to see a new face.

+1 vote     reply to comment
Guest
Guest Apr 14 2014, 7:55am says:

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Guest
Guest Apr 14 2014, 8:35am replied:

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Zeelich
Zeelich Apr 14 2014, 9:50am replied:

hehe good to hear. I really need to setup a gameplay info page or something. :)

+1 vote     reply to comment
GHOST-WARRIOR15
GHOST-WARRIOR15 Apr 13 2014, 2:47am says:

hi all i can`t fined where you get battlecruisers and stuff plz help

+1 vote     reply to comment
Zeelich
Zeelich Apr 13 2014, 11:41pm replied:

You need to capture a Station Control Point to build larger ships. Is that what you mean?

+1 vote     reply to comment
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Released Nov 22, 2013
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