This mod aims to bring strategic combat to the Babylon 5 universe.

We'll start off with the Earth Alliance vs. the Minbari and go from there once we have those two complete factions.

The mod is being developed using a SVN repository. We have made this repository open to the public so you can download and experiment with the mod while its being developed. Instructions for downloading can be found in our files section.

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Balvarin Carrier in front of the Jumpgate Centauri Base Jumpgate WIP
Blog RSS Feed Post news Report abuse Latest News: I'm Back Baby! Help!

3 comments by Zeelich on Jun 20th, 2015

Hey guys! I'm back, as always watching the show makes me want to re-create it. :) Right now I'm working on rebuilding the mod around the original build order/research Tree in order to improve the AI, I'm also using the original harvesting machanic as I know a lot of people wanted it available.

The Capture gametype will be re-added too, I've been working on an updated version that works around the current resourcing AI so the computer should capture and defend/attack points better.

At the moment my working copy of the mod is pretty messed up, I've been focusing on getting all the ships moved over and I've not bothered keeping things pretty or balanced. I really could use some help. Nothing complicated, just simple text editing, moving/renaming files. The weapons values need tweaking, descriptions coped to the diffrent files, that sort of thing. Easy, but kinda time consuming. All on the SVN so easy to edit/upload.

If you're interested in helping shoot me a pm or just post in the comments and I'll get back to you asap.

Once the mod is back together I'll be releasing it on Steam for Classic HW2 as well as modDb and then it'll be on to the Remaster. :) For you Centauri/Narn lovers I'll be adding them to both versions of the mod since I know a few people aren't interested in spending money on the Remaster.

Lots to do, so many ideas, so little time. :)

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War Without End Version 1.1

War Without End Version 1.1

Apr 5, 2014 Full Version 8 comments

Hi guys. I've been to get you all a working installer for the mod for a while now and here it is. This is the latest version of the mod, sadly there isn't...

Babylon 5: War Without End Version 1.0

Babylon 5: War Without End Version 1.0

Nov 23, 2013 Full Version 27 comments

This is the mod in its current state packed into a .big archive for ease of use. It's also much smaller then the SVN version. It's a self-extracting archive...

Megaliths for CnlPepper's Shaders v1.0

Megaliths for CnlPepper's Shaders v1.0

May 22, 2010 Models Pack 3 comments

This is intended as a modder's resource, not a complete mod. This is a pack of the megalith models included with Homeworld 2, updated to look correct...

Homeworld 2 Level Link

Homeworld 2 Level Link

May 8, 2010 Source Code 4 comments

This is a small set of scripts and objects that can be used by advanced HW2 modders to pass arbitrary numerical data between the .level files and the...

Post comment Comments  (0 - 10 of 462)
freakyplayer 10hours 17mins ago says:

Hello, please, when you will release next version of the mod ?

+1 vote     reply to comment
Raykilla6669 Jun 28 2015, 1:48am says:

Babylon 5 War Without End Mod: Battle of The Line :HD 60fps

+1 vote     reply to comment
Zeelich May 28 2015, 3:18am says:

I've started looking into modding the Remaster, anything you would like to see in the mod? anything changed? Let me know here:

+2 votes     reply to comment
brelaser May 26 2015, 1:34pm says:

Hey guys i noticed there's no firing sounds on your ships(except hyperion pulses and omega forward pulses). Is this intentional or did i miss smth?

+1 vote     reply to comment
brelaser May 27 2015, 3:25pm replied:

I decided to tinker with your mod a bit. Currently playing single player campaign as sheridans forces with withestars and some minbari cruisers+ reathforce defectors against clarks overwhelming omega-x destroyers and warlocks..kinda fun!

+1 vote     reply to comment
Zeelich May 28 2015, 3:04am replied:

hehe I love tinkering with mods.

+1 vote     reply to comment
brelaser May 28 2015, 12:08pm replied:

I hit a wall while tinkering..i'm trying to enable some weapon sounds, but my modding skills are limited. And can't seem to find any tutorials anywhere in the web. I manage to get all the ships in campaign, balanced them...but without weapon sounds its kinda boring. I'm trying to rename some soundfiles in the sound/etg/weapons folder to match the guns in weapons folder, but it doesnt seem to have any effect ingame...

+1 vote     reply to comment
Zeelich May 28 2015, 10:45pm replied:

Just had a quick look. I must have forgotten to add the sounds back when I went through and did a tidy on the weapons effects. The sounds are set in the Fire Effect script (Scripts/WeaponFire), I've changed the files but I can't remember my SourceForge password so I can't commit them at the moment. I'll try and set aside some time today to fix that. :)

+1 vote     reply to comment
brelaser May 29 2015, 6:20am replied:

hey that would be great. I had to implemet weapon sounds from other mods. If you guys actually made some, but forgot them from the release, i'd love to download them somehow or maybe u could update the release with them in it.

+1 vote     reply to comment
brelaser May 28 2015, 1:42pm replied:

ah yes now i think i got it..after looking trough some other mods weapon files i notised the firesfx= im putting all sort of cool sounds in :D

0 votes     reply to comment
Zeelich May 30 2015, 12:15am replied:

Hehe sounds like you're having fun. :)

+1 vote     reply to comment
Zeelich May 30 2015, 1:01am replied:

Hmmm, looks like I left a few things broken when I left, not just sounds.

+1 vote     reply to comment
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Released Nov 22, 2013
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