Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced RTS players only. In a world of simplified games often under pressure to do well commercially, our challenge has been to create this ambitious project, for those who want more from a modern videogame. Complex series, actually counts more then 5.000.000 downloads and up to 3000 contacts per days.

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RSS feed Report content Complex 3.0 Shadows In Space (view original)
Complex 3.0 Shadows In Space
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nadarko Nov 1 2012 says:

It's shadows in spaaace! Space! Space! Space, space, space, space!

+5 votes     reply to comment
ZXZX10000 Jan 1 2014 replied:

(we're in space) :P

+2 votes     reply to comment
Nathanius Nov 1 2012 says:

HW2 does shadows by default, was there something done to the default shadows? Are they not restricted to within a single ship HOD now? :D

+2 votes     reply to comment
GhostEdge Nov 2 2012 replied:

I think this is the new Complex on the new engine.

+2 votes     reply to comment
Chimas Nov 10 2012 replied:

no, it's not the new engine.
Nathanius: In the game options there's a set for showing shadows or not. Check if you can enable and disable it per profile ...

+2 votes     reply to comment
AmDDRed Nov 2 2012 says:

Shaders 3.0? Or Unity3D?

+1 vote     reply to comment
alpha69a Nov 2 2012 says:

I looked at their forum, Shadows in Space is the name of a new map in complex 8.3. Nothing to do with actual graphics

+4 votes     reply to comment
TheBleachDoctor Nov 9 2012 says:

Goodbye my Graphics card. I have pushed you too far.

+2 votes     reply to comment
NOKI Nov 10 2012 says:

I find the game very slow after 15 years or so. FPS drops to below 20. It's probably the game engine struggling to cope with the amount of debris.

Anyways, nice looking map. Probably something like the solar system map in 8.2?

+2 votes     reply to comment
Moleman2009 Apr 11 2013 replied:

a lot of it has to do with the limits the engine has pre-set with in it. Salvage is a big one but so are resources, get over 5000 objects in a map and it will start to lag, same with ship optimization, reduced LOD's should be used on ships instead of higher res ones when zoomed out, that fix's a lot of issues.

+1 vote     reply to comment
smalldjck Feb 11 2013 says:

can i hyperspace through planets and stars?

+1 vote     reply to comment
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Nov 1st, 2012
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