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Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced RTS players only.
 In a world of simplified games often under pressure to do well commercially, our challenge has been to create this ambitious project, for those who want more from a modern videogame.
Complex series, actually counts more then 5.000.000 downloads and up to 3000 contacts per days.
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www.homeworld2complex.com
 
complex.mastertopforum.com
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Blog RSS Feed Report abuse Latest News: Complex 8.4.3

6 comments by Beghins on Apr 15th, 2013

A new massive update for the project Complex, a lot of new features and improvements in this release. AI has been drastically improved, new units for both races and a new unit-class management system has been implemented. All game maps have been revisited for better performance, Nebula/Dust Cloud have been completely reworked.  A lot of bug fixing, improvements and game balancing.

This version should be very balanced, stable and really tested. Full LOG here.

Thanks to the community and team for the huge work and affection, I hope you enjoy.

Complex 8.4.3


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Complex 8.4.3

Complex 8.4.3

Mar 25, 2013 Full Version 27 comments

Complex 8.4.3 released, a new massive update for the project Complex, a lot of new features and improvements in this release.

Homeworld 2 Complex 7.4.4

Homeworld 2 Complex 7.4.4

Dec 20, 2009 Full Version 15 comments

Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion...

Post comment Comments  (10 - 20 of 517)
Guest
Guest Apr 24 2013, 4:39am says:

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Nakamura14
Nakamura14 Apr 24 2013, 4:53pm replied: Online

No, currently the mod only supports skirmish and multiplayer.
We might plan objective-based game modes, but not a campaign. Complex 9 will give you progenitors though, in exchange.

+1 vote     reply to comment
Guest
Guest Apr 28 2013, 9:36pm replied:

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nelsongherman
nelsongherman Apr 23 2013, 4:22pm says:

Can you guys release your texture packs for vanilla units as a seperate mod? Previous visual updates for the game have been taken down. I would be very appreciative if you would do this.

+1 vote     reply to comment
poksar
poksar Apr 22 2013, 3:20pm says:

Gameinformer.com theres no word we gona have a homeworld fps

+1 vote     reply to comment
Nakamura14
Nakamura14 Apr 22 2013, 5:16am says: Online

A full revisit of the power system : Complex.mastertopforum.com

Your vote counts too! After 100 total votes, I'll present the solution to Beghins.

+1 vote     reply to comment
Fluffeh
Fluffeh Apr 21 2013, 2:14pm replied:

Oh goody you're on while i write this ^.^

Jupiter fields map, i was aiming three stolen frigates at stationary scouts, i got annoyed that i can't take out enemy scouts without 12 of my own scouts, they just sit there out of range of my mothership, and fly away when they get shot at, unless it's from a long range frigate or something else.
Anyway even when they faced the scouts i had to keep moving them a tiny bit to make them face the scouts dead center otherwise they would just sit there trying to encounter them but not shooting because they weren't facing them down the red target line.

Oh gametype? not sure, just set the AI to defensive, but AI scouts always just sit there out of range not moving until something comes close to them before they fly away, but they just come back if you leave them alone.

+1 vote     reply to comment
Nakamura14
Nakamura14 Apr 22 2013, 5:15am replied: Online

Scouts aren't exactly the target meant for an artillery frigate. It's even possible that we didn't add an attack style to the files, because... well we're talking about trinity cannons here, the most powerful weapon in vanilla homeworld 2 other than phased ion cannons.
These are solely anti frigate/capital ship weapons, so that's what you should use them for.

+1 vote     reply to comment
Fluffeh
Fluffeh Apr 22 2013, 10:07am replied:

Yes i did read the description about them being anti frigate/capital, but stealing 3 of them and moving them to face the scouts just right, 1 hit per unit and the scouts are down. AI don't need to do that with scouts, they send plenty of probes to bug my perimeter, they already know where i am before they send scouts or probes.
The rest of the AI fleet (frigates, capital ships, motherships) pretend to move as if they don't know where my mothership is, but of course they are only sending ships to secure resource points. Once all the resources on the map are up, where do they send carriers and motherships? they send them one by one to me, on a suicide mission, on defensive. A defensive AI sending a mothership by itself, leaving the protective area of it's gun platforms it placed earlier in the game, coming at my 17 frigates, 4 capital ships, 2 combat stations, a horde of scouts, and my mothership and shipyard (i don't use corvettes since salvage corvettes are no longer an option)

+1 vote     reply to comment
Nakamura14
Nakamura14 Apr 22 2013, 10:50am replied: Online

I believe you'd have to report this on our main forum. Complex.mastertopforum.com

+1 vote     reply to comment
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Icon
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Platforms
Windows, Mac, Linux
Developed By
Beghins
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Official Page
Homeworld2complex.com
Release Date
Released Dec 4, 2010
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Community Rating

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9.3

423 votes submitted.

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Highest Rated (23 agree) 10/10

The best Mod in history of this game.

Dec 6 2010, 8:45am by Jastrząb

Lowest Rated (13 agree) 1/10

Stupid and useless. It isn't anything like Homeworld.

Apr 27 2011, 9:29pm by p2thewind45

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Real Time Strategy
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Sci-Fi
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