---
Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced RTS players only.
In a world of simplified games often under pressure to do well commercially, our challenge has been to create this ambitious project, for those who want more from a modern videogame.
Complex series, actually counts more then 5.000.000 downloads and up to 3000 contacts per days.
---

www.homeworld2complex.com

complex.mastertopforum.com
---
Image RSS Feed Latest Screens
Proven: It is possible to make Campaign work CONCEPT ART Concept: AT Field
Blog RSS Feed Report abuse Latest News: Complex 9.1

5 comments by Beghins on Dec 22nd, 2013

Many additions to the game, new units, new features and better graphical aspect, but the more important improvements have been done on stability, gameplay and performance.
Every duplicate ship/subsystem have been removed, redundant functions cleaned, lagging scripts revisited, a lot of bugs fixed.

The game has been balanced to reach the better space battle experience.
I hope you enjoy all this work!

Complex 9.1
Complex 9.0.1
Full LOG here.

About the future of Complex, considering that Gearbox is working on the new Homeworld, this release is the last one for Homeworld 2, not the last one for Complex.
If the new engine will be great the new Complex will be on the way.

Thanks to everyone who's following Complex for so long time, Beghins.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Complex 9.1

Complex 9.1

Nov 14, 2013 Full Version 49 comments

This is the first update of the 9 series, and the decade for the Complex Mod.

Complex 8.4.3

Complex 8.4.3

Mar 25, 2013 Full Version 36 comments

Complex 8.4.3 released, a new massive update for the project Complex, a lot of new features and improvements in this release.

Homeworld 2 Complex 7.4.4

Homeworld 2 Complex 7.4.4

Dec 20, 2009 Full Version 17 comments

Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion...

Post comment Comments  (10 - 20 of 589)
MorpheusKajiir
MorpheusKajiir Jan 18 2015, 2:36am says:

This is probably the most re-playable mod for Homeworld 2 and I enjoy it a lot. There are two issues I have with the mod with constructive advice to address those issues.

Issue #1
The Excessive Research Tree

Subject:
Redundancies in the list of tech to research.

Example:
Firepower, Armour, Speed, and Drive upgrades for every ship class and double redundancy for Capital class (Capital Production Class and Capital Battle Class.

Conclusion:
Researching an armour level upgrade should apply to all ships as a multiplier effect. Same thing with firepower and speed. Removing these redundancies will speed up game play as well as encourage more frequent encounters.

Note:
What's the difference between ship drive and ship speed?

Reference:
Homeworld Cataclysm

(To Be Continued)

+2 votes     reply to comment
QuoNiam
QuoNiam Feb 25 2015, 5:33pm replied:

I used to think the same way at the beginning, but on the long run, I came to understand why this tree is good. Is implies to make real strategic choices... Do I improve one thing on all ships for a time or do I Improve everything on a few ships or type of ships before improving the other ones ?
Do I go for Capital ships straight away, or Do I prefer to have a massive fighter/corvette fleet to repel ennemy invaders that harass my resource collectors ?

Indeed, rsearching all the tech tree takes a LOT of time and usually, the game is over long before you haved researched even the half of it (I once controlled a game by letting my ennemy barely alive but sufficiently crippled not to annoy me just to see how much time it would take to research the hole tree... It took at almost four hours !), but still it is a great thing to have a big tech tree.
Look at Star Trek Continuum Mod for HW2, the work on it is marvellousn yet the tech tree is minimalistic, so small that it is barely useful, you have from four to fifteen techs to research... this is ridiculous, just the other way round !
I always thought that the original HW2 game had a tech tree that lacked of possibilities, directly raken from the campaign where you are given only tow or three techs to research per mission, and compare that to Age of Empires tech tree...
So it is a good thing to have a real descent and complex tech tree in the Complex Mod !

+1 vote     reply to comment
Schuchart
Schuchart Jan 26 2015, 4:21am replied:

The "ship drive" determines the turn rate and acceleration, the "ship speed" the top speed of said vessel.

+1 vote     reply to comment
MorpheusKajiir
MorpheusKajiir Jan 30 2015, 9:35pm replied:

Ah ok thanks for that piece of info.

+1 vote     reply to comment
MorpheusKajiir
MorpheusKajiir Jan 18 2015, 2:38am replied:

(Continued)

Issue #2
The Power Management System

Subject:
An unrealistic limit/bonus system that escapes fundamental environmental protective requirements of space travel. The exception to environmental hazards in space are solar radiation from direct blasts of solar flares, positioning oneself within the a star's corona, massive electromagnetic storms caused by solar winds, and gravimetric sheer of intense gravity.
The bonus to excessive energy production can realistically decrease production time and increase firepower of energy based weapons but unrealistically increases firepower of munitions based weapons as well.

Example:
Penalty - Excessive energy consumption in Cold temperatures that has a secondary effect of causing physical damage to the Power Management Ship, and heat damage effects in hot temperatures.
Bonus - Excessive energy production decreases production time and increases firepower regardless of type.

Conclusion:
Replace the Power management system and ship with a Munitions Management System and Munitions Manufacturing Ship (MMS) with Munitions Transport Ships (MTS) and Resource Transport Ships (RTS).

Frigates and lower class ships that require munitions would dock with Production Capital Ships to rearm. Capital ships that require munitions have MTS deliver munitions to them. Manufacturing munitions requires raw materials delivered to the MMS via RTS from any ship with resource storage. Mixed weaponry ships (munitions and energy based weapons) are limited to energy based weapons only, if their munitions run out. MTS are especially venerable to damage or theft, and highly explosive (long trips without escorts not advised).

Note:
This introduces a new layer of strategy, however, munitions on ordinance type ships should not run out too soon as this would quickly become an annoyance. Munitions system could be accomplished using the same style as the crew transports.

That's it in a nutshell. Awesome mod regardless.

+1 vote     reply to comment
QuoNiam
QuoNiam Feb 25 2015, 5:38pm replied:

It would rapidly become a nightmare to cope with... every battle would end quickly and every remaining ship would have to wait until being rearmed... The player who does not play that well would lose instantaneously.
But on the other hand, putting a rearming ship with an area of effect radius as for the Vaygr Command corvette would be have been a good compromise for sure.

Complex is a Homeworld like it would have been, not a real tactical simulator !

+1 vote     reply to comment
Guest
Guest Dec 4 2014, 5:30pm says:

This comment is currently awaiting admin approval, join now to view.

machida1000
machida1000 Oct 23 2014, 2:23am says:

I have some fps drops when there is too many ships. It seems that its coming from the hiigara ships and factions. Example (Battleships, Orbital stations, Etc.) the following ships doesen't have LOD (level of detail), if may, can you fix this? This problem can decrease the fps and may lead to a halt.. Vaygr vs. Vaygr don't cause fps drops.. Hiigara vs. Vaygr it cause a very high fps drop even on high specs pc. I am not the only one who has the problem. I am looking forward in fixing the problem. Thanks in advance. this makes the game unplayable,

+4 votes     reply to comment
Skylar15
Skylar15 Oct 8 2014, 7:39pm says:

This mod may take a long time to get updates, but damn! It is worth the wait. Amazing mod.

+3 votes     reply to comment
xbreed666
xbreed666 Sep 14 2014, 7:58pm says:

Why were fighter/corvette squad size upgrades removed? and why not give the VGR something similar?

+2 votes     reply to comment
QuoNiam
QuoNiam Apr 15 2015, 6:03pm replied:

The ugrade has been removed surely because of the amount of pilots that it costed, between 6 and 10 pilots per squadron, and frankly I found that amount needed a little too much to cope with in late game... So I am glad woth its removal !

+1 vote     reply to comment
Guest
Guest Jul 20 2014, 2:27pm says:

This comment is currently awaiting admin approval, join now to view.

ashu123
ashu123 Jul 3 2014, 2:55am says:

hey help out anyone please......been trting to play complex 9 version for few days but i never get a hold of anything...to hard to hard for me to play...
is there any guide or strategy to play it....
i always play on easy but lose in like 10-15 mins...vagyr nd higaaran both are hard handle...so much of detailing....
downloaded coz i heard a lot about it...would love to understand how homeworld 2 complex game works...

+2 votes     reply to comment
Guest
Guest Dec 4 2014, 5:26pm replied:

This comment is currently awaiting admin approval, join now to view.

ashu123
ashu123 Jul 3 2014, 2:56am replied:

nothing problematic in hardware specs...runs pretty smooth...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Homeworld 2 Icon
Platforms
Windows, Mac, Linux
Developed By
Beghins
Contact
Send Message
Official Page
Homeworld2complex.com
Release Date
Released Dec 4, 2010
Mod Watch
Track this mod
Share
Community Rating

Average

9.3

502 votes submitted.

You Say

-

Ratings closed.

Highest Rated (27 agree) 10/10

The best Mod in history of this game.

Dec 6 2010, 8:45am by JastrzÄ…b

Lowest Rated (14 agree) 1/10

Stupid and useless. It isn't anything like Homeworld.

Apr 27 2011, 9:29pm by p2thewind45

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Homeworld 2 Complex on your homepage or blog by selecting a button and using the embed code provided (more).

Homeworld 2 Complex Homeworld 2 Complex
Homeworld 2 Complex
Statistics
Last Update
11 months ago
Watchers
1,427 members
Files
3
News
11
Reviews
86