Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced RTS players only.
In a world of simplified games often under pressure to do well commercially, our challenge has been to create this ambitious project, for those who want more from a modern videogame.
Complex series, actually counts more then 5.000.000 downloads and up to 3000 contacts per days.


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Proven: It is possible to make Campaign work CONCEPT ART Concept: AT Field
Blog RSS Feed Report abuse Latest News: Complex 9.1

5 comments by Beghins on Dec 22nd, 2013

Many additions to the game, new units, new features and better graphical aspect, but the more important improvements have been done on stability, gameplay and performance.
Every duplicate ship/subsystem have been removed, redundant functions cleaned, lagging scripts revisited, a lot of bugs fixed.

The game has been balanced to reach the better space battle experience.
I hope you enjoy all this work!

Complex 9.1
Complex 9.0.1
Full LOG here.

About the future of Complex, considering that Gearbox is working on the new Homeworld, this release is the last one for Homeworld 2, not the last one for Complex.
If the new engine will be great the new Complex will be on the way.

Thanks to everyone who's following Complex for so long time, Beghins.

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Complex 9.1

Complex 9.1

Nov 14, 2013 Full Version 48 comments

This is the first update of the 9 series, and the decade for the Complex Mod.

Complex 8.4.3

Complex 8.4.3

Mar 25, 2013 Full Version 36 comments

Complex 8.4.3 released, a new massive update for the project Complex, a lot of new features and improvements in this release.

Homeworld 2 Complex 7.4.4

Homeworld 2 Complex 7.4.4

Dec 20, 2009 Full Version 17 comments

Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion...

Post comment Comments  (70 - 80 of 576)
Sector347 Jun 6 2013, 11:43pm says:

This mod is awesome, love it.
But there is lot of work ahead.
Hiigara still much more stronger then Vaygr. Disbalance in variety of ships: Hiigara have 3 types of shipyard instead of Vaygr's 1.
H. battlecruiser can easily destroy swarm of fighters with fast plasma cannons (or even sweepers), but V. missile battlecruiser's concussion rockets almost useless against small craft - missiles just flying around the fighter until self-distruct!
Shields... Most of H. support vessels can use shields (shuttles, field frigates, e.t.c.). At the end Shuttle even able to lunch nukes. Goddamn nukes! V. have only Guardian... yes, it can shot down almost every rocket, but c'mon! Shuttles travel like lightning!
Ofcourse you may say that V. can create unique ships, like Art. Frigate (this one is really good), Art. Cruiser (nice range, but zero-near DPS + useless if enemy have atleast one anti-missile ship), Missile Bombers (I have already talked about the incredible AA defense of H. capital ships)... What else? Dreadnought? I bet that one Vortex can handle with 2-3 Dreadnoughts.
Can anyone tell me how to use Flagship's Heavy Ion Cannon? It's very difficult to target this thing... Very narrow field of fire, i.e. no match with H. MS's Heavy IC.
Superstructures... Hiigara can summon Orbital Station (kinda useless, but still), Chimera, Battle Ark. And the Vaygr? ****** Command Station? Oh, please...
At last, Power Ups. Hiigara can "power up" sensors, repair rate, engines, damage... is short - all. You can power up all your stuff! Vaygr can't.
Please, do something with Vaygr, I beg of you. I like to play this race, because it gives some challenge and it's my favorite, though. But it would be nice if it's tactical potential was as wide as Hiigara have.
Thank you for your attention and sorry for bad English.

+2 votes     reply to comment
Nakamura14 Jun 9 2013, 4:48pm replied:

If you don't like the balance of complex, you should try complex enhanced : Moddb.com
Multiple issues are being fixed.

+1 vote     reply to comment
Sector347 Jun 6 2013, 11:44pm replied:

Oh, yes, Hiigarian Juggernauts... it's too much, really. Furthermore, every goddamn lightning-speed-travel support vessel can dock and deploy these monsters on the field! Have mercy, please!

+1 vote     reply to comment
Bram01 May 24 2013, 4:12pm says:

running the latest mod, on an intel i7 with 16 Gig of DDr 3 1600 ram and SLI Evga GTX 550 Ti cards,win 7 ultimate x64, it happened again just now, the game just stopped...Where as the Original HW2 had an auto save to resume, the mod doesn't, so you can begin all over again...quite frustrating isn't it rofl.
As I Always play 5 cpu against me all high settings (max units) the game becomes veeery slooow which only improves after killing 2 or 3 enemys....another point to improve is, when your crew unit is being destroyed and you achieved the rank of fleet admiral, it takes ages before you can even build 1 collector...after rebuilding the unit and all ranks and crew & officer cabins its takes about 5 rounds before you can build your first collector again. Strangely, when I destroy a bogey crew unit the building goes on as if nothing happened...bit strange eh..
Futhermore the separate battle unit research is over the hill as far as I am concerned...you need loong games to accomplish this research.
Finally a very nice mod with nice units, I must confess I never use many of them as my aim is to get 7 battleships and a light shuttle as soon as possible, so I can commence destroying my bogeys 1 by 1.
I have still good memories of the time when we played Hw 2 online with teamspeak...lot to do in those days :)

+1 vote     reply to comment
Guest May 24 2013, 8:09am says:

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cannonballsimp May 20 2013, 2:13pm says:

I'm having a great time getting stuck into this challenging mod (CPU usually kicks my *** though). One thing I'd consider changing though is the way production queues get cancelled if you reach the crew limit. I found this confusing. Wouldn't it make more sense to simply pause the queues?
Thanks for you dedication!

+1 vote     reply to comment
Guest May 18 2013, 1:07pm says:

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TheSauro May 4 2013, 12:37pm says:

"[...] for experienced RTS players only."

Sounds fearsome... :]

Can you precise what does it mean? Is this mod sofckingcomplicated?
Or just hard without any bigger reason? And can I, The Great n00b of HW2, play this mod?

+1 vote     reply to comment
KillSlim Apr 28 2013, 5:43pm says:

Does anyone else have bad performance in Complex? I have great performance in HW2 and any other mod, but Complex suffers terrible FPS when things get rolling.

+1 vote     reply to comment
Scarwing Apr 29 2013, 5:19am replied:

i do as well, i think its due to the mod's complex nature; so many things going on in the background i think you need more ram really, i'm running it on 2gigs of ram. the more the better basically

+1 vote     reply to comment
Nakamura14 Apr 30 2013, 9:27pm replied:

Shut down detail geometry in options or play vaygr v vaygr until we address the problem...

+1 vote     reply to comment
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Release Date
Released Dec 4, 2010
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497 votes submitted.

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Highest Rated (27 agree) 10/10

The best Mod in history of this game.

Dec 6 2010, 8:45am by JastrzÄ…b

Lowest Rated (13 agree) 1/10

Stupid and useless. It isn't anything like Homeworld.

Apr 27 2011, 9:29pm by p2thewind45

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