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Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced Homeworld players only.
In a world of simplified games often under pressure to do well commercially, our challenge has been to create this ambitious project, for those who want more from a modern videogame.
Complex series, actually counts more then 1.500.000 downloads and up to 3000 contacts per days.
--- www.homeworld2complex.com complex.mastertopforum.com
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this mod is good, however serveral things scremed out unbalanced and not making sense. using mod: 7.2.
1. the hiigarans are taxed too much for all the complicated crew shuttles, research stations while the vaygr are not, and if that was not enough hiigarans have additional costs for building something the vaygr don't.
2. the vaygr are too overpowered vs the hiigarans. ive seen a dreadnaught take an entire hiigaran fleet apart within seconds.
3. the fighters are usless against anything, they need some use or throw them out of service altogether.
4. hiigaran light carrier has no clear purpose, it can not be a ru drop off, it only builds fighters which are rubbish in this mod, no modules can be built and even if they were nothing good would come off this carrier anyhow.
5. random races are always set 2 of one race and 4 of the other in 6 player match 1 human vs 5 cpu.
i have noted an odd bug in this game, i tried the hiigarans and for some reason after trying to advance the health of all ships my ms looses all its health without reason.
if i was under cloak attack even the attackers would need to decloak to fire besides this, the amount of health that was taken out could only come from a dreadnaught attack but thats the problem all the other players were lt's and ens.
Would it be possible to limit the debris created by destroyed capital ships and impliment it as a skirmish option? It would be great, because the game lags in long matches.
Uh... I'm not sure I quite get this. "1.000.000 downloads and up to 3000 contacts per days" tells us nothing other than a selling point. Please put up a real description of what this mod is supposed to do.
well, as reaction to ghostnpc's comment i will try to give him a little summary about the features of complex version 7.1, i hope Beghins might put something similar in the features-section, i think that is where it should be to give the guests at moddb some information without searching the forums :-)
- massively extended tech tree with new options an specialities
- many new ships (new ships, ship variants), stations, platforms and modules to fullfil different tactical needs
- many new weapons an effects for the new ship types
- redone resource management and new ways for resource gathering (collecting debris, mining base, trade containers)
- introduction of a crew-resource (pilots & officers)
- introduction of a rank-system which gives you access to more advanced technologies as the game proceeds
i know that are just a few words, so i suggest everyone should give it a try, its worth it. but beware, you may need some time to get familiar with it and the AI may kick your b*** in the first games!
you will have an extraordinary new HW2-experience, thats for sure ;-)
so i just want to thank Beghins and the whole Complex-Team for this masterpiece.
Yeah, making us sign up on the forum is stupid. It's not like half of us are going to do anything with the forum. If we really like the mod, we'll sign up AFTER we've played it.
this mod is good, however serveral things scremed out unbalanced and not making sense. using mod: 7.2.
1. the hiigarans are taxed too much for all the complicated crew shuttles, research stations while the vaygr are not, and if that was not enough hiigarans have additional costs for building something the vaygr don't.
2. the vaygr are too overpowered vs the hiigarans. ive seen a dreadnaught take an entire hiigaran fleet apart within seconds.
3. the fighters are usless against anything, they need some use or throw them out of service altogether.
4. hiigaran light carrier has no clear purpose, it can not be a ru drop off, it only builds fighters which are rubbish in this mod, no modules can be built and even if they were nothing good would come off this carrier anyhow.
5. random races are always set 2 of one race and 4 of the other in 6 player match 1 human vs 5 cpu.
i have noted an odd bug in this game, i tried the hiigarans and for some reason after trying to advance the health of all ships my ms looses all its health without reason.
if i was under cloak attack even the attackers would need to decloak to fire besides this, the amount of health that was taken out could only come from a dreadnaught attack but thats the problem all the other players were lt's and ens.
The Vortex? AFAIK, it's been around since before SoaSE came out. Not entirely sure though, and I haven't played SoaSE.
actually its name from SoaSE is "Koshiko robotics cruiser" nd serves as an auto ship repair drone bay and leech drone attacks.....
isnt that round cruiser (dont know the name) a ship from sins of a solar empire, if not. Its a really good look alike ^^
VOTE FOR MOD OF THE YEAR!!! :D
Mod = awesome
Devs = overreactive, but still awesome programmers. lol.
@ Beghins
Would it be possible to limit the debris created by destroyed capital ships and impliment it as a skirmish option? It would be great, because the game lags in long matches.
Uh... I'm not sure I quite get this. "1.000.000 downloads and up to 3000 contacts per days" tells us nothing other than a selling point. Please put up a real description of what this mod is supposed to do.
hi folks!
well, as reaction to ghostnpc's comment i will try to give him a little summary about the features of complex version 7.1, i hope Beghins might put something similar in the features-section, i think that is where it should be to give the guests at moddb some information without searching the forums :-)
- massively extended tech tree with new options an specialities
- many new ships (new ships, ship variants), stations, platforms and modules to fullfil different tactical needs
- many new weapons an effects for the new ship types
- redone resource management and new ways for resource gathering (collecting debris, mining base, trade containers)
- introduction of a crew-resource (pilots & officers)
- introduction of a rank-system which gives you access to more advanced technologies as the game proceeds
i know that are just a few words, so i suggest everyone should give it a try, its worth it. but beware, you may need some time to get familiar with it and the AI may kick your b*** in the first games!
you will have an extraordinary new HW2-experience, thats for sure ;-)
so i just want to thank Beghins and the whole Complex-Team for this masterpiece.
greetz from austria, zemst
Yeah, making us sign up on the forum is stupid. It's not like half of us are going to do anything with the forum. If we really like the mod, we'll sign up AFTER we've played it.