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16 comments by Au-heppa on Jan 7th, 2013

With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.

It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.

From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.

Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.

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Human Error Coop - Beta 1.0.6 Patch

Human Error Coop - Beta 1.0.6 Patch

Jul 31, 2011 Patch 7 comments

Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...

Human Error Coop - Beta 1.0.5

Human Error Coop - Beta 1.0.5

Jul 14, 2010 Full Version 21 comments

Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.

Human Error EP1 - Patch 1.0.3

Human Error EP1 - Patch 1.0.3

May 30, 2010 Patch 31 comments

This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...

Human Error 1.0.2

Human Error 1.0.2

Feb 7, 2010 Full Version 91 comments

First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.

Post comment Comments  (0 - 10 of 593)
RobosergTV
RobosergTV Apr 22 2015, 10:22pm says:

Полное прохождение мода на русском языке
Youtube.com

+1 vote     reply to comment
UnsettlingLife
UnsettlingLife Apr 9 2015, 12:06pm says:

Does anyone know of of a way to get Human Error working with the current versions of Stempipe etc? I have tried all of the different gameinfo files and settings, and the 1.03 updates, but cannot get it to work without missing models and/or textures.

+1 vote     reply to comment
UnsettlingLife
UnsettlingLife Apr 9 2015, 12:19pm replied:

Didn't see the tips below, will try them now.

+1 vote     reply to comment
Rouce
Rouce Apr 7 2015, 2:20pm says:

Fixed all issues and played through the mod without a problem. First of all you need to extract the models and materials from HL2, EP1 and EP2 with GCFScape into the Human Error folder without overwriting any files. This will fix all missing models and textures. If you want the machine pistol included in this mod to have sounds (firing/reloading), you need to force your Source SDK Base 2007 (This is the engine the mod runs on) to update and include EP2 content. You can do this by modifying the "SearchPaths" section of the mods gameinfo.txt once, starting the game, then reverting it back to original. Also: Restart steam after each step, or it won't recognize the changes.

There's also a bug, where the pointer of your sniper rifle will be in the middle of the screen instead of coming out of the rifle after acquiring the weapon, closing the game and loading your save file. Fix: Drop the rifle, save the game, load the save file, pick it up. Repeat any time it occurs again.

This post is not a tutorial, if you don't know how to complete a step, google it. Or ask me kindly. It's worth the trouble, since this is one of the best HL2 mods - and by far the best Combine mod - I've ever player. ;)

+1 vote     reply to comment
Guest
Guest Mar 2 2015, 8:06pm says:

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banan2288
banan2288 Apr 4 2015, 3:40pm replied:

You must copy Episode 2 content into mod folder. You will need GCF scape to unpack content from steamapps\common\Half-Life 2\ep2ep2_pak_dir.vpk.
So: unpack EP2 content, then again unpack mod and patches into this folder and override all files.

+1 vote     reply to comment
Dune_Jumper
Dune_Jumper Feb 17 2015, 2:17pm says:

I know how to fix the errors and missing textures. First, download GCFScape. When its installed, go to Half-Life 2/hl2, and open the hl2_textures_dir file. Extract the materials folder to sourcermods/Human_Error. Merge the folders, but don't overwrite any files. After that, go to Half-Life 2/ep2 and open the ep2_pak_dir file. Extract the materials and models folders into sourcemods/Human_Error. Again, Merge the folders, but don't overwrite any files.

+4 votes     reply to comment
UnsettlingLife
UnsettlingLife Apr 9 2015, 3:08pm replied:

Followed your guide, worked a treat, thanks.

0 votes     reply to comment
Guest
Guest Mar 11 2015, 3:33pm replied:

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botkiller123
botkiller123 Feb 24 2015, 12:50pm replied:

Its not working for me...
I've tried EVERYTHING, I even put the WHOLE two games over to the Human Error folder and it still isnt working...
I dont know what to do, I really want to play this mod.

+1 vote     reply to comment
Dune_Jumper
Dune_Jumper Feb 24 2015, 10:02pm replied:

What doesn't work about it?

+1 vote     reply to comment
kalebkitty
kalebkitty Feb 18 2015, 2:44pm replied:

Thank you! Its nice that GCFScape luckily works with VPKs!

+2 votes     reply to comment
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Released Feb 6, 2010
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Highest Rated (4 agree) 10/10

the best mod!

Nov 26 2010, 1:14pm by Fantasmagory

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