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16 comments by Au-heppa on Jan 7th, 2013

With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.

It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.

From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.

Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.

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Human Error Coop - Beta 1.0.6 Patch

Human Error Coop - Beta 1.0.6 Patch

Jul 31, 2011 Patch 6 comments

Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...

Human Error Coop - Beta 1.0.5

Human Error Coop - Beta 1.0.5

Jul 14, 2010 Full Version 20 comments

Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.

Human Error EP1 - Patch 1.0.3

Human Error EP1 - Patch 1.0.3

May 30, 2010 Patch 30 comments

This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...

Human Error 1.0.2

Human Error 1.0.2

Feb 7, 2010 Full Version 85 comments

First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.

Post comment Comments  (0 - 10 of 577)
XxDarKJakXx
XxDarKJakXx Oct 15 2014, 12:57am says:

yes you restart steam.

+1 vote     reply to comment
Guest
Guest Oct 7 2014, 6:22pm says:

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ThexPlaguexDoctor
ThexPlaguexDoctor Oct 11 2014, 4:10pm replied:

Did you restarted steam?

+1 vote     reply to comment
StevenAMC
StevenAMC Oct 2 2014, 7:33am says:

asombroso !! :D

+1 vote     reply to comment
XxDarKJakXx
XxDarKJakXx Sep 11 2014, 1:47am says:

plus the patch.

+1 vote     reply to comment
XxDarKJakXx
XxDarKJakXx Sep 10 2014, 10:27pm says:

I actually managed to start up the mod by doing the following:
-Download the mod file, and extract it to the sourcemods folder (be sure to save the file)
-Goto steamapps/common/Half-Life 2/ep2 and open ep2_pak_dir.vpk (Download GCFScape if you dont have it)
-Extract the materials, models, particles, scripts and sound folder into the Edit:Human Error folder (overwritten all files it asked for)
-Extract Human Error to the sourcemods folder again (overwrite all files, again)

This worked for Nightmare House 2 aswell

It can sacrifice quite a bit of space, but its well worth it than having errors anywhere

Ah... This mod brings back so many memories. Sad that its being worked on alot less...

+1 vote     reply to comment
Gobananas01
Gobananas01 Sep 21 2014, 7:23pm replied:

Well, it worked but there's no speech sound from anyone.

+1 vote     reply to comment
XxDarKJakXx
XxDarKJakXx Sep 10 2014, 10:25pm says:

I actually managed to start up the mod by doing the following:
-Download the mod file, and extract it to the sourcemods folder (be sure to save the file)
-Goto steamapps/common/Half-Life 2/ep2 and open ep2_pak_dir.vpk (Download GCFScape if you dont have it)
-Extract the materials, models, particles, scripts and sound folder into the 1187 folder (overwritten all files it asked for)
-Extract 1187 to the sourcemods folder again (overwrite all files, again)

This worked for Nightmare House 2 aswell

It can sacrifice quite a bit of space, but its well worth it than having errors anywhere

Ah... This mod brings back so many memories. Sad that its being worked on alot less...

+1 vote     reply to comment
ThexPlaguexDoctor
ThexPlaguexDoctor Aug 10 2014, 2:46pm says:

Is this mod dead?? :(

+1 vote     reply to comment
dethtoll
dethtoll Aug 24 2014, 2:17pm replied:

I have this problem as well.

+1 vote     reply to comment
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Released Feb 7, 2010
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the best mod!

Nov 26 2010, 1:14pm by Fantasmagory

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