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16 comments by Au-heppa on Jan 7th, 2013

With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.

It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.

From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.

Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.

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Human Error Coop - Beta 1.0.6 Patch

Human Error Coop - Beta 1.0.6 Patch

Jul 31, 2011 Patch 5 comments

Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...

Human Error Coop - Beta 1.0.5

Human Error Coop - Beta 1.0.5

Jul 14, 2010 Full Version 19 comments

Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.

Human Error EP1 - Patch 1.0.3

Human Error EP1 - Patch 1.0.3

May 30, 2010 Patch 28 comments

This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...

Human Error 1.0.2

Human Error 1.0.2

Feb 7, 2010 Full Version 81 comments

First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.

Post comment Comments  (60 - 70 of 569)
JohnSmirnov
JohnSmirnov Oct 13 2012, 4:36pm says:

Water and Last Zombie is already done, why Human Error is still not touched, already an year and few months passed and no new updates.

+1 vote     reply to comment
SG1Shadow
SG1Shadow Sep 30 2012, 2:05pm says:

You guys should submit this to greenlight on steam. I bet I am not the first to suggest it though

+2 votes     reply to comment
cahal89
cahal89 Sep 24 2012, 3:14pm says:

Load times are WAY too long. Even quick loading takes forever.

-1 votes     reply to comment
BossN00b
BossN00b Sep 24 2012, 7:45am says:

This message is for a good purpose, for the team, can you start a vote on Greenlight to be delivered through steam, I love it a lot, and I'm sure it will reach the necessary votes.

+2 votes     reply to comment
stevenr380680
stevenr380680 Sep 16 2012, 2:46am says:

Anyone know the developres console command to get the sniper rifle instantly and other weapons too.

+1 vote     reply to comment
Au-heppa
Au-heppa Sep 16 2012, 2:22pm replied:

give weapon_sniperrifle
give weapon_manhack
give weapon_turret
give weapon_smg1
give weapon_shotgun
etc.

+2 votes     reply to comment
stevenr380680
stevenr380680 Dec 24 2012, 8:59pm replied:

Hey um can you give me cheat for emp tool in single player I keep trying to look for it thanks.

+1 vote     reply to comment
stevenr380680
stevenr380680 Dec 22 2012, 3:46pm replied:

Thanks for cheats dude your the best.

+1 vote     reply to comment
Fidchell
Fidchell Aug 30 2012, 12:58am says:

I'm stuck on Mine Control. I'm trying to pick up some Manhacks. When I do so, it makes the sorta rustling sound when you pick up a weapon, but it doesn't appear in my inventory and I can't select it. I guess it's under slot 4? I dunno.

+1 vote     reply to comment
Au-heppa
Au-heppa Sep 10 2012, 2:06am replied:

Are you using a gamepad or similiar. I remember hearing about problems to use to select them with gamepads.

+1 vote     reply to comment
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Released Feb 7, 2010
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the best mod!

Nov 26 2010, 1:14pm by Fantasmagory

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