Half-Life 2: Short Stories is a team working on a group of modifications that take place in the same realm. A lot of the focus is on the story and gameplay, new innovative set pieces and puzzles. After the release of the first episode of Human Error, the team is planning to release more episodes and expand the characters and the world.

Report article RSS Feed Controllable Manhacks

If you have played Human Error Episode One, or if you have read any of the reviews, you might agree that the controllable manhacks were perhaps the most popular part of the mod. So, as we already released the Alien Grunt and Alien Controller source code, and today we are releasing the Controllable Manhack code. The downloadable package includes all the C++ files, model source files, and mod files needed to add the Manhacks to your mod. You can read the instructions and download the package from

Posted by Au-heppa on Nov 25th, 2010

First off, we’re sorry that the HLSS team and Human Error haven’t had much to show lately. We have been working on other projects with other teams, including a new small total conversion single player mod. We haven't forgotten about Human Error, though. While there has been some design problems with the Alyx Mode we are still planning to release Human Error Episode Two as a coop campaign, though when we can’t say.

If you have played Human Error Episode One, or if you have read any of the reviews, you might agree that the controllable manhacks were perhaps the most popular part of the mod. So, as we already released the Alien Grunt and Alien Controller source code, and today we are releasing the Controllable Manhack code. The downloadable package includes all the C++ files, model source files, and mod files needed to add the Manhacks to your mod. You can read the instructions and download the package from our website here.

When will you update Human Error Coop?
Alyx Mode has been delayed due to design problems (mostly it was hard to balance and it wasn't as interesting as Traitor Mode)and other type of updates were delayed as we were busy with different projects. That said we’re finding more time to work on Human Error Coop again, so you will be hearing from us in the future.

What about Human Error Episode Two
Right now we are still mostly in the design phase, and we will start full development when we are satisfied with the plan.

What's the new project?
It's a small total conversion adventure type of thing. It's not set in the HL2 universe. We will release more info when we have more to show.

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Andrzej_Kocur
Andrzej_Kocur Nov 26 2010, 3:10am says:

I beg you, do not do episodes like valve .. I mean time.

Nice to see any update :)

+5 votes     reply to comment
RancidRandy
RancidRandy Nov 26 2010, 5:07am replied:

Valve's developing methods are rather amazing but demanding, so whereas I'd love to play Episode Three already, letting them do their job with all the time needed is the least we can do. Take Fallout: New Vegas for example, doesn't seem there were too many test play sessions, if at all. It was full of bugs & crashes. Valve on the other hand, does as many play tests as required.

To me it always seemed that Valve's techniques are mainly skill- and experience-based trial & error. Of course, their worst failures are way behind (except for a certain huge fuckup regarding an entire SDK library!!).

+6 votes     reply to comment
Mr.John
Mr.John Nov 26 2010, 6:04am replied:

Mostly on the code and dev part. On other part they suck.

-1 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Nov 26 2010, 7:25am says:

Now THAT'S what I call Badass.

+1 vote     reply to comment
jjawinte
jjawinte Nov 26 2010, 6:07pm says:

" Valve on the other hand, does as many play tests as required."

That's a very important point right there and with a release, it makes all the difference ! Well said.

+1 vote     reply to comment
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Released Feb 7, 2010
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Half-Life: Short Stories Team
Half-Life: Short Stories Team Developer & Publisher with 7 members