Half-Life 2: Short Stories is a team working on a group of modifications that take place in the same realm. A lot of the focus is on the story and gameplay, new innovative set pieces and puzzles. After the release of the first episode of Human Error, the team is planning to release more episodes and expand the characters and the world.

Report article RSS Feed Human Error Source Code Released

You may have listened to Roundtable discussion about Developing Mods as F/OSS on Podcast 17, or you may have listened to Roundtable discussion - The Future Of Source Modding on PlanetPhilly, both of which touched the subject of mod teams sharing their content with one another. We, the Half-Life 2: Short Stories Team, have already released the Controllable Manhack code as well as the code for the Alien Grunt and the Alien Controller, but now we have decided to release the whole of the Human Error

Posted by Au-heppa on Jul 30th, 2011

You may have listened to Roundtable discussion about Developing Mods as F/OSS on Podcast 17, or you may have listened to Roundtable discussion - The Future Of Source Modding on PlanetPhilly, both of which touched the subject of mod teams sharing their content with one another. We, the Half-Life 2: Short Stories Team, have already released the Controllable Manhack code as well as the code for the Alien Grunt and the Alien Controller, but now we have decided to release the whole of the Human Error source code. You can download it using Tortoise SVN from the url: Hlssmod.net. Note that a lot of the code is old and created before I knew Source as well as I do now.

So, with this release, you might be wondering: what about Human Error - Episode Two? Well, currently we are working, as you might know, on Water. Water is a third person adventure-puzzle game, and it's the type of thing we might be interested in doing more of down the line. Whilst doing mods within the Half-Life 2 universe is easier and has its own appeal, creating our own worlds is starting to become much more interesting.

Human Error took more than two and a half years to finish. In my opinion, this is already quite a long time to do a single episode. The idea to work on the same thing right away is not the most interesting one. As a mod developer you want to be able to try new things and new ideas, rather than be stuck on the same project with ideas and story you already came up with years ago – you don’t want to keep working in the same framework. If you were working for a company, you might not have a choice. But as mod developer, you want a shorter time span for your project. Currently Water is supposed to take about a year to develop, and we plan the same for our next project. That’s not to say Human Error - Episode Two doesn’t exist however. We already have some plans and ideas for it, but nothing that really make us all that excited.

We don't really have anything like the Controllable Manhacks, which for us was a big hook the first time around. The plan was, at one point, to make HE2 part as a co-op campaign, but making a multiplayer mod needs a bigger crew, with more playtesters and servers to test the mod on. It's something that would be harder to organize for a team that has always been a little on the small side. So, whilst we haven't given up on Human Error, right now our minds are on other adventures. With Water we are trying out all kinds of new gameplay features that we wouldn't be able to do in the FPS world of Human Error, and we're having a lot of fun doing it. Hopefully you'll like it too.

Water is currently looking for two voice actresses. While all the dialogue is done by speech bubbles, there's still pain sounds, attacking sounds, laughter, breathing sounds, and so on. The two characters are Water herself and the main villain. If you are interested contact me or Henri.

Post comment Comments
EricFong
EricFong Jul 31 2011, 8:46am says:

Good luck on the Water, mates. :)

+3 votes     reply to comment
flippedoutkyrii
flippedoutkyrii Jul 31 2011, 12:05pm says:

Best of luck on Water :)

+1 vote     reply to comment
Auxor
Auxor Jul 31 2011, 12:38pm says:

Please tell me the multiplayer portion of Human Error (Traitor mode) will get a proper finish off. It was by far the most interesting and unique HL2 mod ever created and with only two maps it soon died, for great justice, create more maps for it!

+4 votes     reply to comment
Au-heppa Author
Au-heppa Jul 31 2011, 12:49pm replied:

I will release a small patch today that will include stuff like map voting and other small fixes. We also had one traitor mode map that I might try to finish some week.

+3 votes   reply to comment
Auxor
Auxor Jul 31 2011, 3:24pm says:

Are there even any servers left? Last time I checked they'd disappeared.

+1 vote     reply to comment
Dr.Doozer
Dr.Doozer Jul 31 2011, 3:30pm replied:

They did. To host, you need to make your own.

EDIT: I guess I'm wrong.

+1 vote     reply to comment
Au-heppa Author
Au-heppa Jul 31 2011, 3:31pm replied:

There should be two for the Beta 1.0.6.

+2 votes   reply to comment
TITONICS2
TITONICS2 Mar 12 2012, 5:15pm says:

I shall wait for human error ep2the storyline fore is very interesting. I wonder if the girl really died or anders is seeing things because I love happy endings a lot.

+1 vote     reply to comment
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Released Feb 7, 2010
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Half-Life: Short Stories Team
Half-Life: Short Stories Team Developer & Publisher with 7 members