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16 comments by Au-heppa on Jan 7th, 2013

With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.

It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.

From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.

Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.

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Human Error Coop - Beta 1.0.6 Patch

Human Error Coop - Beta 1.0.6 Patch

Jul 31, 2011 Patch 6 comments

Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...

Human Error Coop - Beta 1.0.5

Human Error Coop - Beta 1.0.5

Jul 14, 2010 Full Version 21 comments

Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.

Human Error EP1 - Patch 1.0.3

Human Error EP1 - Patch 1.0.3

May 30, 2010 Patch 31 comments

This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...

Human Error 1.0.2

Human Error 1.0.2

Feb 7, 2010 Full Version 92 comments

First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.

Post comment Comments  (20 - 30 of 587)
ThexPlaguexDoctor Aug 10 2014, 2:46pm says:

Is this mod dead?? :(

+1 vote     reply to comment
Guest Jul 31 2014, 4:29pm says:

Look, I know this has been posted everywhere this mod is, but I have yet to actually see someone post a fix. At the moment, whenever I launch the mod, there are missing textures and giant error messages everywhere. The mod is unplayable because of this. I know that the mod requires HL:ep2, and I do have it installed. Could it be because steam installs ep1 and ep2 to the same folder as HL2?

+1 vote     reply to comment
dethtoll Aug 24 2014, 2:17pm replied:

I have this problem as well.

+1 vote     reply to comment
Guest Jul 31 2014, 4:51pm replied:

For the record, I've got HL2, ep1, and ep2 installed.

+1 vote     reply to comment
TheChaosCascade Jul 14 2014, 10:32am says:

Can somebody help?, i really wanna play this mod so bad but i keep getting the this pop up on the screen, "Can find background Image materials/console/startup_loading.vtf

+1 vote     reply to comment
TheChaosCascade Jul 14 2014, 3:43pm replied:

Sorry, meant Cant find* not can

+1 vote     reply to comment
Guest Jun 7 2014, 8:31pm says:

This comment is currently awaiting admin approval, join now to view.

+_Zax8000_+ Jul 13 2014, 11:32pm replied:

You need to add the a folder to get it to work

+1 vote     reply to comment
wafflesrawsome Jul 15 2014, 3:49pm replied:

What's the a folder?

+1 vote     reply to comment
OurBenefactors May 11 2014, 6:24pm says:

I extracted the props_xxx folders in episode 1 and episode 2's vpks (both the materials and models versions), and there aren't as many errors as there were before.

+1 vote     reply to comment
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Released Feb 6, 2010
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Highest Rated (4 agree) 10/10

the best mod!

Nov 26 2010, 1:14pm by Fantasmagory

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