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16 comments by Au-heppa on Jan 7th, 2013

With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.

It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.

From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.

Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.

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Human Error Coop - Beta 1.0.6 Patch

Human Error Coop - Beta 1.0.6 Patch

Jul 31, 2011 Patch 7 comments

Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...

Human Error Coop - Beta 1.0.5

Human Error Coop - Beta 1.0.5

Jul 14, 2010 Full Version 21 comments

Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.

Human Error EP1 - Patch 1.0.3

Human Error EP1 - Patch 1.0.3

May 30, 2010 Patch 27 comments

This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...

Human Error 1.0.2

Human Error 1.0.2

Feb 7, 2010 Full Version 92 comments

First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.

Post comment Comments  (70 - 80 of 595)
grumpy_robbot Feb 6 2013 says:

why no servers!?

+1 vote     reply to comment
GordonFreeman123 Jan 24 2013 says:

i have problem when i start it up it does the intro then it goes to the loading and as soon as it goes to the loding screen it turns off and a message says engine error cache need to be repaired . i reinstalled and restarded steam it still dodent work please help p.s i installed the patch too

+1 vote     reply to comment
Au-heppa Creator
Au-heppa Jan 30 2013 replied:

Go to the Tools section of Steam. Select Source SDK Base 2007. Open Properties and go to the Local Files tab. Click Verify integrity of Tool cache...

+1 vote   reply to comment
GordonFreeman123 Jan 31 2013 replied:

thank you its works now ☺☺☺☺☺☻☻☻☻☻☺☺☺☺☺

+1 vote     reply to comment
therupertbob Jan 20 2013 says:

The only non-canon thing in the game are the alien controllers and grunts. At the time of Human Error, they would be completely extinct. But otherwise, an awesome mod.

+1 vote     reply to comment
felipe1355. Jan 11 2013 says:

nice mod

+1 vote     reply to comment
Kaweebo Jan 7 2013 says:

Welp. Guess I don't need Episode 1 anymore.

+1 vote     reply to comment
GFreeman515 Jan 6 2013 says:

Hi, I had decided to play your mod since I absolutely enjoyed it the first time I did awhile ago. But when I played it this time There are major problems, there are many error models everywhere, most textures are ether gone or purple/black checkers, and by the time im in the university, the map is completely destroyed, All the textures are gone, you can look through the wall, When you stare everything turns white until you look around. Note that I have Episode 2 + Source SDK Base 2007 installed along with every valve game. Is there something im missing or something I can do to fix this alone? I have the 1.0.3 patch installed too. I extremely enjoyed this mod and I would love to playthrough it properly again, Please Help.

+1 vote     reply to comment
Au-heppa Creator
Au-heppa Jan 7 2013 replied:

I remember seeing the problem of walls literally disappearing once when a friend was playing it on, I think, OS X emulator or something. I also remember Entru experiencing some wierd, similar bugs sometimes in Water. It might be a memory issue. If you have other heavy programs like Firefox running on the background, try closing them before running Human Error. You can also try veryfying the integrity of the cache files of Source SDK Base 2007 and HL2 EP2 in their Properties page under Local files.

+1 vote   reply to comment
Guest Jan 2 2013 says:

Please create Human Error episode 2. You started it, and now you need to finish it.

+4 votes     reply to comment
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Released Feb 2010
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486 votes submitted.

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Highest Rated (4 agree) 10/10

the best mod!

Nov 26 2010 by Fantasmagory

First Person Shooter
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