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16 comments by Au-heppa on Jan 7th, 2013

With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.

It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.

From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.

Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.

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Human Error Coop - Beta 1.0.6 Patch

Human Error Coop - Beta 1.0.6 Patch

Jul 31, 2011 Patch 5 comments

Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...

Human Error Coop - Beta 1.0.5

Human Error Coop - Beta 1.0.5

Jul 14, 2010 Full Version 19 comments

Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.

Human Error EP1 - Patch 1.0.3

Human Error EP1 - Patch 1.0.3

May 30, 2010 Patch 25 comments

This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...

Human Error 1.0.2

Human Error 1.0.2

Feb 7, 2010 Full Version 79 comments

First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.

Post comment Comments  (70 - 80 of 559)
Citzenslayer Jul 14 2012, 7:06am buried:


Combine never fought against aliens, actually combine allied with aliens and brought them to Earth, you retard!

-10 votes     reply to comment
callmeSven Jul 13 2012, 1:31pm says:

I'm starting to lose patience with the Alien Controller source code. :|

+2 votes     reply to comment
stevenr380680 Jun 18 2012, 7:03pm says:

Hello there can someone please be my co-op partner in the Traitor Mode, it's lonely playing just by self so please join me or I will join your server I doesn't really matter I just want to play this awesome game with someone.

+2 votes     reply to comment
Auxor Jun 11 2012, 3:16pm says:

Is it possible for me to decompile one of your maps to try to convert it to Overwatch gameplay? I loved the multiplayer in this mod and the museum map seems perfect for RTS gameplay.

+1 vote     reply to comment
Au-heppa Jun 13 2012, 12:59pm replied:

Sure. Which one do you want to decompile. I could provide you with the .vmf

+2 votes     reply to comment
BossN00b Jun 18 2012, 3:07am replied:

About compiling...I need some help with my mods:

If you/your team wants to help me I'd appreciate, I've also e-mailed you at on, at contact section, lol)but you didn't replied yet.

+2 votes     reply to comment
zchase May 10 2012, 7:47pm says:

when is ep2 coming out

+1 vote     reply to comment
Au-heppa May 31 2012, 2:48am replied:

We are currently working on something else, but I am starting to have some good ideas for EP2, so after our current project, it might be a possibility.

+2 votes     reply to comment
BossN00b Jun 18 2012, 2:56am replied:

Sorry IF sounds impolite, but the EP2 IS A MUST, YOU CAN'T LEAVE A GAME WITH ONE EPISODE, IF YOU WOULDN'T GO ON EPISODIC FORMAT, THE EP2 WAS NOT NEEDED ANYMORE, BUT NOW IS NEEDED.I know that I don't make the rules, but yeah, you know what I mean(my guess).
Keep the good job up!

0 votes     reply to comment
Isaiahere Apr 22 2012, 11:07am says:

I heard about this from an advertisement at a bus stop in the 1187 mod.

+3 votes     reply to comment
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Released Feb 7, 2010
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Highest Rated (4 agree) 10/10

the best mod!

Nov 26 2010, 1:14pm by Fantasmagory

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Human Error
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