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16 comments by Au-heppa on Jan 7th, 2013

With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.

It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.

From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.

Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.

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Human Error Coop - Beta 1.0.6 Patch

Human Error Coop - Beta 1.0.6 Patch

Jul 31, 2011 Patch 5 comments

Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...

Human Error Coop - Beta 1.0.5

Human Error Coop - Beta 1.0.5

Jul 14, 2010 Full Version 19 comments

Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.

Human Error EP1 - Patch 1.0.3

Human Error EP1 - Patch 1.0.3

May 30, 2010 Patch 30 comments

This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...

Human Error 1.0.2

Human Error 1.0.2

Feb 7, 2010 Full Version 81 comments

First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.

Post comment Comments  (70 - 80 of 572)
stevenr380680 Sep 16 2012, 2:46am says:

Anyone know the developres console command to get the sniper rifle instantly and other weapons too.

+1 vote     reply to comment
Fidchell Aug 30 2012, 12:58am says:

I'm stuck on Mine Control. I'm trying to pick up some Manhacks. When I do so, it makes the sorta rustling sound when you pick up a weapon, but it doesn't appear in my inventory and I can't select it. I guess it's under slot 4? I dunno.

+1 vote     reply to comment
Au-heppa Sep 10 2012, 2:06am replied:

Are you using a gamepad or similiar. I remember hearing about problems to use to select them with gamepads.

+1 vote     reply to comment
Ryuk_shinigami21 Aug 25 2012, 8:01am says:

Okay guys (and girls?), this mod is a must! It's really awesome. It's at least 3-4 hours long (almost as long as episode 1 itself LOL..
If you can get over the fact that you're playing as one of the 'bad guys' this mod is very enjoyable and innovative:

1) new weapons - from the metrocop stunstick and alyx's auto-pistol to combine sniper rifle (and yes, the blue laser is included :)

2) being able to control a tank!

3) manhack controle - which adds a completely different style of gameplay

4) great voice acting (the girl), plus some funny dialogue(the other cops who travel with you later on)

5) Good level design and 4 hours of awesome play.

Let's hope there's gonna be ep2 of this. Now that be nice.

Overall 9/10

+2 votes     reply to comment
dragon24_rocks Aug 20 2012, 7:08pm says:

is there gonna be more

+1 vote     reply to comment
dragon24_rocks Aug 10 2012, 9:24pm says:

is there gonna be human error ep 2?

+4 votes     reply to comment
Au-heppa Aug 12 2012, 3:50pm replied:

Our current project is not EP2, but I have been thinking about it, and it might be the one after the current one.

+2 votes     reply to comment
Ryuk_shinigami21 Aug 25 2012, 8:05am replied:

so what are you currently working on? and yes, ep 2 would be very nice

+1 vote     reply to comment
umbreonicknight Aug 2 2012, 1:38am says:

i have a question in the mod i have missing textures and models all i see are the famous pink and blsck patterns and "errors" can someone help really appreciated

+1 vote     reply to comment
Au-heppa Aug 12 2012, 3:50pm replied:

Make sure you have Half-Life 2: Episode Two installed and fully loaded on your Steam account.

+1 vote     reply to comment
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Released Feb 7, 2010
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Highest Rated (4 agree) 10/10

the best mod!

Nov 26 2010, 1:14pm by Fantasmagory

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