With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.
It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.
From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.
Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.
"From Earth" takes place close to the year 3,000 when one woman and one man, Zenaida and Anthony, are sent to a remote alien planet. After fifty years...
You may have listened to Roundtable discussion about Developing Mods as F/OSS on Podcast 17, or you may have listened to Roundtable discussion - The Future...
If you have played Human Error Episode One, or if you have read any of the reviews, you might agree that the controllable manhacks were perhaps the most...
So, it's about two weeks after the release of the Traitor Mode, and we have been working on some updates.
This is a Simplified Chinese subtitle patch for Human Error.
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...
Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...
Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.
This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...
First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
Hey, finally got this game working properly. Custom folder and everything but controller and steam overlay aren't working at all. Game is not registering button inputs and overlay shortcut.
The story of this is awful, I do not see why this is liked as much as it is. The mod generally is not terrible and the new mechanics are fun but I do not see why everyone in the comments wants to praise it this much.
Full Walkthrough:
The best Combine experience that has been ever created in a Half-Life 2 modification.
For anyone having problems (i.e. crashing) with the Source SDK 2013 patch: You could try to play the mod with its original setup, but that's definitely going to take you some fiddling around. I also wouldn't recommend this method if you're not willing to do your own research in the process.
So anyway, first of all you're going to need to install HL2, both episodes as well as the Source SDK Base 2007. After that you're going to extract the models and materials from EP2 with GCFScape into the Human Error folder (which obviously shouldn't include the Source SDK 2013 patch) >without< overwriting any files. This will fix all missing models and textures.
Further Troubleshooting:
The laser pointer of the Overwatch Sniper Rifle is misaligned = Drop the rifle, save the game, load the save file, pick up the weapon again.
The machine pistol (Alyx's Gun) not having sounds (firing/reloading) = You need to force your Source SDK Base 2007 to update and include EP2 content. You can do this by modifying the "SearchPaths" section of the mods gameinfo.txt, starting Human Error once afterwards, then reverting the file back to its original contents. Also: Restart Steam after each individual step, or it might not recognize the changes.
oh boy this mod was amazing im excited for the next part :)
How do we tell him?
please recreate human error on base Entropy Zero 1
This comment is currently awaiting admin approval, join now to view.
Yooo these guys made Water? I gotta play this for sure