This is Guard Duty. Put your feet in the shoes of Barney Calhoun, a security guard at the Black Mesa Research Facility who has no idea that the next few hours are going to change his life forever. Re-live the exciting adventure of Blue Shift, now re-created in the award winning Source engine.

Report RSS Guard Duty Flashlight Early WIP Demo
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Metaltooth
Metaltooth - - 2,665 comments

Absolutely AMAZING work man

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Ogdred
Ogdred - - 463 comments

Dope!

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TheRenegadist
TheRenegadist - - 2,087 comments

That's badass, I just wish you could had different viewbobbing animations that aren't the same or similar to HL2's.

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Chocolate-Helicopter
Chocolate-Helicopter - - 227 comments

i dont think changing literally everything for the sake of it being different is necessary

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Alberto309
Alberto309 - - 316 comments

Lovely.

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KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments

Looks amazing, especially the animation work!

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Vrabo
Vrabo - - 47 comments

The testbed level design looks just like a Serious Sam level. I love it xD
The flashlight itself is handled surprisingly very well! I wonder what it'll look like for the rest of the view models but the demo is super promising! :)

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dave_5430
dave_5430 - - 2,114 comments

You have pretty good diction. Ever considered doing a podcast about development?

Any chance you can add a slamfire (pump and dump) to the shotgun if you fire while reloading it after it being empty? I mean, I guess that's how it worked in vanilla half-life, but considering all the other animations have a quasi-realism feel to it, why not ask, right?

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LOCKJAWVENOM
LOCKJAWVENOM - - 100 comments

SPAS-12s aren't capable of slamfire.

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subliminalfear
subliminalfear - - 23 comments

looking good !

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KrispyOS
KrispyOS - - 1,286 comments

neat! that would give off the players the "playing as the security guard" feeling

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Blue199
Blue199 - - 6,971 comments

It's great to see you return to and expand on the original design ideas from Blue Shift, not to mention it will help set it apart from OBM and BM mechanics-wise, or at least visually. In other words, neat!

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Dune_Jumper
Dune_Jumper - - 1,586 comments

I'm glad you guys are going the Crowbar Collective route and giving everything your own awesome style.

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ReezeTheVampire
ReezeTheVampire - - 3,931 comments

This is excellent.

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X-Ray.
X-Ray. - - 979 comments

That's real nice detail.

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LeoJFC
LeoJFC - - 752 comments

Excellent!

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DawnReaper
DawnReaper - - 182 comments

I gotta say, not only is the flashlight mechanic impressive but the fact that enemy blood splatters on your hands and weapons is wonderful.

Not to mention the audio details where the weapon fire echoes when you're in the big hallway compared to the corridor is pretty amazing!

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TheSleepingObama
TheSleepingObama - - 438 comments

Okay so already I think the sprint animation with the glock and flashlight should be aiming the firearm downward along with the flashlight then to quickly bring it up when it's time to fire. Is that a clear explanation of what I mean?

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FrEEmAn77
FrEEmAn77 - - 103 comments

Nice work and great idea !

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freredarme
freredarme - - 4,357 comments

et suce moi lol

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LOCKJAWVENOM
LOCKJAWVENOM - - 100 comments

This is a great example of how to introduce realism into Half-Life while still remaining faithful to its mechanics.

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Veilleur
Veilleur - - 96 comments

wow :o and bloods on weapons and hands. :o :o nice works !

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Guest
Guest - - 689,796 comments

When Guard duty can be avaible to play?

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Gareth17andMinnie14
Gareth17andMinnie14 - - 73 comments

Pretty good as soon I finish the classic half life games and black mesa I am gonna give this a go when its finally finished and release to play and record for YouTube :)

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Daburubareru
Daburubareru - - 738 comments

that Franchi-SPAS 12 :flushed:

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Description

A quick demonstration of the very rough and early work in progress flashlight mechanic for Guard Duty.

**Everything in this video is a heavy work in progress and subject to change**

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#GuardDuty #TripmineStudios #GameDev