Grimm: Quest for the Gatherer's Key
Dec 24, 2011 Demo 8 commentsThis is the first alpha release of Grimm Quest for the Gatherer's key. Please read these instructions for important information.
So what is Grimm Quest for the Gatherer's Key?
It's a fantasy hack&slash game with a lot of platforming elements that you might find in games like the Prince of Persia or Tomb Raider series, but from a First Person perspective. The world that players enter is wrought with danger. There are traps and enemies around each corner, coupled with pitfalls and abysses to cross. Cunning is often more important than quick reflexes (but those help too). The world of Grimm offers no remorse! Players will get very basic information and will have to learn how to travel this world by trial and error. Each weapon will require skill and has a learning curve. Most weapons have special attacks that can be used.
Make sure to check out the gameplay videos and screenshots in the video and image sections.
You can also take a look at the youtube channel for Grimm.
Did you like what you see? Spread the word! ![]()
Gorgeous Soundtrack
A beautiful soundtrack by Justin Lassen. His instrumental series, Synaesthesia, has been highly praised by everyone from CGSociety to EQ and Playboy Magazines. Likewise, his dark, symphonic masterpiece, And Now We See But Through A Glass Darkly, has seen over 100 million downloads since its release in 2003. As a remixer, Justin has worked with artists like Madonna, Garbage, The Killers, Lady Gaga, Lenny Kravitz, Robert Miles, Nine Inch Nails, Linkin Park, Evanescence, Apocalyptica and more, and has leant his production talents to high profile technology firms like iZotope, Cakewalk, Intel, Sony, Konami, Interplay and Department of Defense. I am just so extremely proud to be working with him and having him work his magic for Grimm! If you are unfamiliar with Justin's work (shame on you by the way) then go check it out here: Justinlassen.com
Features
Based on the award winning Doom3 engine, enhanced with fully customizable features such as Parallax Mapping, HDR, Bloom, SSAO and other high-end features coming from Sikkpin's SikkMod, Grimm looks and plays like a modern game. This mod will move to Doom3 GPL as soon as it is released.
Background
Heaven and Hell are at war and have been closed off to new souls. Human souls now wander in purgatory after death, unable to go up to Heaven or descend down to Hell. The angel, Gabriel, has stolen The Grim Reaper's key of the Gatherer's Keep, the entrance to both Heaven and Hell. He is determined to fight his way through the souls in purgatory and the Demons and Angels in Heaven and in Hell to regain what is rightfully his and restore order.
You are the Grim Reaper.
And Lo those that stand in the way of the Grim Reaper and His Scythe.
For Ever Lasting Death will be their Fate.
0 comments by grimmquest on Jan 18th, 2012
Justin Lassen has published his beautiful tracks featuring Naomi Mercer for Grimm on his website. Head out over there and check them out: Justinlassen.com
I am not sure any of you are aware but I am quite the fan of the Underworld film series. I think it has a certain charm that many other films lack, in that it takes itself serious in the exact amount that it should. I liked all movies for a different reason, but basically they put me in a forgetful mood and are just plain old-fashioned good entertainment. Justin has been working on the soundtrack for the latest Underworld film, from his words:
Towards the end of 2011, I was working on new gothic/electronic/rock remix/music for the official Underworld: Awakening Motion Picture Soundtrack, and it was announced last week finally to the world. There are trailers, tv teasers and videos of this movie and soundtrack on YouTube.
I mixed in vocals from Silent Fury’s “Exit Wounds” to the final remix composition for the soundtrack. My reinterpretation is the final closing track on the release!! We all hope you dig the full soundtrack and movie! A lot of work and time went into the making of it. Thank you everyone, and it’s a complete honor to be a part of this awesome project with all these cool bands and artists!
News about Grimm
I've been working on taking out all Doom3 assets one by one and am at 99%, down to some defs and scripts that still need to be rooted out. This makes the current build almost ready for switching to standalone, something which Sikkpin has agreed to help with. So, that's when the fun starts and the true work begins. I'll be working on (re)working Grimm to the hellish state that Purgatory is meant to be in and will also press more on the Persian and Gothic influences in the game. That will be a major step as from that moment on I will be able to reach a far greater audience than currently possible as a Doom 3 modification. Oh yeah, there will be a bit more gore too..
I have read some reviews about the mod, some positive, some negative and I'm thankful for all of them! I've taken some notes here and there and hope to improve upon the points of criticism that I found were valid. So any reviewer out there is welcome to play Grimm and talk about it, you'll be doing me a favour.
Yes, it is not what you expected.. I know.
It is in it's core still a very 'oldskool' game. Why not approach it like you would Pong or Tetris? :-)
Cinematics are too expensive for me to buy, so to say. My time budget won't allow me to buy cinematic time, but perhaps this is something that might come in the future, I'm not ruling anything out. To that end I have been fiddling with the Carnegie Mellon University Motion Capture Library and have managed to create a work-flow to implement them in IDTech 4. You can look at a demonstration video right here:
Speaking of reviews, I've read some questions about the Scythe and how to use it, or that it's sometimes difficult to hit enemies with. I know some players are simply more comfortable with ranged weapons (just as in real life) so I've worked on ways to give players more choice in how they can approach the game. For this reason I've added a new weapon, which I'm pretty excited about. I introduce to you the Stingstaff. This staff shoots nails that penetrate most objects and enemies in the world. It has two modes of fire, one might be approached like an 'automatic' weapon, holding the fire button shoots ranged nails. The other firing mode has more of a 'shotgun' effect, it shoots 5 nails in a spread doing massive damage.
Last but not least, the Patch.
The patch is actually ready for upload but I will be working on a big project the coming 4 weeks which means that giving support for the patch would be practically impossible. Since I don't want to release anything I can't support I've decided to upload the patch in the third week of February. This also means radio silence from this end during that time (I'll be checking in every now and then though).
For anyone having problems with level progression and the torch, I will upload a very small patch this weekend that resolves that issue. If you don't want to wait for that, the work-around is simple: Make sure you don't have the torch selected when you progress to a new map. :)
Peace.
This is the first alpha release of Grimm Quest for the Gatherer's key. Please read these instructions for important information.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
A+, awesome mod :). Just played through the demo/alpha. I got one nitpick, the scythe is a great weapon and it's fun to play around with it, but it's hard to hit enemies as they get close to you very quickly and hit you almost instantly. A simple sollution would maybe be to increase the range just a little bit? Other than that - you've got a pretty cool thing there, can't wait to play the final release (or any demos in between :P).
Thanks, I'm glad you like it! :)
Hey, btw, if you need some help I'm sure I can give a nudge with a map or two (least I can do for continuously using your older stuff :P). Feel free to PM me about that :).
Wow, this looks absolutley beautiful! Gonna need to dig deep through my retail CDs and re-install Doom 3 lol.
I hope you like it!
If you need tips, hints and tricks then don't forget to visit the tutorials section. If you need help running the game don't hesitate to let me know. :)
Having no trouble with the scythe. It works very well and does what it should. It would be great to see some better impact sounds or more jelly filled enemies. Other scythe attacks would also enhance the game.
OMG this looks amazing don't abandon it
Thanks, SamVision! Why would I abandon it?
Nevar! :P
You don't know how many amazing mods have been abandoned because of lack of interest.
Oh yes I do.. :)
Thanks for the support!