Screenshot of the Dark Warrior Complex

Update: 10 years later
So it's been 10 years since this released. You may have noticed that the commercial version never came. There were many reasons for it, not very interesting to share. It is unfortunately how it goes with a lot of projects. But for what this is, I am still proud of it.

After Doom 3 I have not modded for years, after which I switched to Fallout 4 modding. And no I will not release this for BFG as it's a sourced DLL, meaning I would need to recode everything from scratch, and the last time I touched C++ was when I made this mod, 10 years ago.

Since some youtubers and streamers are now picking it up to stream, it's good to share some knowledge:

- The game has weapon combinations, learn them and use them
- The puzzle with 4 buttons (in the kitchen area, second level) is glitched and softlocks you if you enter the wrong combination. You can bypass this by either using the right combination, or noclipping through the door.
- The game is HARD. Dark Souls style hard. So play on 'normal' unless you want to see the loading screen a lot of times during your streams.

I am now recording the 'definitive no commentary playthrough' on youtube:

So what is Grimm Quest for the Gatherer's Key?
Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.

Grimm rewards skill and exploration. It offers interesting tactical options and reacts to the way that players navigate the world. Smart thinking, tactical skills, exploration and combat skills are just some areas where Grimm rewards players with power ups, bonuses or just a simple compliment for a job well done when it's needed.

Screenshot of the The Haus of Persian DescentGorgeous Soundtrack
Grimm has a beautiful soundtrack created by the late Justin Lassen. His instrumental series, Synaesthesia, has been highly praised by everyone from CGSociety to EQ and Playboy Magazines. Likewise, his dark, symphonic masterpiece, And Now We See But Through A Glass Darkly, has seen over 100 million downloads since its release in 2003. I am extremely proud to have him work his magic for Grimm!

I miss you Justin, you made life more beautiful.

Available on all platforms (WIN/LX/MAC etc..) that can run Doom 3 mods.
WILL BE AVAILABLE AS FULL LENGTH STANDALONE TITLE IN THE NEAR FUTURE

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Doom 3 Automatic Map Builder is a tool that helps you create playable map layouts within a matter of minutes, so you can get right into the nitty gritty of real mapping, detailing, entity placement, etc... and skip the tedious work of manually blocking out maps within bulky Doom3Edit.

With D3AMB you can sketch out multiple floors of your map in a grid like environment. You can automatically place lights, entities such as monsters or models, have D3AMB place columns for you and even doors and visportals are automatically created if you want.

Using D3AMB you can create intricate block outs for your maps as starting point, you don't have to be afraid of ending up with an unstructured workflow as your maplayout will be consistent throughout the map.

You can use D3AMB to experiment with a diverse set of abstract maps as well. It can deliver fully playable maps by featuring entity placement. So you can create a map from scratch that's playable from beginning to end.

This is an Alpha version. This means that NOT ALL features might work, might work as predicted, or might cause error messages. If you do receive an error message then press 'continue', save your work under a different name as quickly as possible and restart D3AMB.

D3AMB - Doom 3 Automatic Map Builder


Doom3World

Doom3World

News 5 comments

Grimm is certainly still in development, news about the map builder and... Doom3World seems to be gone, but a new place has come in it's place. This is...

Grimm:Quest for the Gatherer's Key Win Final

Grimm:Quest for the Gatherer's Key Win Final

News 8 comments

This is the final Windows release of Grimm:Quest for the Gatherer's Key. It offers many updates and bugfixes over the original releases and is the definitive...

Final Release Trailer

Final Release Trailer

News 7 comments

The trailer announcing the July 1st release was released today, come check it out!

Final Release Announcement

Final Release Announcement

News 8 comments

After a lot of hard and silent work I am proud to announce the final free release, on July the 1st, for Grimm:Quest for the Gatherer's Key as Doom3 mod...

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D3AMB - Doom 3 Automatic Map Builder

D3AMB - Doom 3 Automatic Map Builder

Mapping Tool 1 comment

Doom 3 Automatic Map Builder is a tool that helps you create playable map layouts within a matter of minutes, so you can get right into the nitty gritty...

Grimm:Quest for the Gatherer's Key Win Final

Grimm:Quest for the Gatherer's Key Win Final

Full Version 9 comments

This is the final Windows release of Grimm:Quest for the Gatherer's Key. It offers many updates and bugfixes over the original releases and is the definitive...

Grimm Quest for the Gatherer's Key (Linux/Mac)

Grimm Quest for the Gatherer's Key (Linux/Mac)

Demo 14 comments

This version is now obsolete, please download the latest version of Grimm. This is the second release of Grimm Quest for the Gatherer's Key targeted for...

Grimm Quest for the Gatherer's Key v0.2 (Win)

Grimm Quest for the Gatherer's Key v0.2 (Win)

Demo 21 comments

This version is now obsolete, please download the latest version of Grimm. This is the second release of Grimm Quest for the Gatherer's Key for Windows...

Grimm: Quest for the Gatherer's Key 0.1

Grimm: Quest for the Gatherer's Key 0.1

Demo 7 comments

This version is now obsolete, please download the latest version of Grimm. This is the first alpha release of Grimm Quest for the Gatherer's key. Please...

Post comment Comments  (0 - 10 of 117)
DOOMMARINE117
DOOMMARINE117 - - 551 comments

so im guessing a new update is coming?

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Guest
Guest - - 689,261 comments

Hi grimmquest, your mod is awesome but I have trouble running it on AMD RX480 8 GB GPU. Tried all the possible fixes and none worked.
The game launches fine, but the image gets squished like this: https: //ibb.co /mTkdQm. By the way, setting the native resolution of my monitor (1900x1200) doesn't result in fullscreen.

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Argoon
Argoon - - 1,078 comments

I know the question above is old but for future reference. I played this game fine on AMD cards, for the most part, sometimes the now old and dated ARB shaders, cause problems. The AMD drivers (using AMD AI) detect the Doom 3 engine and they have a bad habit ( or good depends on the context) of reworking the ARB shaders, to something that runs faster on AMD GPUs, this worked wonders in the Doom 3 game, made it gain extra 10 fps's or more in some cases, this, because idSoftware optimized the original ARB shaders for Nvidia GPU's and so, AMD add no choice but bypass them to gain performance in the game. This was well and good but when you use a mod for Doom 3 or a game based on the original idtech 4 engine, that uses custom ARB shaders (that AMD never saw and optimized for) it can fall apart not always but sometimes. To solve that problem try disabling all extra effects in the options, HDR, bloom, SSAO, etc and see who's the culprit.

Btw this shouldn't make you be too mad at AMD, ARB based shaders are now deprecated (dead) in games and this doesn't happen on mods/games using idtech 4 (Doom 3) engine modified to use modern glsl based shaders, like The Dark Mod.

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Argoon
Argoon - - 1,078 comments

Hey grimmquest hope everything is alright, any news on the commercial version?

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ghostings
ghostings - - 1,216 comments

Yo, it said press enter to use health vials, but it never works. Can they only be used in a contextual situation? They are the purple bars on the left side of the health bar correct?

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Guest
Guest - - 689,261 comments

I want play these maps with standard hud and shotgun.
What files I must rip out from PK directory? Or it’s impossible?

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grimmquest Creator
grimmquest - - 161 comments

It is impossible. Those weapons were removed from the game.

Reply Good karma+1 vote
Thundard
Thundard - - 26 comments

"...is currently awaiting authorisation. Authorisation can take a couple of days..."

I can't wait :p

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SinKing
SinKing - - 3,119 comments

As always: great work! I have to get my box of Doom3 out of the shelf again ^^

Good luck with the standalone! The quality you show is deserving of an indie game.

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Singaporean
Singaporean - - 699 comments

Your project is now on Wikia. Go and check it out if you like it. If not, I can ask the Admin to delete it. Even though, the project is almost to be released. But I am sure, this is only just Episode One. Waiting for the next two episodes to be announced. Keep it up and Good Luck.

Here is the Link:
Doom.wikia.com

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grimmquest Creator
grimmquest - - 161 comments

Super cool. Thanks! :)

Reply Good karma+2 votes
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