Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.

Add file Report Grimm Quest for the Gatherer's Key (Linux/Mac)
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grimm_multiplatform.zip
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Demo
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grimmquest
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260.73mb (273,396,403 bytes)
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485 (1 today)
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56e1a9e217dba485a90f6965470d7d98
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This version is now obsolete, please download the latest version of Grimm. This is the second release of Grimm Quest for the Gatherer's Key targeted for other platforms than Windows, or those that do not want to have Sikkmod included. This release should work on any platform that can run Doom3 mods. It offers many updates and bugfixes over the original release.

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Grimm Quest for the Gatherer's Key (Linux/Mac)
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KameZero
KameZero

Hrm, running Linux here and it crashes out upon launch with

"ERROR: Error: file pak000.pk4/script/map_recycling1.script, line 464: Exceeded global memory size (196608 bytes)"

Anyone have any ideas?

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grimmquest Author
grimmquest

I am going to have to do my homework for that one. This error is coming from one of the stock Doom 3 files, not a part of Grimm so it's a weird error to diagnose. What it comes down to is that it's loading more script than it should. Do you have any other mods installed in the base directory of your doom 3 folder? Or perhaps you have customisations running in your base folder? e.g. Do you have other pk4 files in Doom3\base that are not supposed to be there?

You should have pak000.pk4..pak008.pk4 and game00.pk4..game03.pk4 in the folder, no other pk4 files. There also shouldn't be a 'script' directory in the base folder of Doom 3 (e.g. Doom3\base\script). If there is then you should remove it.

Let me know if any of that fixed the issue for you!

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hemebond Online
hemebond

I've just hit this issue. Using a regular Sikkmod game lib, no extra pk4 files. Tried a few things but haven't figured it out.

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hemebond Online
grimmquest Author
grimmquest

I have a patch for this, which will be uploaded this weekend. If you PM me your emailadress I can mail it to you beforehand. It's a small file (just a couple of KB's).

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grimmquest Author
grimmquest

I am glad the patch solved it. It will be uploaded and made available for any other users that might have the same issue.

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hemebond Online
hemebond

Is there anything else required to get the advanced graphics features like HDR? Enabling them didn't appear to do anything, and the option reverts to disabled.

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grimmquest Author
grimmquest

The SikkMod features had to be disabled for Grimm to work on other platforms than windows.

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hemebond Online
hemebond

Hmm, rats. I compiled Sikkmod for Ubuntu x86-64 once. Some small issues (caused by compiler optimisation). I should do that again.

Will you be releasing the source for your mod?

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grimmquest Author
grimmquest

It's included in the Win release, if you could compile Sikk for Ubuntu that would be great, I could then include it as patch! :)

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hemebond Online
hemebond

I wasn't able to compile the Doom3 SDK. I can't downgrade my compiler and libraries enough.

Instead, I've just compiled Github.com, which is a fork of the GPL source. Has great stuff like support for x86_64.

I'm going to look at merging Sikkmod on it, but my C++ skills are weak so don't hold your breath :-)

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grimmquest Author
grimmquest

I'll still hold it anyways. I'd love to get a fully functional (including sikk) featured release for Grimm! :)

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hemebond Online
hemebond

Turns out someone has already merged Sikkmod with this new tree.

Github.com

Has a few mods there ready to compile.

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grimmquest Author
grimmquest

Thanks, I never of it's existence. Going to check that out this weekend!

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