Screenshot of the Dark Warrior ComplexSo what is Grimm Quest for the Gatherer's Key?
Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.

Grimm rewards skill and exploration. It offers interesting tactical options and reacts to the way that players navigate the world. Smart thinking, tactical skills, exploration and combat skills are just some areas where Grimm rewards players with power ups, bonuses or just a simple compliment for a job well done when it's needed.

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Screenshot of the The Haus of Persian DescentGorgeous Soundtrack
Grimm has a beautiful soundtrack created by the extremely talented Justin Lassen. His instrumental series, Synaesthesia, has been highly praised by everyone from CGSociety to EQ and Playboy Magazines. Likewise, his dark, symphonic masterpiece, And Now We See But Through A Glass Darkly, has seen over 100 million downloads since its release in 2003. I am extremely proud to have him work his magic for Grimm! If you are unfamiliar with Justin's work (shame on you by the way) then go check it out here: Justinlassen.com

Available on all platforms (WIN/LX/MAC etc..) that can run Doom 3 mods.
WILL BE AVAILABLE AS FULL LENGTH STANDALONE TITLE IN THE NEAR FUTURE

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Blog RSS Feed Report abuse Latest News: D3AMB - Doom 3 Automatic Map Builder Released

21 comments by grimmquest on Feb 10th, 2015

Doom 3 Automatic Map Builder is a tool that helps you create playable map layouts within a matter of minutes, so you can get right into the nitty gritty of real mapping, detailing, entity placement, etc... and skip the tedious work of manually blocking out maps within bulky Doom3Edit.

With D3AMB you can sketch out multiple floors of your map in a grid like environment. You can automatically place lights, entities such as monsters or models, have D3AMB place columns for you and even doors and visportals are automatically created if you want.

Using D3AMB you can create intricate block outs for your maps as starting point, you don't have to be afraid of ending up with an unstructured workflow as your maplayout will be consistent throughout the map.

You can use D3AMB to experiment with a diverse set of abstract maps as well. It can deliver fully playable maps by featuring entity placement. So you can create a map from scratch that's playable from beginning to end.

This is an Alpha version. This means that NOT ALL features might work, might work as predicted, or might cause error messages. If you do receive an error message then press 'continue', save your work under a different name as quickly as possible and restart D3AMB.

D3AMB - Doom 3 Automatic Map Builder

For more information on what D3AMB is and does, this video should be all the explanation you need!:

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D3AMB - Doom 3 Automatic Map Builder

D3AMB - Doom 3 Automatic Map Builder

Feb 10, 2015 Mapping Tool 0 comments

Doom 3 Automatic Map Builder is a tool that helps you create playable map layouts within a matter of minutes, so you can get right into the nitty gritty...

Grimm:Quest for the Gatherer's Key Win Final

Grimm:Quest for the Gatherer's Key Win Final

Jun 30, 2013 Full Version 6 comments

This is the final Windows release of Grimm:Quest for the Gatherer's Key. It offers many updates and bugfixes over the original releases and is the definitive...

Grimm Quest for the Gatherer's Key (Linux/Mac)

Grimm Quest for the Gatherer's Key (Linux/Mac)

Aug 14, 2012 Demo 14 comments

This version is now obsolete, please download the latest version of Grimm. This is the second release of Grimm Quest for the Gatherer's Key targeted for...

Grimm Quest for the Gatherer's Key v0.2 (Win)

Grimm Quest for the Gatherer's Key v0.2 (Win)

Aug 12, 2012 Demo 21 comments

This version is now obsolete, please download the latest version of Grimm. This is the second release of Grimm Quest for the Gatherer's Key for Windows...

Grimm: Quest for the Gatherer's Key 0.1

Grimm: Quest for the Gatherer's Key 0.1

Dec 24, 2011 Demo 9 comments

This version is now obsolete, please download the latest version of Grimm. This is the first alpha release of Grimm Quest for the Gatherer's key. Please...

Post comment Comments  (40 - 50 of 112)
Judicat0r
Judicat0r Aug 16 2012, 5:36pm says:

Finally I was able to get the mod running. It was a bit tricky 'cause sikkmod has some problems with AMD Catalyst AI.
Thanks to Grimmquest and some googling I found out that the AI trick in my case wasn't working. So I found out that renaming the Doom 3 executable in something else got the work done.
There's a drawback, though, infact this trick disables your crossfire setup, so this could be useful for single AMD cards owners. Even with that I had to disable bloom, and there's still something to iron out but overall the mod runs great.

I found it very nice it has a dark and creepy atmosphere, a bit too dark in some places but there's gamma correction eventually.
The Scythe needs to get used to so that one can use it at full potential, I like charged and overcharged attacks.
I'm at some point in the first level and used mostly the Scythe because it seems that in such close quarters the staff needs too much to kill enemies one at the time.
Animation of the ventrils could be a little better, but, doesn't annoy and, frankly, since they attack in swarms it's hard to notice this thing in the caos of the fight.
I like the gameplay overall and general feeling, maybe a secondary attack for the Scythe could be useful to make some kind of combo (like in NecroVision), but I'm afraid this would mean to adjust the enemy number and their behavior.
In this regards I liked also the triple kill thing because the player feels somewhat rewarded for what he is doing.
I liked the traps but it felt a bit exaggerated being killed by a non moving trap: perhaps in this case they should hurt the player even at the highest level of difficulty.
Good job everyone.

+3 votes     reply to comment
grimmquest Creator
grimmquest Aug 17 2012, 4:52am replied:

Thanks!

Though I can't thank anyone else.
It's just me. :)

+2 votes   reply to comment
Judicat0r
Judicat0r Aug 15 2012, 4:21pm says:

Ok, installed D3 patched it to 1.31, started Grimm but I was given a "wrong game DLL API version" message.

+3 votes     reply to comment
grimmquest Creator
grimmquest Aug 16 2012, 4:24am replied:

For more information you can also visit: Moddb.com

+2 votes   reply to comment
grimmquest Creator
grimmquest Aug 16 2012, 1:20am replied:

You are not using the latest patch. Check the console for the version.

The version you need to see in console is 1.3.1.1304 (notice the extra one). The error cannot mean anything else than that you are using the wrong version. Good luck!

+3 votes   reply to comment
Judicat0r
Judicat0r Aug 16 2012, 4:31am replied:

Oh, thanks.
I thought that one was the last patch and it turns out that there're multiple ones.
Now the patch is downloading later on I will intall it.
Many thanks.

Edit:
Man I couldn't imagine there were two patches: I DL the last from id's site go figure it wasn't the right one. :D

+3 votes     reply to comment
grimmquest Creator
grimmquest Aug 16 2012, 6:02am replied:

Don't worry it happens all the time and it unclear for most at first! :)

HAVE FUN!

+2 votes   reply to comment
Judicat0r
Judicat0r Aug 15 2012, 5:43am says:

Great I need only to free some space up.

+3 votes     reply to comment
grimmquest Creator
grimmquest Aug 15 2012, 11:15am replied:

Free it up, play it and let me know what you think. :)

+2 votes   reply to comment
akramwaleed
akramwaleed Mar 20 2013, 2:09pm replied:

Hello I start the mod from desura but it then gives me an error and some code about unloading GLL thing. When I start it from Doom3 it just crashes PLZ help because I realy want to play this

+1 vote     reply to comment
SamVision
SamVision Aug 13 2012, 11:51pm says:

Scythe melee range needs to be drastically increased.

+4 votes     reply to comment
grimmquest Creator
grimmquest Aug 14 2012, 2:08am replied:

If it is too hard to hit creatures with the Scythe I strongly suggest holding the fire button for as long as possible before releasing it. Melee range increases depending on how long you have charged the Scythe. This goes up to a full 256 units (e.g. 4 meters span in real life). If I make the melee range any farther (than it already is) it will become ridiculous. :)

I already ran into situations where I was using the scythe and thinking... why did that creature die when I couldn't have hit him yet? Or where pots and pans started breaking on the other side of the room where I just used my scythe a bit.

+1 vote   reply to comment
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Platforms
Windows, Mac, Linux
Game
Doom III
Developed By
grimmquest
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Release Date
Released Jun 30, 2013
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9.5

35 votes submitted.

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Highest Rated (2 agree) 9/10

Impressive demo, good use of old-school trap system, unique gameplay elements.
Sikkmod upgrades really give it a beautiful look to a dark and muddy environment.
Looking forward to the final release.

Dec 25 2011, 12:54pm by =FF=Sturm

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Genre
Platformer
Theme
Fantasy
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Single Player
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