This is the final Windows release of Grimm:Quest for the Gatherer's Key. It offers many updates and bugfixes over the original releases and is the definitive...
So what is Grimm Quest for the Gatherer's Key?
Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.
Grimm rewards skill and exploration. It offers interesting tactical options and reacts to the way that players navigate the world. Smart thinking, tactical skills, exploration and combat skills are just some areas where Grimm rewards players with power ups, bonuses or just a simple compliment for a job well done when it's needed.
Grimm has a beautiful soundtrack created by the extremely talented Justin Lassen. His instrumental series, Synaesthesia, has been highly praised by everyone from CGSociety to EQ and Playboy Magazines. Likewise, his dark, symphonic masterpiece, And Now We See But Through A Glass Darkly, has seen over 100 million downloads since its release in 2003. I am extremely proud to have him work his magic for Grimm! If you are unfamiliar with Justin's work (shame on you by the way) then go check it out here: Justinlassen.com
Available on all platforms (WIN/LX/MAC etc..) that can run Doom 3 mods.
WILL BE AVAILABLE AS FULL LENGTH STANDALONE TITLE IN THE NEAR FUTURE
It is 19.29pm at the 30th of June and as promised the final build is uploading to Moddb!
It may take a while for the files to be approved and I will sit back and enjoy some well earned rest in the meantime!
I want to thank Justin Lassen for the most gorgeous and dark soundtrack for Grimm. His sound always grabs me and he captures the mix between Gothic and Persian influences in a truly unique manner. Grimm is not the only game he writes music for, go check out some of his other work as well. Justin, I can't thank you enough!
This release offers many new features and gameplay elements over the first releases, as well as bug fixes and again an hour extra gameplay. It features new enemies, new weaponry and new maps.
In order to help you on your adventures in Grimm I have compiled 5 tutorials that will help you understand the traps, weapons and enemies in Grimm, including the introduction to some advanced gameplay techniques and skills you must learn in order to defeat the minions of evil. Please take some time to read them as they contain important information about running and configuring Grimm.
Starting Grimm and Configuring Advanced Graphical Options
Grimm Strategy and Survival Guide: General Guide
Grimm Strategy and Survival Guide: Difficulty Levels Explained
Grimm Strategy and Survival Guide: Enemies and Weaponry
Grimm Strategy and Survival Guide: Traps and Pitfalls
If you run into any bugs then I would be very much obliged if you would take the time to post about them and explain in the post what happened before you ran into the bug. This way I can try to reproduce any issues and fix them, I love hearing feedback from you guys and girls so don't be shy and let me hear from you!
Important: Grimm does not run on the BFG edition of Doom 3, it does run on all other regular and steam versions.
Most importantly I wish you the very best of fun while playing Grimm!
Highest Rated (2 agree) 9/10
Impressive demo, good use of old-school trap system, unique gameplay elements.
Sikkmod upgrades really give it a beautiful look to a dark and muddy environment.
Looking forward to the final release.
Dec 25 2011, 12:54pm by =FF=Sturm
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