Screenshot of the Dark Warrior ComplexSo what is Grimm Quest for the Gatherer's Key?
Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.

Grimm rewards skill and exploration. It offers interesting tactical options and reacts to the way that players navigate the world. Smart thinking, tactical skills, exploration and combat skills are just some areas where Grimm rewards players with power ups, bonuses or just a simple compliment for a job well done when it's needed.

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Screenshot of the The Haus of Persian DescentGorgeous Soundtrack
Grimm has a beautiful soundtrack created by the extremely talented Justin Lassen. His instrumental series, Synaesthesia, has been highly praised by everyone from CGSociety to EQ and Playboy Magazines. Likewise, his dark, symphonic masterpiece, And Now We See But Through A Glass Darkly, has seen over 100 million downloads since its release in 2003. I am extremely proud to have him work his magic for Grimm! If you are unfamiliar with Justin's work (shame on you by the way) then go check it out here: Justinlassen.com

Available on all platforms (WIN/LX/MAC etc..) that can run Doom 3 mods.
WILL BE AVAILABLE AS FULL LENGTH STANDALONE TITLE IN THE NEAR FUTURE

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Blog RSS Feed Report abuse Latest News: D3AMB - Doom 3 Automatic Map Builder Released

21 comments by grimmquest on Feb 10th, 2015

Doom 3 Automatic Map Builder is a tool that helps you create playable map layouts within a matter of minutes, so you can get right into the nitty gritty of real mapping, detailing, entity placement, etc... and skip the tedious work of manually blocking out maps within bulky Doom3Edit.

With D3AMB you can sketch out multiple floors of your map in a grid like environment. You can automatically place lights, entities such as monsters or models, have D3AMB place columns for you and even doors and visportals are automatically created if you want.

Using D3AMB you can create intricate block outs for your maps as starting point, you don't have to be afraid of ending up with an unstructured workflow as your maplayout will be consistent throughout the map.

You can use D3AMB to experiment with a diverse set of abstract maps as well. It can deliver fully playable maps by featuring entity placement. So you can create a map from scratch that's playable from beginning to end.

This is an Alpha version. This means that NOT ALL features might work, might work as predicted, or might cause error messages. If you do receive an error message then press 'continue', save your work under a different name as quickly as possible and restart D3AMB.

D3AMB - Doom 3 Automatic Map Builder

For more information on what D3AMB is and does, this video should be all the explanation you need!:

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D3AMB - Doom 3 Automatic Map Builder

D3AMB - Doom 3 Automatic Map Builder

Feb 10, 2015 Mapping Tool 0 comments

Doom 3 Automatic Map Builder is a tool that helps you create playable map layouts within a matter of minutes, so you can get right into the nitty gritty...

Grimm:Quest for the Gatherer's Key Win Final

Grimm:Quest for the Gatherer's Key Win Final

Jun 30, 2013 Full Version 6 comments

This is the final Windows release of Grimm:Quest for the Gatherer's Key. It offers many updates and bugfixes over the original releases and is the definitive...

Grimm Quest for the Gatherer's Key (Linux/Mac)

Grimm Quest for the Gatherer's Key (Linux/Mac)

Aug 14, 2012 Demo 14 comments

This version is now obsolete, please download the latest version of Grimm. This is the second release of Grimm Quest for the Gatherer's Key targeted for...

Grimm Quest for the Gatherer's Key v0.2 (Win)

Grimm Quest for the Gatherer's Key v0.2 (Win)

Aug 12, 2012 Demo 21 comments

This version is now obsolete, please download the latest version of Grimm. This is the second release of Grimm Quest for the Gatherer's Key for Windows...

Grimm: Quest for the Gatherer's Key 0.1

Grimm: Quest for the Gatherer's Key 0.1

Dec 24, 2011 Demo 9 comments

This version is now obsolete, please download the latest version of Grimm. This is the first alpha release of Grimm Quest for the Gatherer's key. Please...

Post comment Comments  (50 - 60 of 112)
SamVision
SamVision Aug 13 2012, 11:51pm says:

Scythe melee range needs to be drastically increased.

+4 votes     reply to comment
grimmquest Creator
grimmquest Aug 14 2012, 2:08am replied:

If it is too hard to hit creatures with the Scythe I strongly suggest holding the fire button for as long as possible before releasing it. Melee range increases depending on how long you have charged the Scythe. This goes up to a full 256 units (e.g. 4 meters span in real life). If I make the melee range any farther (than it already is) it will become ridiculous. :)

I already ran into situations where I was using the scythe and thinking... why did that creature die when I couldn't have hit him yet? Or where pots and pans started breaking on the other side of the room where I just used my scythe a bit.

+1 vote   reply to comment
VGames
VGames Aug 13 2012, 7:11pm says:

Ok, great mod but a few things really bothered me.

The animation for the torch swinging attack needs to be improved. Maybe have him swing in multiple agles to add some diversity.

The sound he makes when he's hit by monsters is terrible.

You have to add a blocking mechanic to the game. A countering system is also needed. This is a melee game and needs these things. Moving in and out of a fight is boring. I should be able to stand my ground and deflect enemy attacks. I'm the Grim Reaper!

+3 votes     reply to comment
grimmquest Creator
grimmquest Aug 14 2012, 2:10am replied:

Thanks VGames. :)

I am going to (most likely) take out the torch in this way completely, it actually doesn't add anything in this way because you need to switch it with a weapon. I intend to make torches so that you can pick them up from the wall and use them for a short while in your other hand.

Sounds.. that's hard. Do you know of good sources I could find better player sounds? :)

Blocking, checked and agreed. That's on the feature list. :)

+2 votes   reply to comment
VGames
VGames Aug 14 2012, 9:37am replied:

Great. I'm glad we're on the same page. The torch thing is a good idea like you want to make it. I'd rather use weapons then lighting but I definitely think using it to catch things on fire is a nice feature.

Not sure where to get good sounds like what I'm thinking of. I was thinking along the lines of a more airy sound to his voice. Low but not deep. Maybe the same voice as the Witch King from Lord of the Rings.

Good to hear about the blocking.

2 more things, add a sleeve or something to Grim's arm when he's holding the torch. His arm looks bare. And maybe you should include more then one swinging animation for the Scythe. Like give him 3 or 4 that are used randomly.

+3 votes     reply to comment
d10sfan
d10sfan Aug 13 2012, 11:36am says:

still planning on a linux version? i have a linux system with gcc and such, but no experience compiling anything related to doom 3

+3 votes     reply to comment
grimmquest Creator
grimmquest Aug 13 2012, 11:50am replied:

Actually this mod is 100% compatible with linux, outside of the Sikk Mod part. I am going to put some effort this week into finding someone that can compile the current Sikk Mod version under Linux and that's all I should need to create a 'linux' patch for the mod.

No promises (yet) but I'm sure this must be possible. Become a watcher of the mod and I'll let you in on any news I might have regarding the Linux front.

+2 votes   reply to comment
d10sfan
d10sfan Aug 13 2012, 3:39pm replied:

nice! tracking

+3 votes     reply to comment
grimmquest Creator
grimmquest Aug 14 2012, 5:55am replied:

Check the news and downloads section today and tomorrow. A multiplatform release will appear there soon. :)

+2 votes   reply to comment
grimmquest Creator
grimmquest Aug 13 2012, 4:41pm replied:

Cool, I'll keep you informed and will put effort into it. :)

+2 votes   reply to comment
Nemesisurvivorleon
Nemesisurvivorleon Aug 13 2012, 10:48am says:

so it's basically modern Heretic. iD really should make another medieval fantasy action game. We have too many rpgs in that genre. Great mod here.

+3 votes     reply to comment
grimmquest Creator
grimmquest Aug 13 2012, 11:52am replied:

Try it and find out, and let me know what you think after you played it! :)

Actually I don't really think this mod takes a lot from Heretic (or Hexen). Having worked on a Hexen mod for years I can see the real differences between these games are in the platforming elements and the fact that Grimm has a far grimmer (excuse the pun) setting than both Heretic and Hexen.

+2 votes   reply to comment
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Platforms
Windows, Mac, Linux
Game
Doom III
Developed By
grimmquest
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Release Date
Released Jun 30, 2013
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9.5

35 votes submitted.

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Highest Rated (2 agree) 9/10

Impressive demo, good use of old-school trap system, unique gameplay elements.
Sikkmod upgrades really give it a beautiful look to a dark and muddy environment.
Looking forward to the final release.

Dec 25 2011, 12:54pm by =FF=Sturm

Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
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