Inside the zip package are instructions on how to apply the unified GNU Patch file to an unmodified Doom 3 SDK 1.3.1 installation on either Windows or...
heXen:Edge of Chaos will be a new and free game, based on the original Hexen game that was developed by id Software and Raven Software. As of 2012 we have moved development to a standalone environment using the id tech 4 GPL engine.
The Doom3 engine (also called IDTech 4) is still a great engine that can compete with the latest games coming out today. It was with this in mind that we began, many years ago, the development of heXen: Edge of Chaos.
Edge of Chaos is being developed by a team of fans who have always loved the original Hexen since it came out. In fact, most of us spent countless hours with the entire series. When id Software released Doom3, we immediately saw immense potential in the engine itself; the 'Hell' maps gave us the inspiration to make a hack-and-slash game based, primarily, on the original Hexen.
Our story ties into the expansion packs and also touches upon the Heretic narrative; especially the incredible atmosphere painted into these rich worlds and their darkling journeys. We are still looking for talented team members, so if you have some work to show and think you might be able to help us, make sure to drop us a line!
If you couldn't tell from the title......we bring updates. It's clearly been a while since our last update, but we've been silently(and slowly) plugging away at our next release. Sometimes there's just no point in pointless drivel and the best choice of action is to work. All of our newer recruits never panned out, and some of our current members understandably have been pretty busy. Never the less....we work.
Our ever talented and dedicated lead mapper, Caffeine Freak, continues to map. Of our 8 total levels to be included in next release, 6 of them are more or less complete. 1 is blocked out well enough and the other currently being built. It's getting closer, but more is still needed. We are aiming for end of year, but it's still too soon to promise that.
We are standalone as previously posted. It's still pretty exciting as it was when we first broke our ties to Doom 3. We are fans, freely working on a free game, hopefully, for your future enjoyment of the Hexen world. With all of that being said though, we are actively looking for more talent to help us accomplish our goals in shorter time.
We'd love for some extra art help. Concept, 3D or 2D(in that priority of need) would be fantastic. We still have an active artist but someone to help him by creating concepts would go a long way in wrapping up some of our remaining static and weapon model tasks. A character artist would ultimately help for the future as well. Either way, we'd love to hear from you even if concept drawing is your main focus. Beyond art asset creation, we are always open to the other fields as well. Level designers of course, but even an extra programmer never hurts(especially if you are experienced in Linux and OSX).
Now the fun stuff! In our silence, we decided to break it with some game footage with new weapons and monsters in action in some of our new levels. We hope you enjoy it and the new music from Mystic Realmz! The more classic styled tunes have really been adding some great back drops to all of our levels. Enjoy!
Highest Rated (4 agree) 9/10
Guys , I think what you've done here is quite impressive. You've taken an aging engine and turned it to your advantage , rendering picture perfect recreations of the original Hexen environments and creatures. Hexen fans like myself will be welled up with nostalgia. The movement feels satisfying and the weapons pack a punch. You've done a great job of including all of the original hexen inventory items - all the flasks and so on look identical to their old school counterparts , with the added benefit…
Nov 11 2010, 7:52pm by AJ_Quick
Latest tweets from @teameoc
Added the ability to easily load mods of the project. Hopefully people can be encouraged and interested to do so. T.co
Jun 6 2013, 9:56pm
Project update and new video! T.co
Apr 6 2013, 10:43am
@hollowtherapy Looking forward to it!
Sep 6 2012, 10:32pm
Sep 4 2012, 10:48pm
Porkalator is on its way to being ready in game. Always fun!
Aug 7 2012, 10:47pm