Inside the zip package are instructions on how to apply the unified GNU Patch file to an unmodified Doom 3 SDK 1.3.1 installation on either Windows or...
heXen:Edge of Chaos will be a new and free game, based on the original Hexen game that was developed by id Software and Raven Software. As of 2012 we have moved development to a standalone environment using the id tech 4 GPL engine.
The Doom3 engine (also called IDTech 4) is still a great engine that can compete with the latest games coming out today. It was with this in mind that we began, many years ago, the development of heXen: Edge of Chaos.
Edge of Chaos is being developed by a team of fans who have always loved the original Hexen since it came out. In fact, most of us spent countless hours with the entire series. When id Software released Doom3, we immediately saw immense potential in the engine itself; the 'Hell' maps gave us the inspiration to make a hack-and-slash game based, primarily, on the original Hexen.
Our story ties into the expansion packs and also touches upon the Heretic narrative; especially the incredible atmosphere painted into these rich worlds and their darkling journeys. We are still looking for talented team members, so if you have some work to show and think you might be able to help us, make sure to drop us a line!
2013 was a slower than desired year. 2014 will not be. The year has kicked off with an excited vigor and focus which has the team pretty pumped. First, we welcome programmer Calavera_Jo to the team who has helped bring some of this energy into the team. Very talented and enthusiastic, he's already tackled a wide range of tasks from a refined blocking system to editor fixes to cleaning the environment of our code more.
The maps have continued to make progress as Caffeine Freak has become much more efficient in his terrain modelling. H2m2 is nearing it's completion of layout and detailing with game play to follow. Zurra has been taking care of some of our art needs. We still would love to add more members to our team (especially artists!), so if interested please contact us.
We'll be looking to assemble a small testing team once again with a current eye around late second quarter. More on that to come in the next few months.
Highest Rated (4 agree) 9/10
Guys , I think what you've done here is quite impressive. You've taken an aging engine and turned it to your advantage , rendering picture perfect recreations of the original Hexen environments and creatures. Hexen fans like myself will be welled up with nostalgia. The movement feels satisfying and the weapons pack a punch. You've done a great job of including all of the original hexen inventory items - all the flasks and so on look identical to their old school counterparts , with the added benefit…
Nov 11 2010, 7:52pm by AJ_Quick
Latest tweets from @teameoc
Added the ability to easily load mods of the project. Hopefully people can be encouraged and interested to do so. T.co
Jun 6 2013, 9:56pm
Project update and new video! T.co
Apr 6 2013, 10:43am
@hollowtherapy Looking forward to it!
Sep 6 2012, 10:32pm
Sep 4 2012, 10:48pm
Porkalator is on its way to being ready in game. Always fun!
Aug 7 2012, 10:47pm