Welcome to heXen: Edge Of Chaos
A total modification for Doom3
Best not to show things till we have something to show. That's always been our motto and it still is. We currently have an active team of 12 members working on the game. We are expecting to release the new website, media and teaser soon. We are hoping (not confirmed yet) to release by December 2008.
We've come a long way in the development. We've had many ups and many downs, both on a professional level as on a personal level. It's left us with a tight, professional team.
I (as team lead) could not be prouder of this team persevering for so long, with no other incentive but the desire to see a new game in the Hexen/Heretic universe.
Check in to Edgeofchaos.planetdoom.gamespy.com for the latest info!
Cheers,
Bastian
Team lead Hexen:Edge of Chaos
5 comments by HexenEdgeOfChaos on Jun 9th, 2009 digg this super bookmark
June 9th, 2009...Progress????
As you may have noticed, again there were no updates or a trailer. To make a long story short we are having difficulties with the progress of the mod in terms of the mapping department.
Mapping has always been a pivotal part of our project, but unfortunately also the most difficult one.
When we first started creating this game we had 3 very enthusiastic mappers working on the game and progress was quick. This was mainly due to the huge efforts from EvilArtist and CodenniumRed. In all the years we've worked on this game, Codennium is the only original mapper to have remained... we've seen many mappers come and go in the meantime. After the first burst of energy was shot we looked at the 5-6 map layouts that we had and came to the awkward conclusion that allthough they looked very nice, they weren't actually very useable in gameplay situations: Tight corridors and small maps were the exact opposite of what we wanted to make. So after talking about it with the entire team we decided to ditch all those maps and start again, this time armed with very detailled documentation and information. A conceptartist and a writer joined our team and they both helped to sketch out the first 9 levels that are meant to be in the first release. That's when a lot our current problems started to take shape: Progress halted due to the inactivity of the mappers.
We've seen a lot of mappers in the last years, all of them making promises they couldn't commit to. While talking to mappers and asking them what to do to become more active, at first it was the excuse that there was a lack of documents and information about the maps in general. So we worked hard on making sketches, documents and we've gathered a wealth of information about the maps and what they should look like. Again, there was no activity. This time, the excuse was that there was too much information and people felt held back in their creativity. The worst of this is that each time we found mappers we had to make a selection and say 'no' to some mappers who might have been much more comitted and would have eventually actually delivered some work. This all has left us in the situation where we have 99% of all the game assets finished (models/weapons etc..etc..) but no playable maps. And without playable maps.. we can't make a trailer.
BUT WE NEED COMMITTED MAPPERS TO FINISH THIS
And, short of actually paying professionals to do them, we are running out of options fast.
As long as we do not find mappers, we will not be able to progress further with the game, and we will not have an e.t.a. as to when we can release.
We know that if we have 3 committed mappers who make atleast 2 maps for us we could release in a matter of months.
So in part, our release date is also up to you: IF YOU FIND ANYBODY THAT COULD MAP FOR US then introduce us!
If you are interested in mapping for us, let us know. But don't waste our time anymore with promises, it's become annoying to see people promise us maps and not deliver anything, to in the end bail out with the old excuse of 'Having too much to do in real life(tm)'.
If you have too much to do in real life then don't commit to making a game and find a different hobby. If you do have balls however and are willing to actually deliver on your promises, then we need you!
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Hell I would love to map for this mod.. i have been following since its beginnings and always wished i could be on the team.. only thing is i highly doubt i would map for this mod since i don't like gtkradiant.. and people will think i am weird for that.. but i like quark much better! too bad that mapping for doom 3 in quark kinda well......... sucks.. because its lacking certain things.. etc.. not only that but its a pain in the ass adding mods to quark. Oh well... hope you guys find some mappers!
Disappointing, but understandable. Mapping is very important, better not rush into it.
wow didnt sound good at all...guess longer waiting then :(
see you in 6 months, then :p
Yay! finally some news!
Still no update? :-(
be patient..will come surley soon...whaa i cant wait either GIVE US THE TRAILER!!! XD
I just think it's a bit silly when there's no news or updates for over 6 months, and when the announcements finally come, they don't deliver... it's not like there hasnt been plenty of time to get it together by now.
Alas, I am but a humble consumer of mods, so I'll stfu until further notice.
Did you even read the post? Give them a break, they're having to deal with a lot of jackassery from mappers.
Thanks for digging it up for me all the same :-)