Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.
I've implemented a new feature into Grimm:Quest for the Gatherer's key that I'm very excited about. It's simply called 'spray painting' and what it does is allow for mappers to run a map and spray paint the world with decals. No more tedious placing of single plane decals to create static blood, but 'real' painting of the world with decals. I can now run a map, think 'I'd like to have some blood spray there', paint the world with a single click, issue the command 'saveDecals' when I am happy with the result and the paint will be there permanently in the map.
A major advantage is that I can now use random paint decals, allowing for randomly looking worlds (which is one of the big features of Grimm). The second is that players can turn the feature off, meaning that they can remove these decals for performance reasons, something that's not possible in a static map.
There's no real way to describe it unless you see it in action, so I've created a nice video to show off the effect!