GRIM AGE: Skirmish - a multiplayer mod for Mount & Blade Warband, based on the universe of Warhammer Fantasy Battles, which allows players to take part in the battles between: The hordes of Chaos (represented by the minions of the Dark Gods of Chaos, Khorne and Nurgle). The armies of the Empire (represented by defenders of Ostland). And the troops of Kislev (in development).

Description of faction's armies:

Chaos
Ruthless northern warriors who worship the forces of chaos and destruction. The bulk of the troops form the Marauders of Chaos - mid-armored footmen. Elite is considered by Warriors, Knights and Champions of Chaos - heavily armored fighters that make up the backbone of the attacking warbands. There is also the light cavalry units - Raiders of Chaos - take place.

Empire
Ostland State Troops are medium-armored soldiers, armed mostly with pikes, halberds, swords, crossbows and muskets. The role of the cavalry perform numerous forces of heavily armored knights.

Kislev
In the battles Kislev is based on numerous cavalry - Winged Lancers and Ungol Horse Archers. Kislev infantry as mobile and versatile - Kossars are both archers and footmen.

DYNAMIC F.A.Q. Please read this before asking!

You can ask any question if it still not answered in FAQ. Moddb.com

Game Modes:
1. The Siege.
The small imperial town was attacked by warband of Chaos Marauders, which are planning to break barricades and cut out all of its inhabitants. Imperial soldiers have an access to bonus weapons and armor. Respawn of Chaos players is limited, respawn of Imperial players is infinite.

2. Necromancer's Attack.
Players must protect an imperial village from huge waves of the undead, that became stronger every next wave, minor-bosses and the final boss - the necromancer. Defenders have a chance to pick up bonus weapons and ammunition after every attack.

3. Ambush.
A gang of Marauders and Raiders of Chaos assaulting the Imperial troops, which is going through the forest. The main task of Imperials - to support the Imperial Captain survive and bring him to the end of road.

4. Battle.
Common Deathmatch side to side with some bonus weapons and ammunition for killed enemies.

5. Duel.Chance to decide who is better.


Image RSS Feed Latest Screens
A little more about features. Imperial Town Icon Novice
Blog RSS Feed Post news Report abuse Latest News: Development diaries

6 comments by AndreusAsable on May 2nd, 2015

New dialogs and how rank system inflluences gameplay.

Dialogs. First of all it concerns "greetings" of different groups of units. Having no neutral units (hostile to everyone), with exception of skeletons, bandits and wandering champions, the reaction of different warbands will depend on faction the player belongs to, for example:Chaos player meeting raiders:

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Empire player being threatened by raiders:

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Chaos player meets roadwarden:

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Empire captain meets roadwarden:

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Rank defines in what way wandering groups greet player, but that's not all. The higher player's rank the more features available in general, including unique options in dialogs. For example, Chaos player with the highrest rank will be able to join wandering zealots to his party without any limitations, which will allow him to use them as cannon fodder during sieges etc.

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Another partially done feature - additional rank "Coward" for chaos player. It's main purpose is to make player's life much harder, for cowards are not to be respected by anybody. Lords will deny speaking to coward, and wandering groups will laught at him. There're some obvious ways to become a coward, like refuse to duel with anybody or flee from a battlefield.

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Duels and afterlife.

Duels. Simple as it is - you can challenge every enemy lord for a duel. Providing you won and your opponent's party morale waslow enough, you can decide what to do with his army, e.g. let them go or fight them (in this case they get a severe morale debuff). For every duel won player gets quarter of his opponent renown.

If opponent's party morale is high you'll have fight them anyway, but the morale debuff won't be absent.

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If you die in a duel (or in a battle or somewhere else) you'll transform in a a skeleton. At first it won't be the most intresting feature of the mod as skeleton won't be able to visit cities\villages\castles, talk to lords and do other stuff people do, but with further development it gives a great possibility to add third quest line for undead player. But for now undead player will be able to join wandering skeleton parties to his army and plunder stuff.

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Downloads RSS Feed Upload file Latest Downloads
GRIM AGE: Revived stable version.

GRIM AGE: Revived stable version.

Feb 5, 2015 Full Version 26 comments

The latest stable version of the mod, featuring brand new morale system.

Post comment Comments  (0 - 10 of 322)
TheEtherealLord
TheEtherealLord Jun 3 2015, 6:36am says:

Wow this looks incredible

+1 vote     reply to comment
Omanael
Omanael Jun 1 2015, 8:04pm says:

Looking foward for the SP

+2 votes     reply to comment
Guest
Guest May 22 2015, 10:14pm says:

Impressive work, but... the handguns are ridiculously big!

+2 votes     reply to comment
Dorfus145
Dorfus145 May 22 2015, 2:25pm says:

Will you add all the other races? I won't play as a human because I don't like to, sorry, I'll stick with Warsword Conquest untill you add the other ones. Cya.

-2 votes     reply to comment
KaiphasKain
KaiphasKain May 22 2015, 7:05am says:

Such a pity this mod focused on multiplayer...
I really hope that a singleplayer version comes about eventually. The models and potential features in for this are just incredible! Warsword conquest is currently superior but if these two were to merge...wow, my imagination just exploded :)

+1 vote     reply to comment
jacki123
jacki123 May 18 2015, 10:07am says:

Every time I look at this mod it keeps getting more amazing!Also a question about skeletons. Are all armors compatible with them?

+2 votes     reply to comment
brunofe
brunofe May 13 2015, 9:26pm says:

i have some problems in my MB(Grim Age),where i can only see hands and heads from the characters >-<,can you help me plz?

+2 votes     reply to comment
Ivenend
Ivenend May 3 2015, 10:44am says:

Could you please abandon the WSE? The .exe of the WSE system is an old version .exe. And we guys who buy new M&B Warband KEYs theseday can not use WSE because the new KEYs are not compatible on the old version .exe!

+4 votes     reply to comment
AndreusAsable Creator
AndreusAsable May 3 2015, 3:31pm replied:

Here, look at the "Important notes" section:

Forums.taleworlds.com

+2 votes   reply to comment
Guest
Guest May 22 2015, 7:28pm replied:

This comment is currently awaiting admin approval, join now to view.

Ivenend
Ivenend May 3 2015, 10:58pm replied:

Do you mean the ConvertSerial? No, it isn't work, and I'm not bought the game from STEAM.

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable May 4 2015, 1:28am replied:

That is strange. Well, WSE runs some core features and scripts of the mod. I'll see what I can do. For now you can just instal the second copy of the game running 153 patch.

+1 vote   reply to comment
Ivenend
Ivenend May 5 2015, 10:47pm replied:

The new KEYs can't use on the old versions such as 1.153, event without WSE.

+1 vote     reply to comment
Guest
Guest May 5 2015, 12:15am replied:

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