GRIM AGE: Skirmish - a multiplayer mod for Mount & Blade Warband, based on the universe of Warhammer Fantasy Battles, which allows players to take part in the battles between: The hordes of Chaos (represented by the minions of the Dark Gods of Chaos, Khorne and Nurgle). The armies of the Empire (represented by defenders of Ostland). And the troops of Kislev (in development).

Description of faction's armies:

Ruthless northern warriors who worship the forces of chaos and destruction. The bulk of the troops form the Marauders of Chaos - mid-armored footmen. Elite is considered by Warriors, Knights and Champions of Chaos - heavily armored fighters that make up the backbone of the attacking warbands. There is also the light cavalry units - Raiders of Chaos - take place.

Ostland State Troops are medium-armored soldiers, armed mostly with pikes, halberds, swords, crossbows and muskets. The role of the cavalry perform numerous forces of heavily armored knights.

In the battles Kislev is based on numerous cavalry - Winged Lancers and Ungol Horse Archers. Kislev infantry as mobile and versatile - Kossars are both archers and footmen.

DYNAMIC F.A.Q. Please read this before asking!

You can ask any question if it still not answered in FAQ.

Game Modes:
1. The Siege.
The small imperial town was attacked by warband of Chaos Marauders, which are planning to break barricades and cut out all of its inhabitants. Imperial soldiers have an access to bonus weapons and armor. Respawn of Chaos players is limited, respawn of Imperial players is infinite.

2. Necromancer's Attack.
Players must protect an imperial village from huge waves of the undead, that became stronger every next wave, minor-bosses and the final boss - the necromancer. Defenders have a chance to pick up bonus weapons and ammunition after every attack.

3. Ambush.
A gang of Marauders and Raiders of Chaos assaulting the Imperial troops, which is going through the forest. The main task of Imperials - to support the Imperial Captain survive and bring him to the end of road.

4. Battle.
Common Deathmatch side to side with some bonus weapons and ammunition for killed enemies.

5. Duel.Chance to decide who is better.

Image RSS Feed Screens
Grim Empire start. Grim Empire start. Grim Empire start.

And here we go! The first public alpha, some kind of intro. It will introduce player to what the hell happened in Ostland and to some of the core features of the mod. There are new starting scenes for both factions and 2 simple quests for the Empire player with a side character. The main goal of the mod - creation of unique gameplays for both factions, which is reflected in almost every feature.

Rememeber: it's an alpha. Though I tried to polish it as good as I could, the amount of job to be done is till huge. But the alpha itself is pretty much playable (I hope).

IMPORTANT: I recommend you to play with autosaves turned off. Also I'd like to advice usage of the BattleSizer for better battles.

Feature list:

. New starting scenes for both factions.
. Simple title system (3 per faction).
. Population system.
. New renown- and title- based recruitment systems for both factions.
. New "shops arsenal for the Empire and smithy for Chaos.
. Simple class system for characters. For now classes define shops' assortments and boost some characteristics\skills.
. You can die for real - and become a skeleton. Save regularly!
. Improved battle AI. 2 unique tactics for the Empire and one tactic for Chaos.
. Duels. It's either you or your enemy survives!
. Really strong elite troops. Beware of Chaos Warriors!
. Dialogs. New dialogs for neutrals, some re-done dialogs for lords. WIP.
. You can raze villages to the ground! (So do lords).
. New interface Vanok.
. Some new scenes by Vojd.
. New music by Theretor.
. New city icon by kraggrim.
. Arts by Saadi.
. And lots of tiny stuff.

Download link:


Furok - lots of HQ contens and several years of being the head developer of the GA.
Vanok - new interface.
Kotofey - Witch Hunter outfit.
Vojd - scenes.
Mandible - imperial buildings models.
Partizan - Sigmarite-Novice hammer.
Adorno - Adorno Fantasy Buildings Pack.
Wilhelm - Ultimate 17th Century pack.
DOMA_ - Warband Cinematic Compilation.
Saadi - arts.
Theretor - music.
kraggrim - city icon.

Please, PM me if I forgot somebody. Hope I didn't.

Development diaries

Development diaries

5 months ago News 8 comments

Hello everyone! As long as I can't show new models too often, I've decided to start some kind of development diaries, where you'd be able to see development...

Grim Age: Ostland Campaign

Grim Age: Ostland Campaign

7 months ago News 11 comments

Grim Age: Ostland Campaign: a singleplayer mod developed according to Furok's concepts.

A new patch.

A new patch.

8 months ago News 7 comments

A new stable version has come out, featuring balance adjustments and new gameplay features.

GRIM AGE: Revived.

GRIM AGE: Revived.

8 months ago News 16 comments

Hello everyone! As some of you may already know, Furok gave me permission to use his assets and continue working on GRIM AGE: Skirmish. There're no confirmed...

Grim Age: Ostland Campaign Intro. Alpha 0.1.

Grim Age: Ostland Campaign Intro. Alpha 0.1.

1 month ago Demo 25 comments

Grim Age: Ostland Campaign Intro. Alpha 0.1. The first release of the Grim Age: Ostland Campaign.

GRIM AGE: Revived stable version.

GRIM AGE: Revived stable version.

8 months ago Full Version 34 comments

The latest stable version of the mod, featuring brand new morale system.

Post comment Comments  (0 - 10 of 431)
Guest Oct 2 2015 says:

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SteveMcNug Sep 18 2015 says:

Hi, im loving the single player but i cant seem to use the armorer or weapon smith in salkalten. Any ideas would be appreciated, i bet i missing something obvious! ^^

+1 vote     reply to comment
malanthor Sep 21 2015 replied:

You cant use them i think, but you can get stuff from quartermaster which is based on renown.

+2 votes     reply to comment
kumbenc123 Sep 14 2015 says:

when can we expect the new patch? absolutely fantastic work by the way :)

+4 votes     reply to comment
RasputinOoE Sep 7 2015 says:

I am hosting a server now, time to get this clan community going.

+1 vote     reply to comment
Guest Sep 7 2015 says:

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RasputinOoE Sep 7 2015 replied:

I posted this message it says the same as the one I just posted above it.

0 votes     reply to comment
Guest Sep 3 2015 says:

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Janissaire Sep 3 2015 replied:

Because,yeah,fall damage is just to much,we get killed by our own ally.

0 votes     reply to comment
Havaat Sep 2 2015 says:

I already love this mod and I haven't even played it yet. Thank you for making it and taking your time to do this. Now that that's out the way I am going to go murder peeps for the BLOOD GOD, BLOOD FOR THE BLOOD GOD!!!

-1 votes     reply to comment
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GRIM AGE - Skirmish
GRIM AGE - Skirmish
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1 month ago
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