GRIM AGE: Skirmish - a multiplayer mod for Mount & Blade Warband, based on the universe of Warhammer Fantasy Battles, which allows players to take part in the battles between: The hordes of Chaos (represented by the minions of the Dark Gods of Chaos, Khorne and Nurgle). The armies of the Empire (represented by defenders of Ostland). And the troops of Kislev (in development).

Description of faction's armies:

Chaos
Ruthless northern warriors who worship the forces of chaos and destruction. The bulk of the troops form the Marauders of Chaos - mid-armored footmen. Elite is considered by Warriors, Knights and Champions of Chaos - heavily armored fighters that make up the backbone of the attacking warbands. There is also the light cavalry units - Raiders of Chaos - take place.

Empire
Ostland State Troops are medium-armored soldiers, armed mostly with pikes, halberds, swords, crossbows and muskets. The role of the cavalry perform numerous forces of heavily armored knights.

Kislev
In the battles Kislev is based on numerous cavalry - Winged Lancers and Ungol Horse Archers. Kislev infantry as mobile and versatile - Kossars are both archers and footmen.

DYNAMIC F.A.Q. Please read this before asking!

You can ask any question if it still not answered in FAQ. Moddb.com

Game Modes:
1. The Siege.
The small imperial town was attacked by warband of Chaos Marauders, which are planning to break barricades and cut out all of its inhabitants. Imperial soldiers have an access to bonus weapons and armor. Respawn of Chaos players is limited, respawn of Imperial players is infinite.

2. Necromancer's Attack.
Players must protect an imperial village from huge waves of the undead, that became stronger every next wave, minor-bosses and the final boss - the necromancer. Defenders have a chance to pick up bonus weapons and ammunition after every attack.

3. Ambush.
A gang of Marauders and Raiders of Chaos assaulting the Imperial troops, which is going through the forest. The main task of Imperials - to support the Imperial Captain survive and bring him to the end of road.

4. Battle.
Common Deathmatch side to side with some bonus weapons and ammunition for killed enemies.

5. Duel.Chance to decide who is better.


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Grim Empire start. Grim Empire start. Grim Empire start.
Blog RSS Feed Post news Report abuse Latest News: Grim Age: Ostland Campaign Intro released!

11 comments by AndreusAsable on Aug 20th, 2015

And here we go! The first public alpha, some kind of intro. It will introduce player to what the hell happened in Ostland and to some of the core features of the mod. There are new starting scenes for both factions and 2 simple quests for the Empire player with a side character. The main goal of the mod - creation of unique gameplays for both factions, which is reflected in almost every feature.

Rememeber: it's an alpha. Though I tried to polish it as good as I could, the amount of job to be done is till huge. But the alpha itself is pretty much playable (I hope).

IMPORTANT: I recommend you to play with autosaves turned off. Also I'd like to advice usage of the BattleSizer for better battles.

Feature list:

. New starting scenes for both factions.
. Simple title system (3 per faction).
. Population system.
. New renown- and title- based recruitment systems for both factions.
. New "shops arsenal for the Empire and smithy for Chaos.
. Simple class system for characters. For now classes define shops' assortments and boost some characteristics\skills.
. You can die for real - and become a skeleton. Save regularly!
. Improved battle AI. 2 unique tactics for the Empire and one tactic for Chaos.
. Duels. It's either you or your enemy survives!
. Really strong elite troops. Beware of Chaos Warriors!
. Dialogs. New dialogs for neutrals, some re-done dialogs for lords. WIP.
. You can raze villages to the ground! (So do lords).
. New interface Vanok.
. Some new scenes by Vojd.
. New music by Theretor.
. New city icon by kraggrim.
. Arts by Saadi.
. And lots of tiny stuff.

Download link:

Drive.google.com

Moddb.com

Credits:


Furok - lots of HQ contens and several years of being the head developer of the GA.
Vanok - new interface.
Kotofey - Witch Hunter outfit.
Vojd - scenes.
Mandible - imperial buildings models.
Partizan - Sigmarite-Novice hammer.
Adorno - Adorno Fantasy Buildings Pack.
Wilhelm - Ultimate 17th Century pack.
DOMA_ - Warband Cinematic Compilation.
Saadi - arts.
Theretor - music.
kraggrim - city icon.


Please, PM me if I forgot somebody. Hope I didn't.

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Grim Age: Ostland Campaign Intro. Alpha 0.1.

Grim Age: Ostland Campaign Intro. Alpha 0.1.

Aug 22, 2015 Demo 20 comments

Grim Age: Ostland Campaign Intro. Alpha 0.1. The first release of the Grim Age: Ostland Campaign.

GRIM AGE: Revived stable version.

GRIM AGE: Revived stable version.

Feb 5, 2015 Full Version 33 comments

The latest stable version of the mod, featuring brand new morale system.

Post comment Comments  (30 - 40 of 420)
Omanael
Omanael Aug 24 2015 says:

I've noticed something about the chaos quest, i have received no quest in my notes, as a chaos player the Empire do nothing to stop the campaigns (idk if that is suposed to happen), the start scene as marauder is hard as **** (only won with cheats), the chaos lords apear only as bodys floating in the castle halls and only one thing i thought quite odd is the levels suposed to give new ranks and itens as chaos until now, besides it is a great mod with a huge potencial. Just started the Empire campaign now, let us see how will it go. Thnx for the mod and open testing S2

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable Aug 24 2015 replied:

Some of those bugs has already been fixed, some are the consequence of the mod being alpha. The Empire behaviour is completely native, but it suits the upcoming campaign well, so I'm not changing it. Honestly, it's due to Empire lords being spread all over the Ostland. The more towns they loose the harsher fighting is.

+1 vote   reply to comment
jemenbatlescouie
jemenbatlescouie Aug 24 2015 says:

imagine this mod in singleplayer

+1 vote     reply to comment
KaiphasKain
KaiphasKain Aug 23 2015 says:

How are you supposed to play Chaos? I try starting as such but it forces you into a battle in the beginning that I have no chance of winning. So I lose and then get to be a skeleton which is **** because everyone hates you

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable Aug 24 2015 replied:

Basically, try to stick to the Chaos lords, they start campaigns almost immediatly. Otherwise, some re-balancing is being done in the patch I'm working on.

+1 vote   reply to comment
KaiphasKain
KaiphasKain Aug 24 2015 replied:

There is no choice when you pick chaos, you start as a marauder raiding a village of "weaklings" where they out number you and your weapons are **** as well as your soldiers. I managed to defeat them but I had to use cheats. How do you get materials for weapon forging? Since there appears to be no other way to obtain chaos armor & weapons besides looting corpses.

Awesome mod by the way, really having a blast. I hope you add more missions for both factions, it is really awesome!

+1 vote     reply to comment
Talic
Talic Aug 30 2015 replied:

Salvage Empire equipment to get cloth and salvaged metal.
Force villages to give you stuff to get better metal.

+1 vote     reply to comment
malanthor
malanthor Aug 24 2015 replied:

Chaos start is easy. I had no problems dooing it without resorting to cheat. Empire on the other hand, now thats hard. :D

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable Aug 24 2015 replied:

Yes, I'm trying to balance things right now.

You have to salavge all Empire equipment at blacksmith in order to get meaterials.

+1 vote   reply to comment
Omanael
Omanael Aug 23 2015 says:

The alpha release is alredy better than most of the finished mods around the MODB in the comunity

+1 vote     reply to comment
Durska
Durska Aug 23 2015 says:

Dude i love this mod already well done. So Epic when more content gonna be added :-)

+2 votes     reply to comment
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