GRIM AGE: Skirmish - a multiplayer mod for Mount & Blade Warband, based on the universe of Warhammer Fantasy Battles, which allows players to take part in the battles between: The hordes of Chaos (represented by the minions of the Dark Gods of Chaos, Khorne and Nurgle). The armies of the Empire (represented by defenders of Ostland). And the troops of Kislev (in development).

Description of faction's armies:

Chaos
Ruthless northern warriors who worship the forces of chaos and destruction. The bulk of the troops form the Marauders of Chaos - mid-armored footmen. Elite is considered by Warriors, Knights and Champions of Chaos - heavily armored fighters that make up the backbone of the attacking warbands. There is also the light cavalry units - Raiders of Chaos - take place.

Empire
Ostland State Troops are medium-armored soldiers, armed mostly with pikes, halberds, swords, crossbows and muskets. The role of the cavalry perform numerous forces of heavily armored knights.

Kislev
In the battles Kislev is based on numerous cavalry - Winged Lancers and Ungol Horse Archers. Kislev infantry as mobile and versatile - Kossars are both archers and footmen.

DYNAMIC F.A.Q. Please read this before asking!

You can ask any question if it still not answered in FAQ. Moddb.com

Game Modes:
1. The Siege.
The small imperial town was attacked by warband of Chaos Marauders, which are planning to break barricades and cut out all of its inhabitants. Imperial soldiers have an access to bonus weapons and armor. Respawn of Chaos players is limited, respawn of Imperial players is infinite.

2. Necromancer's Attack.
Players must protect an imperial village from huge waves of the undead, that became stronger every next wave, minor-bosses and the final boss - the necromancer. Defenders have a chance to pick up bonus weapons and ammunition after every attack.

3. Ambush.
A gang of Marauders and Raiders of Chaos assaulting the Imperial troops, which is going through the forest. The main task of Imperials - to support the Imperial Captain survive and bring him to the end of road.

4. Battle.
Common Deathmatch side to side with some bonus weapons and ammunition for killed enemies.

5. Duel.Chance to decide who is better.


And here we go! The first public alpha, some kind of intro. It will introduce player to what the hell happened in Ostland and to some of the core features of the mod. There are new starting scenes for both factions and 2 simple quests for the Empire player with a side character. The main goal of the mod - creation of unique gameplays for both factions, which is reflected in almost every feature.

Rememeber: it's an alpha. Though I tried to polish it as good as I could, the amount of job to be done is till huge. But the alpha itself is pretty much playable (I hope).

IMPORTANT: I recommend you to play with autosaves turned off. Also I'd like to advice usage of the BattleSizer for better battles.

Feature list:

. New starting scenes for both factions.
. Simple title system (3 per faction).
. Population system.
. New renown- and title- based recruitment systems for both factions.
. New "shops arsenal for the Empire and smithy for Chaos.
. Simple class system for characters. For now classes define shops' assortments and boost some characteristics\skills.
. You can die for real - and become a skeleton. Save regularly!
. Improved battle AI. 2 unique tactics for the Empire and one tactic for Chaos.
. Duels. It's either you or your enemy survives!
. Really strong elite troops. Beware of Chaos Warriors!
. Dialogs. New dialogs for neutrals, some re-done dialogs for lords. WIP.
. You can raze villages to the ground! (So do lords).
. New interface Vanok.
. Some new scenes by Vojd.
. New music by Theretor.
. New city icon by kraggrim.
. Arts by Saadi.
. And lots of tiny stuff.

Download link:

Drive.google.com

Moddb.com

Credits:


Furok - lots of HQ contens and several years of being the head developer of the GA.
Vanok - new interface.
Kotofey - Witch Hunter outfit.
Vojd - scenes.
Mandible - imperial buildings models.
Partizan - Sigmarite-Novice hammer.
Adorno - Adorno Fantasy Buildings Pack.
Wilhelm - Ultimate 17th Century pack.
DOMA_ - Warband Cinematic Compilation.
Saadi - arts.
Theretor - music.
kraggrim - city icon.


Please, PM me if I forgot somebody. Hope I didn't.

Development diaries

Development diaries

News 8 comments

Hello everyone! As long as I can't show new models too often, I've decided to start some kind of development diaries, where you'd be able to see development...

Grim Age: Ostland Campaign

Grim Age: Ostland Campaign

News 14 comments

Grim Age: Ostland Campaign: a singleplayer mod developed according to Furok's concepts.

A new patch.

A new patch.

News 8 comments

A new stable version has come out, featuring balance adjustments and new gameplay features.

GRIM AGE: Revived.

GRIM AGE: Revived.

News 17 comments

Hello everyone! As some of you may already know, Furok gave me permission to use his assets and continue working on GRIM AGE: Skirmish. There're no confirmed...

Grim Age: Ostland Campaign Intro. Alpha 0.1.

Grim Age: Ostland Campaign Intro. Alpha 0.1.

Demo 50 comments

Grim Age: Ostland Campaign Intro. Alpha 0.1. The first release of the Grim Age: Ostland Campaign.

GRIM AGE: Revived stable version.

GRIM AGE: Revived stable version.

Full Version 34 comments

The latest stable version of the mod, featuring brand new morale system.

Post comment Comments  (50 - 60 of 450)
FriedreichHoffmann
FriedreichHoffmann

Ok so i just began the chaos campaign and after i killed the whole innocent villagers (With cheats because i am sh!t) i cannot continue after i chat with olaf is this a bug or should i re-install?

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AndreusAsable Creator
AndreusAsable

The Chaos campaign freezes if you start it after starting Empire campaign without havin your game re-launched.

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Guest
Guest

Is there any way to advance myself once i am a chaos warrior? I have prayed to the gods and got chaos equipment, but is any of the other chaos equipment implimented yet? just curious, before i sacrifice 100 more captives to the gods XD

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AndreusAsable Creator
AndreusAsable

Not yet. This feature is not completely worked out.

Reply Good karma+2 votes
Guest
Guest

Hey there, I was wondering about "I'd like to broaden my inventory" thing for the empire quarter masters and I don't know how it works because I only get the reply "I don't know what you mean sir", do I need to be a higher level (currently level 15 and around 400 renown) or does it not work? btw loving the mod you can tell a lot hard work and heart went into it.

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AndreusAsable Creator
AndreusAsable

You should either be a Baron\Defender of the Faith or have your persuasion skill 5 or higher.

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malanthor
malanthor

How do you become a baron/defender of the faith?
ALso is there a way besides finding prisoners to get witchunters and warrior priests? :)

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AndreusAsable Creator
AndreusAsable

You should get 700 (as I re-call) renown for Baron and 1000 for Defender. You can't hire witch hunters, but you can get Novices in cathedrals once you've bacome thee Defender.

Reply Good karma+2 votes
malanthor
malanthor

Thanks. :)
Great mod!

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Omanael
Omanael

I've noticed something about the chaos quest, i have received no quest in my notes, as a chaos player the Empire do nothing to stop the campaigns (idk if that is suposed to happen), the start scene as marauder is hard as **** (only won with cheats), the chaos lords apear only as bodys floating in the castle halls and only one thing i thought quite odd is the levels suposed to give new ranks and itens as chaos until now, besides it is a great mod with a huge potencial. Just started the Empire campaign now, let us see how will it go. Thnx for the mod and open testing S2

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AndreusAsable Creator
AndreusAsable

Some of those bugs has already been fixed, some are the consequence of the mod being alpha. The Empire behaviour is completely native, but it suits the upcoming campaign well, so I'm not changing it. Honestly, it's due to Empire lords being spread all over the Ostland. The more towns they loose the harsher fighting is.

Reply Good karma+1 vote
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