GRIM AGE: Skirmish - a multiplayer mod for Mount & Blade Warband, based on the universe of Warhammer Fantasy Battles, which allows players to take part in the battles between: The hordes of Chaos (represented by the minions of the Dark Gods of Chaos, Khorne and Nurgle). The armies of the Empire (represented by defenders of Ostland). And the troops of Kislev (in development).

Description of faction's armies:

Ruthless northern warriors who worship the forces of chaos and destruction. The bulk of the troops form the Marauders of Chaos - mid-armored footmen. Elite is considered by Warriors, Knights and Champions of Chaos - heavily armored fighters that make up the backbone of the attacking warbands. There is also the light cavalry units - Raiders of Chaos - take place.

Ostland State Troops are medium-armored soldiers, armed mostly with pikes, halberds, swords, crossbows and muskets. The role of the cavalry perform numerous forces of heavily armored knights.

In the battles Kislev is based on numerous cavalry - Winged Lancers and Ungol Horse Archers. Kislev infantry as mobile and versatile - Kossars are both archers and footmen.

DYNAMIC F.A.Q. Please read this before asking!

You can ask any question if it still not answered in FAQ.

Game Modes:
1. The Siege.
The small imperial town was attacked by warband of Chaos Marauders, which are planning to break barricades and cut out all of its inhabitants. Imperial soldiers have an access to bonus weapons and armor. Respawn of Chaos players is limited, respawn of Imperial players is infinite.

2. Necromancer's Attack.
Players must protect an imperial village from huge waves of the undead, that became stronger every next wave, minor-bosses and the final boss - the necromancer. Defenders have a chance to pick up bonus weapons and ammunition after every attack.

3. Ambush.
A gang of Marauders and Raiders of Chaos assaulting the Imperial troops, which is going through the forest. The main task of Imperials - to support the Imperial Captain survive and bring him to the end of road.

4. Battle.
Common Deathmatch side to side with some bonus weapons and ammunition for killed enemies.

5. Duel.Chance to decide who is better.

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Grim Empire start. Grim Empire start. Grim Empire start.
Blog RSS Feed Post news Report abuse Latest News: Grim Age: Ostland Campaign Intro released!

10 comments by AndreusAsable on Aug 20th, 2015

And here we go! The first public alpha, some kind of intro. It will introduce player to what the hell happened in Ostland and to some of the core features of the mod. There are new starting scenes for both factions and 2 simple quests for the Empire player with a side character. The main goal of the mod - creation of unique gameplays for both factions, which is reflected in almost every feature.

Rememeber: it's an alpha. Though I tried to polish it as good as I could, the amount of job to be done is till huge. But the alpha itself is pretty much playable (I hope).

IMPORTANT: I recommend you to play with autosaves turned off. Also I'd like to advice usage of the BattleSizer for better battles.

Feature list:

. New starting scenes for both factions.
. Simple title system (3 per faction).
. Population system.
. New renown- and title- based recruitment systems for both factions.
. New "shops arsenal for the Empire and smithy for Chaos.
. Simple class system for characters. For now classes define shops' assortments and boost some characteristics\skills.
. You can die for real - and become a skeleton. Save regularly!
. Improved battle AI. 2 unique tactics for the Empire and one tactic for Chaos.
. Duels. It's either you or your enemy survives!
. Really strong elite troops. Beware of Chaos Warriors!
. Dialogs. New dialogs for neutrals, some re-done dialogs for lords. WIP.
. You can raze villages to the ground! (So do lords).
. New interface Vanok.
. Some new scenes by Vojd.
. New music by Theretor.
. New city icon by kraggrim.
. Arts by Saadi.
. And lots of tiny stuff.

Download link:


Furok - lots of HQ contens and several years of being the head developer of the GA.
Vanok - new interface.
Kotofey - Witch Hunter outfit.
Vojd - scenes.
Mandible - imperial buildings models.
Partizan - Sigmarite-Novice hammer.
Adorno - Adorno Fantasy Buildings Pack.
Wilhelm - Ultimate 17th Century pack.
DOMA_ - Warband Cinematic Compilation.
Saadi - arts.
Theretor - music.
kraggrim - city icon.

Please, PM me if I forgot somebody. Hope I didn't.

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Grim Age: Ostland Campaign Intro. Alpha 0.1.

Grim Age: Ostland Campaign Intro. Alpha 0.1.

Aug 22, 2015 Demo 18 comments

Grim Age: Ostland Campaign Intro. Alpha 0.1. The first release of the Grim Age: Ostland Campaign.

GRIM AGE: Revived stable version.

GRIM AGE: Revived stable version.

Feb 5, 2015 Full Version 33 comments

The latest stable version of the mod, featuring brand new morale system.

Post comment Comments  (70 - 80 of 406)
sjoerddz Jul 29 2015 says:

hi, i do think the mod is great but when a chaos soldier hit me my screen turns black and when it returns my weapons are on back but you cant draw them, if i then pick up a weapon of the ground the game crashes.
any way to fix this?

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable Jul 29 2015 replied:

It's the morale system feature. If you're hit to hard but still alive, your char can run away.

+1 vote   reply to comment
OneAckJack Jul 30 2015 replied:

Is that seriously a feature?

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable Jul 31 2015 replied:

Why not? Morale is also affected by the number of dead allies and enemies around player.

+1 vote   reply to comment
KaiphasKain Aug 6 2015 replied:

But what if you're chaos? The blood and death should heal you or at least increase your melee strength and speed. I don't know if buffs are possible but it would be cool. You could also have a priest of sigma that buffs troops

+1 vote     reply to comment
OneAckJack Jul 31 2015 replied:

It just sounds a little annoying having your guy randomly cheese it mid-fight. If i was going to run away it would be because i actually need to, not because my dude got a little love tap. It's always funny watching some ai run for the hills but in multiplayer it becomes enraging losing complete control of your guy.

+1 vote     reply to comment
DonBre Jul 18 2015 says:

WTH how did i not notice this mod before.. AWESOME work guys!!

+1 vote     reply to comment
Guest Jul 16 2015 says:

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AndreusAsable Creator
AndreusAsable Jul 26 2015 replied:

Well, it's not going to die - at least without something released :p

+5 votes   reply to comment
SaSoVaG Jul 15 2015 says:

Is the singleplayer dead? If that's so damn... Looked like a really promising mod with great models and ideas

+4 votes     reply to comment
AndreusAsable Creator
AndreusAsable Jul 26 2015 replied:

It's not dead at all.

+2 votes   reply to comment
Happening Jul 26 2015 replied:

So for the moment there is only multiplayer? And singleplayer will be coming out for the near future?

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable Jul 27 2015 replied:

The first public alpha is about to be released. We're working on the starting quests for both factions at the moment.

+5 votes   reply to comment
jacki123 Jul 26 2015 replied:

Thank god

+1 vote     reply to comment
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GRIM AGE - Skirmish
GRIM AGE - Skirmish
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