GRIM AGE: Skirmish - a multiplayer mod for Mount & Blade Warband, based on the universe of Warhammer Fantasy Battles, which allows players to take part in the battles between: The hordes of Chaos (represented by the minions of the Dark Gods of Chaos, Khorne and Nurgle). The armies of the Empire (represented by defenders of Ostland). And the troops of Kislev (in development).

Description of faction's armies:

Chaos
Ruthless northern warriors who worship the forces of chaos and destruction. The bulk of the troops form the Marauders of Chaos - mid-armored footmen. Elite is considered by Warriors, Knights and Champions of Chaos - heavily armored fighters that make up the backbone of the attacking warbands. There is also the light cavalry units - Raiders of Chaos - take place.

Empire
Ostland State Troops are medium-armored soldiers, armed mostly with pikes, halberds, swords, crossbows and muskets. The role of the cavalry perform numerous forces of heavily armored knights.

Kislev
In the battles Kislev is based on numerous cavalry - Winged Lancers and Ungol Horse Archers. Kislev infantry as mobile and versatile - Kossars are both archers and footmen.

DYNAMIC F.A.Q. Please read this before asking!

You can ask any question if it still not answered in FAQ. Moddb.com

Game Modes:
1. The Siege.
The small imperial town was attacked by warband of Chaos Marauders, which are planning to break barricades and cut out all of its inhabitants. Imperial soldiers have an access to bonus weapons and armor. Respawn of Chaos players is limited, respawn of Imperial players is infinite.

2. Necromancer's Attack.
Players must protect an imperial village from huge waves of the undead, that became stronger every next wave, minor-bosses and the final boss - the necromancer. Defenders have a chance to pick up bonus weapons and ammunition after every attack.

3. Ambush.
A gang of Marauders and Raiders of Chaos assaulting the Imperial troops, which is going through the forest. The main task of Imperials - to support the Imperial Captain survive and bring him to the end of road.

4. Battle.
Common Deathmatch side to side with some bonus weapons and ammunition for killed enemies.

5. Duel.Chance to decide who is better.


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Grim Empire start. Grim Empire start. Grim Empire start.
Blog RSS Feed Post news Report abuse Latest News: Development diaries

6 comments by AndreusAsable on May 2nd, 2015

New dialogs and how rank system inflluences gameplay.

Dialogs. First of all it concerns "greetings" of different groups of units. Having no neutral units (hostile to everyone), with exception of skeletons, bandits and wandering champions, the reaction of different warbands will depend on faction the player belongs to, for example:Chaos player meeting raiders:

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Empire player being threatened by raiders:

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Chaos player meets roadwarden:

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Empire captain meets roadwarden:

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Rank defines in what way wandering groups greet player, but that's not all. The higher player's rank the more features available in general, including unique options in dialogs. For example, Chaos player with the highrest rank will be able to join wandering zealots to his party without any limitations, which will allow him to use them as cannon fodder during sieges etc.

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Another partially done feature - additional rank "Coward" for chaos player. It's main purpose is to make player's life much harder, for cowards are not to be respected by anybody. Lords will deny speaking to coward, and wandering groups will laught at him. There're some obvious ways to become a coward, like refuse to duel with anybody or flee from a battlefield.

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Duels and afterlife.

Duels. Simple as it is - you can challenge every enemy lord for a duel. Providing you won and your opponent's party morale waslow enough, you can decide what to do with his army, e.g. let them go or fight them (in this case they get a severe morale debuff). For every duel won player gets quarter of his opponent renown.

If opponent's party morale is high you'll have fight them anyway, but the morale debuff won't be absent.

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If you die in a duel (or in a battle or somewhere else) you'll transform in a a skeleton. At first it won't be the most intresting feature of the mod as skeleton won't be able to visit cities\villages\castles, talk to lords and do other stuff people do, but with further development it gives a great possibility to add third quest line for undead player. But for now undead player will be able to join wandering skeleton parties to his army and plunder stuff.

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GRIM AGE: Revived stable version.

GRIM AGE: Revived stable version.

Feb 5, 2015 Full Version 32 comments

The latest stable version of the mod, featuring brand new morale system.

Post comment Comments  (10 - 20 of 344)
sjoerddz
sjoerddz Jul 29 2015, 4:57am says:

hi, i do think the mod is great but when a chaos soldier hit me my screen turns black and when it returns my weapons are on back but you cant draw them, if i then pick up a weapon of the ground the game crashes.
any way to fix this?
thanks!

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable Jul 29 2015, 5:00am replied:

It's the morale system feature. If you're hit to hard but still alive, your char can run away.

+1 vote   reply to comment
OneAckJack
OneAckJack Jul 30 2015, 11:27am replied:

Is that seriously a feature?

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable Jul 31 2015, 4:26am replied:

Why not? Morale is also affected by the number of dead allies and enemies around player.

+1 vote   reply to comment
OneAckJack
OneAckJack Jul 31 2015, 4:50pm replied:

It just sounds a little annoying having your guy randomly cheese it mid-fight. If i was going to run away it would be because i actually need to, not because my dude got a little love tap. It's always funny watching some ai run for the hills but in multiplayer it becomes enraging losing complete control of your guy.

+1 vote     reply to comment
DonBre
DonBre Jul 18 2015, 11:34am says:

WTH how did i not notice this mod before.. AWESOME work guys!!

+1 vote     reply to comment
Guest
Guest Jul 16 2015, 5:50am says:

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AndreusAsable Creator
AndreusAsable Jul 26 2015, 4:47am replied:

Well, it's not going to die - at least without something released :p

+5 votes   reply to comment
SaSoVaG
SaSoVaG Jul 15 2015, 3:43pm says:

Is the singleplayer dead? If that's so damn... Looked like a really promising mod with great models and ideas

+4 votes     reply to comment
AndreusAsable Creator
AndreusAsable Jul 26 2015, 4:55am replied:

It's not dead at all.

+2 votes   reply to comment
Happening
Happening Jul 26 2015, 8:31pm replied:

So for the moment there is only multiplayer? And singleplayer will be coming out for the near future?

+1 vote     reply to comment
AndreusAsable Creator
AndreusAsable Jul 27 2015, 2:56am replied:

The first public alpha is about to be released. We're working on the starting quests for both factions at the moment.

+5 votes   reply to comment
jacki123
jacki123 Jul 26 2015, 7:45am replied:

Thank god

+1 vote     reply to comment
Omanael
Omanael Jul 7 2015, 8:18pm says:

Hey guys, is the SP mod dead? For if it is im really sad, looked like the best mod for M&B ever made, if not could you post any kind of news about the work done please????

+2 votes     reply to comment
AndreusAsable Creator
AndreusAsable Jul 26 2015, 4:56am replied:

Yep, it's not dead, and we're working on it. But it's not much to show, I mean models and such. We're mostly focusing on scripts.

+4 votes   reply to comment
Omanael
Omanael Jul 28 2015, 9:13pm replied:

I sense a great game will come out of it, im just ansious as anybody to see what more will we have and to smash some skulls for chaos gods. Anyway keep on the gorgeous work youre doing,

+1 vote     reply to comment
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