Steam & Source SDKbase 2007 installed [Steam & SDK install are both FREE]

GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.

[Release Phase]
GoldenEye: Source v4.2.4

We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!

Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.

Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.

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Blog RSS Feed Report abuse Latest News: GoldenEye: Source 2015 Community Map Pack

10 comments by GoldenEyeSource on Jan 19th, 2015

Welcome back for another community update. Today we are announcing and releasing our next Community Map Pack. Two are faithful recreations of classic GE007 maps, and one is a welcome departure from the GoldenEye genre. Each map's description is written by the map developer. Call it their final words; their reasoning for developing the map and crediting the people who helped them along.

Each of these maps were made by a GoldenEye: Source Team member, but were designed to be released separate from an official update. Although these maps are being promoted in a map pack, only Archives Classic will be included in future releases of GoldenEye: Source. These are fantastic quality maps, and we hope everyone will enjoy them as much as we had testing them. Nevertheless, let's dive into the details of each map.

Created by Cy

"The map orientates itself towards the N64 classic layout as close as possible in order to capture the original feeling. In addition the map features some new high-res-textures and bot support for multiplayer experience. It took 6 months until the map was done: January - April 2014 and continued in December - January. While game artist Kraid modeled the exploding brake units, our new music artist Mesmonium created a new remix for Train. The map features the alpha version of the track. At last Graslu made the loading screens. Thank you all very much." -Cy

Click for larger image

Created by Torn

"A tear in the spacetime continuum has merged our reality with that of the Mushroom Kingdom. In a world where General Ourumov reigns supreme, he plays a twisted game of cat and mouse as he reminds players that they can not, in fact, win.

Blockfort was approximately a 3 to 4 week project, that began with a passing comment by JcFerggy along the lines of "I heard there was a blockfort Mario Kart map, I kind of want to see it" What started as somewhat of a joke attempt to create the original blockfort in a matter of hours, turned into making it a decently balanced, albeit silly multiplayer map. The original layout has been slightly modified to have interior sections that help to spruce up game flow. All team game modes are fully supported, and bot support is included.

The map became very much a community effort, and I thank everyone for their involvement. Kraid's tree sprites, Graslu's music, JcFerggy's texture help and loading screens, and Adrian's skybox all came together to help make the map what it is. And of course Luchador's assistance with hosting the map for us to test it. Their portraits can be found hanging in the map... if you know where to look. Along with a few other easter eggs strewn about." -Torn

Click for larger image

Created by Adrian

"Archives Classic is a faithful recreation of its N64 counterpart, from its scale and lighting to its high-res texture work.

The tight scale gives the map a niche for close-quarters combat. The classic aesthetics and setting bring memories of chasing after and rescuing Natalya while avoiding the hail of bullets from Russian soldiers. There was only one deviation from the original I had to make. The original multiplayer map was just the frontzone (the starting room, pillar room, tight hallways and the offices). This area was hardly suitable in multiplayer for even three or four players. The doors leading to the main room, and the rest of the backzone, were locked. In this, I unlocked them for more gameplay opportunity and playable space.

The map started as my trial project at the end of August, and was my gateway to joining the dev team. After four months of work, the map reached its final stage in the middle of December. This was one of the most important stepping stones for me. It was not only my first official project for the mod, but it was a chance for me to further develop my skills and get to know my tools more intimately. This was also where I made my first model, the cardboard crates which are strewn about. I worked closely with Mangley and Luchador while developing this. I cannot thank them and the beta testing team enough for their support and input. This map was an absolute pleasure to work on and I look forward to producing more content in the future!" -Adrian

*Note: This is an official GoldenEye: Source map and will be included in future releases. The version in this Map Pack may not represent the official release build.

Click for larger image

We'd like to thank the community for all the years of support and hard work you've given. For all the content and events the community creates between our releases makes this one of the longest and best communities around. Rest assured the wheels behind the scenes are still moving and that the future holds some awesome content for the dedicated player base. We're very lucky to have you.

As always, you can follow us more closely at our community hubs! We love your contributions, and excitement. Continue to

give your opinions, and get involved with our discussion areas!

With dedication comes reward, in a game that is always evolving and releasing. Made by the fans for the fans. As always, we are taking applications for our open positions. Mature and dedicated folk head Here to Apply

Team GoldenEye: Source.

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GoldenEye: Source January 2015 Community Map Pack

GoldenEye: Source January 2015 Community Map Pack

Jan 18, 2015 Patch 13 comments

This map pack is compatible with GoldenEye: Source 4.2.4. It contains the official Archives Classic and two third-party maps, Train and Blockfort. Enjoy...

GE:S v4.2.4 | Server Full | [TAR.GZ]

GE:S v4.2.4 | Server Full | [TAR.GZ]

Nov 23, 2013 Server 7 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

Nov 5, 2013 Patch 10 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Server Patch | [7z]

GE:S v4.2.4 | Server Patch | [7z]

Nov 5, 2013 Patch 1 comment

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Full Installer | [EXE]

GE:S v4.2.4 | Full Installer | [EXE]

Nov 5, 2013 Full Version 21 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.3 | [EXE] | [OUTDATED]

GE:S v4.2.3 | [EXE] | [OUTDATED]

Jun 22, 2013 Full Version 16 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.3 update...

Post comment Comments  (60 - 70 of 1,586)
Ssj10over Oct 8 2013, 3:53pm says:

Please guys help me!
When i start the game up,it suddenly crashes and gives me this error message: "SetupArrayProps_R:array prop '(null)' is at index zero."

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Oct 9 2013, 7:14pm replied:

Valve has claimed they fixed this problem with the latest update through Steam.

+1 vote   reply to comment
Guest Sep 23 2013, 8:14pm says:

This comment is currently awaiting admin approval, join now to view.

Col_Amr Aug 28 2013, 5:33am says:

Do i need Half-Life 2 installed on steam to play this mod? or just extract in sourcemods like NMRiH?

+1 vote     reply to comment
Graslu Aug 28 2013, 7:54pm replied:

You just need to have Source SDK Base 2007 installed, which is free, located in the tools section in Steam, then install it if you use the exe or extract it in sourcemods if you use the 7z.

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Aug 21 2013, 5:52pm says:

Everyone, here is our current release roadmap (if you are curious):

+2 votes   reply to comment
Blablabla02 Aug 21 2013, 5:35pm says:

Hi guys,i need help,where do i find the download link,pls reply me with the download link.Thanks.Mi Ta :D

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Aug 21 2013, 5:52pm replied:

It's directly above this post! "GE:S v4.2.3 | Full Installer | [EXE]"

+1 vote   reply to comment
msgnoshinobi Aug 19 2013, 2:10am says:

Absolutely have fallen in love with the detail and work on this mod. Only problem I seem to not like about this mod is that the guns do not have that movement-camera sway that is present in the GE64,PD, & TS series.

Also it's challenging to say the least sometimes to gauge shots unlike where those games the projectiles were easily visible (as most had a tint of glowish red where as here in this interpretation most bullets seems to be tinted a glowish white?)

To me personally the fact the guns swayed and followed the direction of where you were looking was crucial in the game play. Specially when targeting. Targeting in this game almost feels like you are moving the screen itself with the hand just on the corner.

Besides all of that, the music is awesome. graphics are awesome, the modes are awesome! If anything I find it funny MP reminds me a bit of Gears Of War when getting into shotgun duels due to the amount of sponging. This mod would be 10/10 if that issue with the camera sway is addressed as well to better telegraph projectiles.

For now, definitely 8.5/10. Awesome work guys!

My own personal pet peeves:

-DD44 sounds and feels weaker than it's GE64 counterpart.
-K47 feels like the GE64 counterpart, looks like the beta K47, sounds nothing like the workhorse it was in GE64.

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Aug 21 2013, 5:13pm replied:

Agree on the DD44! Thank you for the feedback, it is really appreciated. As for the camera sway, I think you mean when aiming the cursor moves around the screen vice staying in the middle, correct? If so, we actively decided not to implement that due to various reasons including gameplay flow and the use of a mouse.

+1 vote   reply to comment
msgnoshinobi Aug 23 2013, 6:42pm replied:

I understand the argument you bring to the table in regards to camera movement but coming from playing Gears Of War on the console and on the PC. Gears has that very sway for the weapons when in standard aiming mode (and that's a TPS), and it's something that attracts me to the gameplay and why that franchise has had success in the past. It borrows elements right from GE64 that no other shooter has. I believe it could be implemented for GE:S but only when not hard-aiming with the little cursor. I agree, it's already a bit I guess not as smooth when using the Sniper/AR33/K47 zoom but one gets used to it.

I personally like it how it is now with the "hold to aim" where it's static and the camera doesn't sway but I do not enjoy it when firing without the cursor because it just doesn't feel smooth. The guns should sway as if it had natural body movement. Do you follow?

Btw, you are welcome. I am always up for giving criticism where is needed. I enjoy this mod so much I had to rig some of the sounds (like the death sequence with the campaign death sequence theme from GE64, as well as ripping and inserting some of the GE64 classic songs just for the ultimate experience. Wanted to do the intro movie as well.. but that's a project and a half.. involving some sort of BIK vid modifier and some video editing tools lol)

+1 vote     reply to comment
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Released Feb 6, 2009
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Highest Rated (7 agree) 9/10

Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…

Dec 28 2010, 6:33pm by SolidFake

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