Steam & Source SDKbase 2007 installed [Steam & SDK install are both FREE]

GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.

[Release Phase]
GoldenEye: Source v4.2.4




We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!



Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.


Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.

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Runway! Library_Classic screenshot Bots in-game
Blog RSS Feed Report abuse Latest News: GoldenEye: Source v4.2.4 Release

1 comment by majorĀ  on Nov 10th, 2013




Welcome back again for another update. Only just a little over 4 months since our last update we're back for more. We've been listening to bugs and game play issues over these last months and are ready to exterminate all pesky issues and introduce some remastered and brand new tracks to our soundtrack.

This being mostly an code update we don't have a gallery or big gameplay video to accompany is update, so we'll jump into what we fixed and added in this version.







We've fixed all submitted issues associated with crosshairs and aiming.

  • Aiming being sluggish and slow.
  • Dying while zoomed would stay zoomed while blood screen plays.
  • Crosshairs correctly turns off now while reloading.
  • Changing your resolution while playing now correctly re-centers the crosshairs.
  • When zooming in/out with the mouse wheel will no longer invoke the weapon selection panel.

Bugs fixed that were associated with gameplay:

  • Now when spectating a player while dead or in spectator mode their health/armor shows correctly.
  • Payers will no longer get stuck into wall/props when spawning.
  • Projectiles(grenades,rockets,etc) now correctly pass through teammates.
  • End of the match will now properly show the round scores, and not skip them for final scores.


Game modes also have seen a couple bug fixes:

  • Various capture area code fixes/enhancements. Therefore, uplink will now have properly sized capture areas.
  • gameplay_capturethekey.txt was added back so server admins can now use that.

Also brand new work from Yannick "GoldenZen", we'll highlight his amazing work below.






We'd also want to shout-out and highlight our lead sound designer, GoldenZen's new James Bond album! Listening to these tracks you can really tell some long hours and painstaking work went into this album. Please stop by and give it a listen and support his great work.

Check it out on iTunes or HERE.

Also check out his behind the scenes videos showing the work it takes to produce these tracks.



On top of his new album, GoldenZen went through and remastered all his old GE:S tracks. Even with this painstaking work he didn't leave us without some brand new tracks.

New tracks in this update include:

  • Archives
  • And two new surface versions

Be sure to give these new and updated tracks a listen. They sound amazing outside the game as well, highly suggest giving them a listen in the car.









Thanks again for your dedication and playing along with us after all these years. We hope to see you in game and submitting ideas and bugs.

-Team Goldeneye: Source

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GE:S v4.2.4 | Server Full | [TAR.GZ]

GE:S v4.2.4 | Server Full | [TAR.GZ]

Nov 23, 2013 Server 9 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

Nov 5, 2013 Patch 10 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Server Patch | [7z]

GE:S v4.2.4 | Server Patch | [7z]

Nov 5, 2013 Patch 1 comment

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Full Installer | [EXE]

GE:S v4.2.4 | Full Installer | [EXE]

Nov 5, 2013 Full Version 19 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.3 | [EXE] | [OUTDATED]

GE:S v4.2.3 | [EXE] | [OUTDATED]

Jun 22, 2013 Full Version 16 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.3 update...

GE:S v4.2.1 | [EXE] | [OUTDATED]

GE:S v4.2.1 | [EXE] | [OUTDATED]

Aug 2, 2012 Full Version 26 comments

[Old release] GoldenEye: Source v4.2 brings fully customizable BOTS, ultra refined polish, enhanced scenario help, and fully rendered loading screens.

Post comment Comments  (60 - 70 of 1,579)
msgnoshinobi
msgnoshinobi Aug 19 2013, 2:10am says:

Absolutely have fallen in love with the detail and work on this mod. Only problem I seem to not like about this mod is that the guns do not have that movement-camera sway that is present in the GE64,PD, & TS series.

Also it's challenging to say the least sometimes to gauge shots unlike where those games the projectiles were easily visible (as most had a tint of glowish red where as here in this interpretation most bullets seems to be tinted a glowish white?)

To me personally the fact the guns swayed and followed the direction of where you were looking was crucial in the game play. Specially when targeting. Targeting in this game almost feels like you are moving the screen itself with the hand just on the corner.

Besides all of that, the music is awesome. graphics are awesome, the modes are awesome! If anything I find it funny MP reminds me a bit of Gears Of War when getting into shotgun duels due to the amount of sponging. This mod would be 10/10 if that issue with the camera sway is addressed as well to better telegraph projectiles.

For now, definitely 8.5/10. Awesome work guys!

My own personal pet peeves:

-DD44 sounds and feels weaker than it's GE64 counterpart.
-K47 feels like the GE64 counterpart, looks like the beta K47, sounds nothing like the workhorse it was in GE64.

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Aug 21 2013, 5:13pm replied:

Agree on the DD44! Thank you for the feedback, it is really appreciated. As for the camera sway, I think you mean when aiming the cursor moves around the screen vice staying in the middle, correct? If so, we actively decided not to implement that due to various reasons including gameplay flow and the use of a mouse.

+1 vote   reply to comment
msgnoshinobi
msgnoshinobi Aug 23 2013, 6:42pm replied:

I understand the argument you bring to the table in regards to camera movement but coming from playing Gears Of War on the console and on the PC. Gears has that very sway for the weapons when in standard aiming mode (and that's a TPS), and it's something that attracts me to the gameplay and why that franchise has had success in the past. It borrows elements right from GE64 that no other shooter has. I believe it could be implemented for GE:S but only when not hard-aiming with the little cursor. I agree, it's already a bit I guess not as smooth when using the Sniper/AR33/K47 zoom but one gets used to it.

I personally like it how it is now with the "hold to aim" where it's static and the camera doesn't sway but I do not enjoy it when firing without the cursor because it just doesn't feel smooth. The guns should sway as if it had natural body movement. Do you follow?

Btw, you are welcome. I am always up for giving criticism where is needed. I enjoy this mod so much I had to rig some of the sounds (like the death sequence with the campaign death sequence theme from GE64, as well as ripping and inserting some of the GE64 classic songs just for the ultimate experience. Wanted to do the intro movie as well.. but that's a project and a half.. involving some sort of BIK vid modifier and some video editing tools lol)

+1 vote     reply to comment
Guest
Guest Aug 17 2013, 6:40pm says:

Ad like to say thanks to The team , Well Done this bring back My childHood where we all used to four player control It on N64 , The days are back ! I Used to play GE:S v4.2.1 | [EXE] | [OUTDATED] abit back , Ive just Downloaded The new one Just Noticed it , I tryed Looking For online servers , No one was One , how often Do people Play Online on this ??

+1 vote     reply to comment
killermonkey01 Creator
killermonkey01 Aug 21 2013, 5:14pm replied:

You have to start the game and UNCHECK the "Show Map List" option in the lower right in the server browser. Then you should find servers with people playing.

Of course, you can always play with bots :-D

+1 vote   reply to comment
Guest
Guest Aug 9 2013, 11:52pm says:

Hey, I want to thank you all for your hard work and continuing dedication to this amazing mod. Thank you!

+2 votes     reply to comment
Chr0n0Tr!gg3r
Chr0n0Tr!gg3r Aug 4 2013, 4:47pm says:

Now all we need is singleplayer which I know it's hard to do but man you guy seriously kick ***!

Hope you guys keep up the good work

+1 vote     reply to comment
leozc96
leozc96 Aug 4 2013, 4:09pm says:

Now that Perfect Dark Source is dead you should ask those guys for the assets and make some badass maps and new weapons.

+1 vote     reply to comment
TLKwarrior
TLKwarrior Jul 31 2013, 6:21am says:

They need the Runway X remixed.

+1 vote     reply to comment
PoGo142
PoGo142 Jul 13 2013, 9:14am says:

Grenade Launcher arena on de_casino :D

0 votes     reply to comment
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Goldeneyesource.net
Release Date
Released Feb 6, 2009
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Highest Rated (7 agree) 9/10

Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…

Dec 28 2010, 6:33pm by SolidFake

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