Star Wars: Galaxy at War is a total conversion mod for Command and Conquer 3. The current 3 factions will be replaced with two, Republic, and Separatists. Galaxy at War will feature fast-paced, intense combat, with players relying more on infantry than in the normal CnC3. Star Wars-like abilities are also included, such as unloading battle droids out of an MTT or rappelling clone troopers from an LAAT Gunship. There is also a new dynamic way of resource gathering. Assail your enemy on land or water on Kashyyyk while fighting indoors or on platforms on the rainy world of Kamino. Space battles and an intense campaign will be featured in later releases of the mod.
Galaxy at War is also the sister mod of IA II. This means that both mods use many of the same models, skins, and animations, but are for different games and each have their unique features. Both mod teams work to benefit both mods, and and some staff are active on both mod teams. Because IA II and GaW are sister mods, this means that both mods will be released earlier, because there are two entire teams working partly together.
Galaxy at War's site is located at www.galaxy-at-war.com and our forums are located at the modding site CNC3.net here
2 comments by Master_Windu on Jun 14th, 2009 digg this super bookmark
Well, it's been a while since we've had a news update. However, the team has been working hard behind the scenes to continue bringing you the unparalleled quality of work that Galaxy at War is famous for. We have a new unit, the Super Battle Droid, also known as the B2, modeled and animated by TiJil and skinned by Master Windu and Dr. Nick.
In other news, we are moving the mod to Starcraft II. We believe that it will provide the community and opportunities that would be the best for the mod. There is still the possibility that it will be coded in for CnC3; however the main focus of the mod team is now to make the mod for Starcraft II.
We are working on a brand new website, and hope to have our own forums up in the next week or so. So stay tuned, we have many forthcoming updates filled with some of our best work yet.
Click on the link to see a larger render.
B2:
- Galaxy at War Mod Team
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Good to see that you didn't die like I feared. I just have one question and that is to seriously consider making all clone troopers like in episode 2 or have two versions or something. But I seriously hate the episode 3 helmets.
I think they look cool, but the Ep2 helmets are cooler.. and more Clone-ish.. Ep3 feels way too much Stormtrooper-ish. Of course, thats what they were aiming for xD.
But I agree, there should be some choice for the players that prefer episode 2 clones. Or both :3
I Love this game, loving this mod
Is this mod dead
No, we are definitely not dead. We have done a ton of work behind the scenes, getting almost all of the art done so we can put out a beta as fast a possible when Starcraft II comes out.
Do you still help out IA2 ?
sorry for my crappy english.
I am stunned, your models are simply great and full of life. I see some stuff that makes me remember some star wars: republic's commandos models. especially the republic commando's texture that you made. it's simply superb, you cached de essence of that game and pasted on a rts texture.
somehow the clone trooper colours remind me of battlefront II or I, I dont remember. but I remember those brillant colours.
I must say your abilities are great and that these pictures have made my day, in spite I am not a big star wars fan, I am a gamer and I know by experience how difficult is to make models, specially the organic ones.
I must say that most of your mods material is commertial level. I salute you for your work and the effort you gave on a hobby like this, and if you never finish the mod I would like to have those models.
PD: OMFG that is sev!!! oh-seven!
Thank you for the praise, it is always great to know our work is appreciated. We're all still learning, so the art we do is constantly getting better and better. I look forward to showing you some of our new stuff in the recent future :)
We probably wont make it for CnC3 - we expected a huge mod community for the game and it was the complete opposite if what we expected.
However, I have been contacted by many excellent CnC3 modders/coders and I'd definitely allow them to code it in for CnC3. It won't be our main focus but it is definitely an option.
And yes, I highly recommend you get SC2. The possibilities it has are endless and it is perfect for a SW mod. The game is my dream come true for a SW mod. For example, different death animations depending on how they died - meaning we can have special attacks/deaths that they'll use depending on who they're fighting - Jedi/sith and bounty hunters for example. They can be beheaded when they die to a Jedi, or take a lot of blaster hits and stumble down against a bounty hunter. This also allows us to make epic fights with Jedi/sith instead of have them sit there doing the same 2 attack animations over and over again.
Not only that, but they have code where each unit in a squadron walks slightly differently, which us amazing. I could go on and on...the maps/textures are perfect for SW planets like mustafar/Kamino...I really could go on and on.
So yes, I suggest that you get SC2, both for the game itself and the mod.
hey, don't worry, i have always planed on get SC2, am just waiting for it to come out, but if you make it from SC2, will you also make goofy remarks if you keep clicking the same unit over and over?