0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, each depicted at their peak of economic growth and military prowess.

The twelve factions are: Three of the Hellenic States (Athens, Sparta and Macedonia), two of the kingdoms of Alexander the Great's successors (Seleucids and Ptolemaic Egyptians), two Celtic tribes (Britons and Gauls), the Republican Romans, the Achaemenid Persians, the Iberians, the Carthaginians, and the Mauryan Indians. Each civilization is complete with substantially unique artwork, technologies and civilization bonuses.

Developed using Pyrogenesis, a game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience. 0 A.D. is portable, running not only on Windows, like most games, but also on Linux and Mac OS X.

We believe free, OS software like 0 A.D. encourages sharing, learning and creativity. That's why we have made the code and data available under the GPL license, and released the art, sound and documentation under CC-BY-SA. Modifying the game's data files is as simple as editing JavaScript and XML files, so anyone can learn how the game was developed and share their own contribution to the 0 A.D. world.

0 A.D. is being developed by Wildfire Games, a community of volunteer, hobbyist game developers from all over the world. 0 A.D. has been an open source project since July 2009. We're looking for programmers, 3d artists and more.

0 A.D. HomeWildfire Games Forums0 A.D. MediaWildfire Games DevelopersJob Applications
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New unit meshes on the way Not a render Shieldwolf23's map
Blog RSS Feed Report abuse Latest News: Thanks for voting us into the Top 100!

3 comments by feneur on Dec 14th, 2014

Thanks for all the votes so far! If you like the game please vote for us in the Top 100 as well.

Here's a small update with some of the things we have been working on since the last Alpha release.

Development Update

yFNtmYy.jpg?1 Clockwise: New unit meshes, Mastiff, shark and fox

Programming & Art

Enrique, our talented lead artist, has been busy last month. He decided it was time to rework 0 A.D. meshes and armature. The results are bringing them up to par with modern RTS games. Now the help of animators is required (if you are an animator, please post an application) to make use of the new possibilities. He also updated the complete Persian building set with better textures and ambient occlusion. If that was not enough, he also reworked the cypress trees and many other plants.

Mimo has been hard at work improving his AI bot: Petra, which is the toughest AI opponent to date. Among cleaning up code and bug fixes, he also added AI support for saved games! A feature that has been high on the community’s wishlist. On top of that the AI is now able to send tribute to its allies!

Yves, has set the goal of upgrading our SpiderMonkey to ESR31 for next alpha release. Performance will increase with this upgrade and memory usage will be reduced a bit. Check out the following links for more information about performance measurements and detailed effects of gcPreserveCode setting.

Itms fixed bugs related to the new Fog of War and bug fixes submitted by community members. He also accepted the task of improving the pathfinder, based on Philip’s and Wraitii’s work. We think we speak for all of you when we wish him good luck!

historic_bruno updated Windows version strings for 8.1 and 10 (technical preview), fixed a couple of OS X bugs and many bug fixes submitted by community members.

Leper updated 0 A.D. with the latest translation work of our community and fixed a good amount of bugs, many of the fixes were submitted by members of our community. He also replaced CParser, which is slow, with FSM to parse our config files.

Micket modeled a shark, a wolfhound, a mastiff and tuna fish. Some of his models have been textured as well (as you can see in the screenshot above).

Stanislas69 has also been modeling a lot of different objects, among his first steps in animating.

Scythetwirler fixed a bug in the rating system of the lobby bot.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0 A.D. Alpha 17 Quercus (OS X Version)

0 A.D. Alpha 17 Quercus (OS X Version)

Oct 19, 2014 Full Version 0 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 17 Quercus (Windows Version)

0 A.D. Alpha 17 Quercus (Windows Version)

Oct 13, 2014 Full Version 9 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 16 Patañjali (Windows Version)

0 A.D. Alpha 16 Patañjali (Windows Version)

May 17, 2014 Full Version 1 comment

0 A.D. Alpha 16 featuring Translation, the "Wonder" victory condition, a new AI, and more.

0 A.D. Alpha 15 Osiris (Windows Version)

0 A.D. Alpha 15 Osiris (Windows Version)

Dec 25, 2013 Full Version 4 comments

The new Alpha release includes Ptolemaic Egyptians, skirmish maps, attack notifications, guard command, new sounds, new technologies, new music, and more...

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

Sep 4, 2013 Full Version 0 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

0 A.D. Alpha 14 Naukratis (Windows Version)

0 A.D. Alpha 14 Naukratis (Windows Version)

Sep 4, 2013 Full Version 4 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

Post comment Comments  (0 - 10 of 681)
Guest Feb 22 2015, 11:24pm says:

This comment is currently awaiting admin approval, join now to view.

[OD]Maggy Jan 29 2015, 2:43pm says:

Now in my best rts games list.

+3 votes     reply to comment
Dynamo128 Jan 3 2015, 6:48am says:

I just hope this game eventually will be released :)

+2 votes     reply to comment
Guest Dec 21 2014, 9:17am says:

This game is fantastic. I love RTS games, and even though this is only in alpha currently, I have the feeling it will be my favourite RTS by the time it is released.

If I can give a bit of feedback, it would only be that the game has serious optimisation issues. I know that you guys are working on it at every alpha release, and I just hope that it gets ironed out by release.

Best of luck!

+1 vote     reply to comment
Dutcher Dec 3 2014, 6:08am says:


+2 votes     reply to comment
The_Cheese_Dragon Oct 23 2014, 1:38pm says:

This looks great! I will try it out this eventing.

+3 votes     reply to comment
warrior_1 Oct 22 2014, 4:46pm says:

Just want to say i really love this game, and i want to thank you for making it free. Big game companies charge huge money for dlcs and stuff like that, and you made this awesome game completely for free.

+3 votes     reply to comment
Guest Oct 20 2014, 2:09pm says:

I love this ******* game!! :3 but my pc is a holy **** so i cant play good...

+2 votes     reply to comment
Jesusfreak Oct 14 2014, 9:08pm says:

I'm trying to put my custom map in the "addons" section of the mod's page, but It's not letting me link my custom map to it.

If you guys have it locked, can you please unlock it?

+2 votes     reply to comment
denimetteo Oct 14 2014, 10:21am says:

Reminds me age of empires and age of mythology :D What a great game ! I love playing it although it has bugs in it ! If the game is in fully development in future , why not the developer put it on steam ? It would be a great idea because its free and its worth it ( Not like some free games which is pay to win )

Thank you very much for your effort and your team's effort ! Hopefully one day this game will be a succesful game !

Sorry to ask if this game will be free when its in fully development ?

+2 votes     reply to comment
Guest Nov 6 2014, 3:52pm replied:

It will always be free. :)

+2 votes     reply to comment
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0 A.D. Empires Ascendant
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Latest tweets from @play0ad

@supertuxkart Actually the bug was a bit more widely occurring, but only with integrated Intel drivers it was that hard :-)

Feb 22 2015, 5:32am

AAAAAAND one more bug fixed for #A18, thanks to Philip: Intel integrated graphics owners, stop crying ;) T.co #DieBugsDie

Feb 21 2015, 5:24pm

Do you think we've forgotten about the #A18 release? We've not! leper got rid of three OOS causes this night! #DieBugsDie

Feb 21 2015, 5:05am

RT @AgendaduLibreFr: 2015-02-20 Lille: LAN 0 AD #0ad #lanParty #akedo #extendedPlay T.co

Feb 17 2015, 3:54am

#A18 preparation: some more balance tweaks. Ranged siege were clearly too strong versus melee units! T.co

Feb 16 2015, 12:33pm

Weekend's coming... And #A18 too! Working on last bugfixes, don't forget to test and translate before commit freeze! T.co

Feb 13 2015, 9:28am

RT @Exilian_Press: @RisinGoat @CarlosLHernando @TheIndieSloth 0AD from Wildfire Games (@play0ad) is pretty awesome :)

Feb 10 2015, 8:25am

Dear @play0ad translators, please submit your translations for #A18 before Sunday evening! English texts won't change after Wednesday.

Feb 9 2015, 1:24pm

Feature Freeze for #A18 started today! No gameplay changes will get in, only last-minute bugfixes. Come and test the developer version!

Feb 9 2015, 1:12pm

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