0 A.D. Widget
Jul 15, 2008 Full Version 1 commentMac OS X users now have an easy way to keep up-to-date with 0 A.D. news and forum updates with the release of the 0 A.D. Widget! The application features...
0 A.D. is a new freeware real-time strategy title currently under development by Wildfire Games. The full-featured game showcases six unique classical civilizations, each ideally depicted at their peak of economic growth and military prowess. Featuring a ground-breaking new game engine custom built to suit our environment, 0 A.D. strives to give a rich and entertaining real-time gaming experience peppered with historical authenticity.
Our custom built rendering engine, Pyrogenesis, will be released open source, and the game itself will be completely data driven and 100% customizable. Custom modding will be a breeze as will scenario design with our user-friendly and richly featured “Atlas” Editor, allowing for map editing, unit and object editing, particle editing, and the introduction of a scenario design feature we call “POGs” (more on this at a later date). Modifying the game's data files will be as simple as editing easy-to-understand Java scripts and XML files. There will never be a commercial game that allows for this amount of end-user freedom and customization.
The classical-era factions in our title consist of the Hellenic States (aka The Greeks), the Roman Republic, The Celtic Tribes, the Persian Empire, the Iberian Tribes, and the Carthaginian Empire. Each of these factions will be unique; from unique technologies to unique units, special buildings, and civilisation bonuses. While our inspiration for 0 A.D. was the classic game “Age of Empires II: Age of Kings” we have not bound the game 100% to “standard” RTS gameplay. We are introducing a number of innovations and gameplay tweaks into the genre, while maintaining the depth of strategy and real-time tactical decision-making that real-time strategy gamers have come to demand in a AAA title.
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At Wildfire Games, our policy has always been to develop quality projects that are not only comparable to that of commercial studios, but exceed the expectations of the community in all measurable aspects. We continually strive to improve our work as our own abilities in our respective field increases. Due to the lack of currently available programmers, the art department has made considerable advances and has at times returned to ameliorate outdated art assets. This month, along with a few announcements, we will be featuring a number of our favorite screenshots in which the art has been refined.
Wildfire Games is pleased to announce its first community contest, ‘Get In The Game!’ It is truly a delightful experience hearing your warriors cry as they charge into battle, and it will require many unique voices to properly achieve this effect. Several battle cries will be chosen and mixed to represent different sized groups of soldiers, selected based on quality and accuracy. To gather the necessary sound assets, we've decided to employ the help of our community in our ‘Get In The Game’ contest, giving you the chance you have your very own voice in 0 A.D.!
Using the included phonetic pronunciation guide and referring to the guidelines below, contestants will be able to submit up to two audio files of their recorded battle cries, limited to one per listed faction. The clips will be judged by members of both the History and Sound Departments to determine which clips will be used in the game. Winners will be chosen based on the quality of the recording and the accuracy of the pronunciation. The top ten entries (five per category) will have their voice appear as an integral piece of the game, and the top entries from each category will receive a subscription to Ancient Warfare magazine! For more information on the contest, you can visit the article on our homepage.
In five years of development, 0 A.D. has seen drastic changes. From the concept of a total conversion for Age of Kings to a full-featured 3-dimensional independent real-time strategy title, we have constantly refined the game in every aspect. Over the past couple of months, we’ve spent time polishing some of our older environmental assets to enhance the overall visual quality of the 0 A.D. world. From terrain textures to animal maps, we’ve reviewed each individual visual resource to ensure everything represents our dedication to quality. Below are a few brand new screenshots that display the temperate and savanna biomes.
To further demonstrate the progress we’ve made, we decided to recreate a pair of old screenshots that feature the tweaked environments.
In recent months, the majority of our programming staff has been consumed by academic obligations. As a result, they have become inactive and are no longer able to actively contribute to the progression of 0 A.D. To compensate for our lack of contributors, Wildfire Games is now accepting programmer applications. If you are interested in contributing to 0 A.D.'s development, it is recommended that you are comfortable working in C++, have 8-10 hours per week to contribute to development and have the determination necessary to work towards the completion of the game. To apply, simply fill out the application form here and post it in a new topic in our application forum.
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Mac OS X users now have an easy way to keep up-to-date with 0 A.D. news and forum updates with the release of the 0 A.D. Widget! The application features...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Still looking for artists?
You're always welcome to apply. :)
Contact Michael (Mythos_Ruler) if you're looking to become an artist. He's the head of that department.
ummm can you post specs for this game i really want to be able to play thise it looks interesting and i dont want 20 frames i want a million
Check out the Pyrogenesis engine page for minimum system requirements. Note that these are estimates and may not represent the recommended system specifications for the final release.
Moddb.com
Is this a game we can download and play right away(when it comes out)? Or is it a mod of another game?
We are building our own renderer and game engine with the name "Pyrogenesis" (birth through fire).
When I saw this a while back I saw it as a cool game, but I forgot to click the "watch" button and missed a few things, but now that I have payed a revisit to this game 'tis no longer cool, not even great, it has officially earned the rank of Awesome Sauce. :D
I await it's eventual release with great anticipation. :D
Awesome gameplay,awesome graphics,awesome sounds...Can't wait to be released.
Looks insanely awesome.. Hope to see some in-game mini battles in the near future :P. Nways, can't wait to see a release when it's ready!
Our lead scripter, Matei Zaharia, custom coded the water shaders and renderer.