Star Wars: Galaxy at War is a total conversion mod for Starcraft II. We will replace the playable sides with two; the Republic and the CIS (Separatists). Check out our unparalleled models, textures, and animations, as we continue to work behind the scenes in preparation for the launch of Starcraft II.
Preview of Saesee Tinn (WIP Sculpt) and introduction of our newest staff member, David Radford (Models, Textures, and Character Sculpts).
Posted by Master_Windu on Aug 28th, 2010
It's been a while since our last update, so I wanted to give you all a quick rundown on the mod's status. Currently, we have a medium sized staff, and are always looking for additional artists (modelers, texturers, etc). We are ready to start putting our art ingame and coding the factions and gameplay, but due to mod limitations set by Blizzard and Battle.net, we can't do that right now.
However, when the Mod SDK is released and Blizzard allows mods to have a much larger file size, we can begin to code our units ingame and work on getting you guys a beta.
With that said, I'd like to introduce the newest member of our staff, David Radford. David is a professional freelance artist with a background in creating Star Wars themed art, so he is an extremely valuable addition and we love his interaction and output. Here is his first piece of work, a Work-In-Progress sculpt of Saesee Tinn!
(Character sculpts are used for cinematic cutscenes, trailers, and normal, specular, and displacement maps).